Open Vankata453 opened 5 days ago
Unrelated, but i love you Vankata, thanks for delivering on my complaints! :-)
I recommend thorough testing on this of course, even in this codebase. Its good to ensure this can't be broken in any means.
i think it works maybe? idk it doesnt seem to reduce lag tooo much. kinda twerks, merhaps?
Try loading the levels of "The Crystal Catacombs" in the editor.
I tested this somewhat in the editor and stuff...Seems to work.
i think it works maybe? idk it doesnt seem to reduce lag tooo much. kinda twerks, merhaps?
What I mean to say is, I encourage unit testing on this, maybe with only "broken" levels, to ensure segfaults or other nonsense won't happen
sexp::Parser
now supports specifying a customdepth
property for omitting (not parsing) structures deeper thandepth
in the tree, starting from 0. This optimizes parsing level names from level files a ton, since level files tend to be very big and used to take a while to parse collectively.