Open Brockengespenst opened 2 months ago
These changes should fix all mentioned issues in #2929. I changed the collision group of the PushButton to static, I guess this makes more sense. Also it prevents the PushButton to be pushed away a bit by throwing frozen enemies at it. If this behavior was intended, please let me know.
I changed the collision group of the PushButton to static, I guess this makes more sense. Also it prevents the PushButton to be pushed away a bit by throwing frozen enemies at it. If this behavior was intended, please let me know.
Finally, no more pushing the push(hihi)button around! 🎉
Just one thought: If standing on a frozen enemy - should it be treated like ice such that it is a bit slippery?
Just one thought: If standing on a frozen enemy - should it be treated like ice such that it is a bit slippery?
This could be interesting, as it'd make more sense afterall. Speaking of this, I have an idea for a little change on the physics of frozen enemies, they could be thrown just like a Mr. ice cube or a snail, but break on impact with a wall. As of now the frozen enemy acts only like a rock that can be destroyed, which imo is kinda lame. They could still be put on the ground by releasing it while ducking
Does anyone else want to share an opinion?
Addresses the following topics:
Fixes #2929