Closed qwertychouskie closed 5 years ago
Run glewinfo
from the package glew-utils
and post the output.
Output:
---------------------------
GLEW Extension Info
---------------------------
GLEW version 2.0.0
Reporting capabilities of display , visual 0xff
Running on a Mesa DRI Intel(R) Ivybridge Mobile from Intel Open Source Technology Center
OpenGL version 3.0 Mesa 18.2.2 is supported
GL_VERSION_1_1: OK
---------------
GL_VERSION_1_2: OK
---------------
glCopyTexSubImage3D: OK
glDrawRangeElements: OK
glTexImage3D: OK
glTexSubImage3D: OK
GL_VERSION_1_2_1: OK
-----------------
GL_VERSION_1_3: OK
---------------
glActiveTexture: OK
glClientActiveTexture: OK
glCompressedTexImage1D: OK
glCompressedTexImage2D: OK
glCompressedTexImage3D: OK
glCompressedTexSubImage1D: OK
glCompressedTexSubImage2D: OK
glCompressedTexSubImage3D: OK
glGetCompressedTexImage: OK
glLoadTransposeMatrixd: OK
glLoadTransposeMatrixf: OK
glMultTransposeMatrixd: OK
glMultTransposeMatrixf: OK
glMultiTexCoord1d: OK
glMultiTexCoord1dv: OK
glMultiTexCoord1f: OK
glMultiTexCoord1fv: OK
glMultiTexCoord1i: OK
glMultiTexCoord1iv: OK
glMultiTexCoord1s: OK
glMultiTexCoord1sv: OK
glMultiTexCoord2d: OK
glMultiTexCoord2dv: OK
glMultiTexCoord2f: OK
glMultiTexCoord2fv: OK
glMultiTexCoord2i: OK
glMultiTexCoord2iv: OK
glMultiTexCoord2s: OK
glMultiTexCoord2sv: OK
glMultiTexCoord3d: OK
glMultiTexCoord3dv: OK
glMultiTexCoord3f: OK
glMultiTexCoord3fv: OK
glMultiTexCoord3i: OK
glMultiTexCoord3iv: OK
glMultiTexCoord3s: OK
glMultiTexCoord3sv: OK
glMultiTexCoord4d: OK
glMultiTexCoord4dv: OK
glMultiTexCoord4f: OK
glMultiTexCoord4fv: OK
glMultiTexCoord4i: OK
glMultiTexCoord4iv: OK
glMultiTexCoord4s: OK
glMultiTexCoord4sv: OK
glSampleCoverage: OK
GL_VERSION_1_4: OK
---------------
glBlendColor: OK
glBlendEquation: OK
glBlendFuncSeparate: OK
glFogCoordPointer: OK
glFogCoordd: OK
glFogCoorddv: OK
glFogCoordf: OK
glFogCoordfv: OK
glMultiDrawArrays: OK
glMultiDrawElements: OK
glPointParameterf: OK
glPointParameterfv: OK
glPointParameteri: OK
glPointParameteriv: OK
glSecondaryColor3b: OK
glSecondaryColor3bv: OK
glSecondaryColor3d: OK
glSecondaryColor3dv: OK
glSecondaryColor3f: OK
glSecondaryColor3fv: OK
glSecondaryColor3i: OK
glSecondaryColor3iv: OK
glSecondaryColor3s: OK
glSecondaryColor3sv: OK
glSecondaryColor3ub: OK
glSecondaryColor3ubv: OK
glSecondaryColor3ui: OK
glSecondaryColor3uiv: OK
glSecondaryColor3us: OK
glSecondaryColor3usv: OK
glSecondaryColorPointer: OK
glWindowPos2d: OK
glWindowPos2dv: OK
glWindowPos2f: OK
glWindowPos2fv: OK
glWindowPos2i: OK
glWindowPos2iv: OK
glWindowPos2s: OK
glWindowPos2sv: OK
glWindowPos3d: OK
glWindowPos3dv: OK
glWindowPos3f: OK
glWindowPos3fv: OK
glWindowPos3i: OK
glWindowPos3iv: OK
glWindowPos3s: OK
glWindowPos3sv: OK
GL_VERSION_1_5: OK
---------------
glBeginQuery: OK
glBindBuffer: OK
glBufferData: OK
glBufferSubData: OK
glDeleteBuffers: OK
glDeleteQueries: OK
glEndQuery: OK
glGenBuffers: OK
glGenQueries: OK
glGetBufferParameteriv: OK
glGetBufferPointerv: OK
glGetBufferSubData: OK
glGetQueryObjectiv: OK
glGetQueryObjectuiv: OK
glGetQueryiv: OK
glIsBuffer: OK
glIsQuery: OK
glMapBuffer: OK
glUnmapBuffer: OK
GL_VERSION_2_0: OK
---------------
glAttachShader: OK
glBindAttribLocation: OK
glBlendEquationSeparate: OK
