One common source of stalling in rendering is switching between OpenGL textures. That's why it's more customary to create sprite sheets from the SuperTux sprites.
I'd like to merge the SuperTux textures into one OpenGL texture (instead of multiple) and change the draw calls so that only this one texture is referenced when a draw_image (or whatever) call is used.
One common source of stalling in rendering is switching between OpenGL textures. That's why it's more customary to create sprite sheets from the SuperTux sprites.
I'd like to merge the SuperTux textures into one OpenGL texture (instead of multiple) and change the draw calls so that only this one texture is referenced when a draw_image (or whatever) call is used.