Resolves an issue that Level.spawn() script won't work after a door has been used. The fade type needs to be reset to NONE to match the condition for respawning via Level.spawn(). By using a door it is set to a CIRCLE and that makes the respawn logic to require the fade timer to be finished, but Level.spawn() does not start this timer.
Resolves an issue that Level.spawn() script won't work after a door has been used. The fade type needs to be reset to NONE to match the condition for respawning via Level.spawn(). By using a door it is set to a CIRCLE and that makes the respawn logic to require the fade timer to be finished, but Level.spawn() does not start this timer.
Fixes #2956 Fixes #2959