glCompileShader: OK
glCreateProgram: OK
glCreateShader: OK
glDeleteProgram: OK
glDeleteShader: OK
glDetachShader: OK
glDisableVertexAttribArray: OK
glDrawBuffers: OK
glEnableVertexAttribArray: OK
glGetActiveAttrib: OK
glGetActiveUniform: OK
glGetAttachedShaders: OK
glGetAttribLocation: OK
glGetProgramInfoLog: OK
glGetProgramiv: OK
glGetShaderInfoLog: OK
glGetShaderSource: OK
glGetShaderiv: OK
glGetUniformLocation: OK
glGetUniformfv: OK
glGetUniformiv: OK
glGetVertexAttribPointerv: OK
glGetVertexAttribdv: OK
glGetVertexAttribfv: OK
glGetVertexAttribiv: OK
glIsProgram: OK
glIsShader: OK
glLinkProgram: OK
glShaderSource: OK
glStencilFuncSeparate: OK
glStencilMaskSeparate: OK
glStencilOpSeparate: OK
glUniform1f: OK
glUniform1fv: OK
glUniform1i: OK
glUniform1iv: OK
glUniform2f: OK
glUniform2fv: OK
glUniform2i: OK
glUniform2iv: OK
glUniform3f: OK
glUniform3fv: OK
glUniform3i: OK
glUniform3iv: OK
glUniform4f: OK
glUniform4fv: OK
glUniform4i: OK
glUniform4iv: OK
glUniformMatrix2fv: OK
glUniformMatrix3fv: OK
glUniformMatrix4fv: OK
glUseProgram: OK
glValidateProgram: OK
glVertexAttrib1d: OK
glVertexAttrib1dv: OK
glVertexAttrib1f: OK
glVertexAttrib1fv: OK
glVertexAttrib1s: OK
glVertexAttrib1sv: OK
glVertexAttrib2d: OK
glVertexAttrib2dv: OK
glVertexAttrib2f: OK
glVertexAttrib2fv: OK
glVertexAttrib2s: OK
glVertexAttrib2sv: OK
glVertexAttrib3d: OK
glVertexAttrib3dv: OK
glVertexAttrib3f: OK
glVertexAttrib3fv: OK
glVertexAttrib3s: OK
glVertexAttrib3sv: OK
glVertexAttrib4Nbv: OK
glVertexAttrib4Niv: OK
glVertexAttrib4Nsv: OK
glVertexAttrib4Nub: OK
glVertexAttrib4Nubv: OK
glVertexAttrib4Nuiv: OK
glVertexAttrib4Nusv: OK
glVertexAttrib4bv: OK
glVertexAttrib4d: OK
glVertexAttrib4dv: OK
glVertexAttrib4f: OK
glVertexAttrib4fv: OK
glVertexAttrib4iv: OK
glVertexAttrib4s: OK
glVertexAttrib4sv: OK
glVertexAttrib4ubv: OK
glVertexAttrib4uiv: OK
glVertexAttrib4usv: OK
glVertexAttribPointer: OK
GL_VERSION_2_1: OK
---------------
glUniformMatrix2x3fv: OK
glUniformMatrix2x4fv: OK
glUniformMatrix3x2fv: OK
glUniformMatrix3x4fv: OK
glUniformMatrix4x2fv: OK
glUniformMatrix4x3fv: OK
GL_VERSION_3_0: OK
---------------
glBeginConditionalRender: OK
glBeginTransformFeedback: OK
glBindFragDataLocation: OK
glClampColor: OK
glClearBufferfi: OK
glClearBufferfv: OK
glClearBufferiv: OK
glClearBufferuiv: OK
glColorMaski: OK
glDisablei: OK
glEnablei: OK
glEndConditionalRender: OK
glEndTransformFeedback: OK
glGetBooleani_v: OK
glGetFragDataLocation: OK
glGetStringi: OK
glGetTexParameterIiv: OK
glGetTexParameterIuiv: OK
glGetTransformFeedbackVarying: OK
glGetUniformuiv: OK
glGetVertexAttribIiv: OK
glGetVertexAttribIuiv: OK
glIsEnabledi: OK
glTexParameterIiv: OK
glTexParameterIuiv: OK
glTransformFeedbackVaryings: OK
glUniform1ui: OK
glUniform1uiv: OK
glUniform2ui: OK
glUniform2uiv: OK
glUniform3ui: OK
glUniform3uiv: OK
glUniform4ui: OK
glUniform4uiv: OK
glVertexAttribI1i: OK
glVertexAttribI1iv: OK
glVertexAttribI1ui: OK
glVertexAttribI1uiv: OK
glVertexAttribI2i: OK
glVertexAttribI2iv: OK
glVertexAttribI2ui: OK
glVertexAttribI2uiv: OK
glVertexAttribI3i: OK
glVertexAttribI3iv: OK
glVertexAttribI3ui: OK
glVertexAttribI3uiv: OK
glVertexAttribI4bv: OK
glVertexAttribI4i: OK
glVertexAttribI4iv: OK
glVertexAttribI4sv: OK
