Open Rusty-Box opened 1 year ago
The camera jitters a lot because it is synchronized to the "physical fps" (50 Hz) instead of the screen refresh rate (often 60 Hz). In addition to jittering, this synchronisation prevents players to avoid motion blur even on a high-refresh-rate display. If frames were generated synchronous to the display refresh rate, it would be possible to use a high-refresh-rate display with strobing backlights, which strongly reduces motion blur.
This issue serves to collect several aspects of our current camera system that really need a touch up or two.
Should there be more things found, they will also be mentioned in here!