Open jojocarlos opened 8 months ago
In general a good idea. :-)
[...] for example when the tux goes underwater playing the music or sounds a little muffled to give that effect that he changed location [...]
One thing about this should be considered: What should be done in case of multiplayer when one tux is underwater and the other(s) are not? Sound effects triggered by Tux underwater could probably easily be identified and an appropriate filter applied, but for the music this may not be clear all the time.
For local multiplayer, in my opinion, this should be disabled, unless all players are in the same state. For example, all players are underwater.
Related: #1678
A different idea that could make the game unique, if this is possible to do, was to change the music and sound effect depending on the environment, for example when the tux goes underwater playing the music or sounds a little muffled to give that effect that he changed location, or add a little echo to the music and sounds when he went to a cavern. It would make the environments more realistic.