glVertexAttribI4ubv: OK
glVertexAttribI4ui: OK
glVertexAttribI4uiv: OK
glVertexAttribI4usv: OK
glVertexAttribIPointer: OK
GL_VERSION_3_1: OK
---------------
glDrawArraysInstanced: OK
glDrawElementsInstanced: OK
glPrimitiveRestartIndex: OK
glTexBuffer: OK
GL_VERSION_3_2: OK
---------------
glFramebufferTexture: OK
glGetBufferParameteri64v: OK
glGetInteger64i_v: OK
GL_VERSION_3_3: OK
---------------
glVertexAttribDivisor: OK
GL_VERSION_4_0: OK
---------------
glBlendEquationSeparatei: OK
glBlendEquationi: OK
glBlendFuncSeparatei: OK
glBlendFunci: OK
glMinSampleShading: OK
GL_VERSION_4_1: MISSING
---------------
GL_VERSION_4_2: MISSING
---------------
GL_VERSION_4_3: MISSING
---------------
GL_VERSION_4_4: MISSING
---------------
GL_VERSION_4_5: OK
---------------
glGetGraphicsResetStatus: OK
glGetnCompressedTexImage: OK
glGetnTexImage: OK
glGetnUniformdv: OK
GL_3DFX_multisample: MISSING
--------------------
GL_3DFX_tbuffer: OK [MISSING]
----------------
glTbufferMask3DFX: OK
GL_3DFX_texture_compression_FXT1: OK
---------------------------------
GL_AMD_blend_minmax_factor: MISSING
---------------------------
GL_AMD_conservative_depth: OK
--------------------------
GL_AMD_debug_output: OK [MISSING]
--------------------
glDebugMessageCallbackAMD: OK
glDebugMessageEnableAMD: OK
glDebugMessageInsertAMD: OK
glGetDebugMessageLogAMD: OK
GL_AMD_depth_clamp_separate: MISSING
----------------------------
GL_AMD_draw_buffers_blend: OK
--------------------------
glBlendEquationIndexedAMD: OK
glBlendEquationSeparateIndexedAMD: OK
glBlendFuncIndexedAMD: OK
glBlendFuncSeparateIndexedAMD: OK
GL_AMD_gcn_shader: MISSING
------------------
GL_AMD_gpu_shader_int64: MISSING
------------------------
GL_AMD_interleaved_elements: OK [MISSING]
----------------------------
glVertexAttribParameteriAMD: OK
GL_AMD_multi_draw_indirect: OK [MISSING]
---------------------------
glMultiDrawArraysIndirectAMD: OK
glMultiDrawElementsIndirectAMD: OK
GL_AMD_name_gen_delete: OK [MISSING]
-----------------------
glDeleteNamesAMD: OK
glGenNamesAMD: OK
glIsNameAMD: OK
GL_AMD_occlusion_query_event: OK [MISSING]
-----------------------------
glQueryObjectParameteruiAMD: OK
GL_AMD_performance_monitor: OK [MISSING]
---------------------------
glBeginPerfMonitorAMD: OK
glDeletePerfMonitorsAMD: OK
glEndPerfMonitorAMD: OK
glGenPerfMonitorsAMD: OK
glGetPerfMonitorCounterDataAMD: OK
glGetPerfMonitorCounterInfoAMD: OK
glGetPerfMonitorCounterStringAMD: OK
glGetPerfMonitorCountersAMD: OK
glGetPerfMonitorGroupStringAMD: OK
glGetPerfMonitorGroupsAMD: OK
glSelectPerfMonitorCountersAMD: OK
GL_AMD_pinned_memory: MISSING
---------------------
GL_AMD_query_buffer_object: MISSING
---------------------------
GL_AMD_sample_positions: OK [MISSING]
------------------------
glSetMultisamplefvAMD: OK
GL_AMD_seamless_cubemap_per_texture: OK
------------------------------------
GL_AMD_shader_atomic_counter_ops: MISSING
---------------------------------
GL_AMD_shader_explicit_vertex_parameter: MISSING
----------------------------------------
GL_AMD_shader_stencil_export: MISSING
-----------------------------
GL_AMD_shader_stencil_value_export: MISSING
-----------------------------------
GL_AMD_shader_trinary_minmax: OK
-----------------------------
GL_AMD_sparse_texture: OK [MISSING]
----------------------
glTexStorageSparseAMD: OK
glTextureStorageSparseAMD: OK
GL_AMD_stencil_operation_extended: OK [MISSING]
----------------------------------
glStencilOpValueAMD: OK
GL_AMD_texture_texture4: MISSING
------------------------
GL_AMD_transform_feedback3_lines_triangles: MISSING
-------------------------------------------
GL_AMD_transform_feedback4: MISSING
---------------------------
GL_AMD_vertex_shader_layer: MISSING
---------------------------
GL_AMD_vertex_shader_tessellator: OK [MISSING]
---------------------------------
glTessellationFactorAMD: OK
glTessellationModeAMD: OK
GL_AMD_vertex_shader_viewport_index: MISSING
------------------------------------
GL_ANGLE_depth_texture: MISSING
-----------------------
GL_ANGLE_framebuffer_blit: OK [MISSING]
--------------------------
glBlitFramebufferANGLE: OK
GL_ANGLE_framebuffer_multisample: OK [MISSING]
---------------------------------
glRenderbufferStorageMultisampleANGLE: OK
GL_ANGLE_instanced_arrays: OK [MISSING]
--------------------------
glDrawArraysInstancedANGLE: OK
glDrawElementsInstancedANGLE: OK
glVertexAttribDivisorANGLE: OK
GL_ANGLE_pack_reverse_row_order: MISSING
--------------------------------
GL_ANGLE_program_binary: MISSING
------------------------
GL_ANGLE_texture_compression_dxt1: MISSING
----------------------------------
GL_ANGLE_texture_compression_dxt3: OK
----------------------------------
GL_ANGLE_texture_compression_dxt5: OK
----------------------------------
GL_ANGLE_texture_usage: MISSING
-----------------------
GL_ANGLE_timer_query: OK [MISSING]
---------------------
glBeginQueryANGLE: OK
glDeleteQueriesANGLE: OK
glEndQueryANGLE: OK
glGenQueriesANGLE: OK
glGetQueryObjecti64vANGLE: OK
glGetQueryObjectivANGLE: OK
glGetQueryObjectui64vANGLE: OK
glGetQueryObjectuivANGLE: OK
glGetQueryivANGLE: OK
glIsQueryANGLE: OK
glQueryCounterANGLE: OK
GL_ANGLE_translated_shader_source: OK [MISSING]
----------------------------------
glGetTranslatedShaderSourceANGLE: OK
GL_APPLE_aux_depth_stencil: MISSING
---------------------------
GL_APPLE_client_storage: MISSING
------------------------
GL_APPLE_element_array: OK [MISSING]
-----------------------
glDrawElementArrayAPPLE: OK
glDrawRangeElementArrayAPPLE: OK
glElementPointerAPPLE: OK
glMultiDrawElementArrayAPPLE: OK
glMultiDrawRangeElementArrayAPPLE: OK
GL_APPLE_fence: OK [MISSING]
---------------
glDeleteFencesAPPLE: OK
glFinishFenceAPPLE: OK
glFinishObjectAPPLE: OK
glGenFencesAPPLE: OK
glIsFenceAPPLE: OK
glSetFenceAPPLE: OK
glTestFenceAPPLE: OK
glTestObjectAPPLE: OK
GL_APPLE_float_pixels: MISSING
----------------------
GL_APPLE_flush_buffer_range: OK [MISSING]
----------------------------
glBufferParameteriAPPLE: OK
glFlushMappedBufferRangeAPPLE: OK
GL_APPLE_object_purgeable: OK
--------------------------
glGetObjectParameterivAPPLE: OK
glObjectPurgeableAPPLE: OK
glObjectUnpurgeableAPPLE: OK
GL_APPLE_pixel_buffer: MISSING
----------------------
GL_APPLE_rgb_422: MISSING
-----------------
GL_APPLE_row_bytes: MISSING
-------------------
GL_APPLE_specular_vector: MISSING
-------------------------
GL_APPLE_texture_range: OK [MISSING]
-----------------------
glGetTexParameterPointervAPPLE: OK
glTextureRangeAPPLE: OK
GL_APPLE_transform_hint: MISSING
------------------------
GL_APPLE_vertex_array_object: OK [MISSING]
-----------------------------
glBindVertexArrayAPPLE: OK
glDeleteVertexArraysAPPLE: OK
glGenVertexArraysAPPLE: OK
glIsVertexArrayAPPLE: OK
GL_APPLE_vertex_array_range: OK [MISSING]
----------------------------
glFlushVertexArrayRangeAPPLE: OK
glVertexArrayParameteriAPPLE: OK
glVertexArrayRangeAPPLE: OK
GL_APPLE_vertex_program_evaluators: OK [MISSING]
-----------------------------------
glDisableVertexAttribAPPLE: OK
glEnableVertexAttribAPPLE: OK
glIsVertexAttribEnabledAPPLE: OK
glMapVertexAttrib1dAPPLE: OK
glMapVertexAttrib1fAPPLE: OK
glMapVertexAttrib2dAPPLE: OK
glMapVertexAttrib2fAPPLE: OK
GL_APPLE_ycbcr_422: MISSING
-------------------
GL_ARB_ES2_compatibility: OK
-------------------------
glClearDepthf: OK
glDepthRangef: OK
glGetShaderPrecisionFormat: OK
glReleaseShaderCompiler: OK
glShaderBinary: OK
GL_ARB_ES3_1_compatibility: OK [MISSING]
---------------------------
glMemoryBarrierByRegion: OK
GL_ARB_ES3_2_compatibility: OK [MISSING]
---------------------------
glPrimitiveBoundingBoxARB: OK
GL_ARB_ES3_compatibility: OK
-------------------------
GL_ARB_arrays_of_arrays: OK
------------------------
GL_ARB_base_instance: OK [MISSING]
---------------------
glDrawArraysInstancedBaseInstance: OK
glDrawElementsInstancedBaseInstance: OK
glDrawElementsInstancedBaseVertexBaseInstance: OK
GL_ARB_bindless_texture: OK [MISSING]
------------------------
glGetImageHandleARB: OK
glGetTextureHandleARB: OK
glGetTextureSamplerHandleARB: OK
glGetVertexAttribLui64vARB: OK
glIsImageHandleResidentARB: OK
glIsTextureHandleResidentARB: OK
glMakeImageHandleNonResidentARB: OK
glMakeImageHandleResidentARB: OK
glMakeTextureHandleNonResidentARB: OK
glMakeTextureHandleResidentARB: OK
glProgramUniformHandleui64ARB: OK
glProgramUniformHandleui64vARB: OK
glUniformHandleui64ARB: OK
glUniformHandleui64vARB: OK
glVertexAttribL1ui64ARB: OK
glVertexAttribL1ui64vARB: OK
GL_ARB_blend_func_extended: OK
---------------------------
glBindFragDataLocationIndexed: OK
glGetFragDataIndex: OK
GL_ARB_buffer_storage: OK
----------------------
glBufferStorage: OK
glNamedBufferStorageEXT: OK
GL_ARB_cl_event: OK [MISSING]
----------------
glCreateSyncFromCLeventARB: OK
GL_ARB_clear_buffer_object: OK
---------------------------
glClearBufferData: OK
glClearBufferSubData: OK
glClearNamedBufferDataEXT: OK
glClearNamedBufferSubDataEXT: OK
GL_ARB_clear_texture: OK
---------------------
glClearTexImage: OK
glClearTexSubImage: OK
GL_ARB_clip_control: OK
--------------------
glClipControl: OK
GL_ARB_color_buffer_float: OK
--------------------------
glClampColorARB: OK
GL_ARB_compatibility: MISSING
---------------------
GL_ARB_compressed_texture_pixel_storage: OK
----------------------------------------
GL_ARB_compute_shader: OK
----------------------
glDispatchCompute: OK
glDispatchComputeIndirect: OK
GL_ARB_compute_variable_group_size: OK [MISSING]
-----------------------------------
glDispatchComputeGroupSizeARB: OK
GL_ARB_conditional_render_inverted: OK
-----------------------------------
GL_ARB_conservative_depth: OK
--------------------------
GL_ARB_copy_buffer: OK
-------------------
glCopyBufferSubData: OK
GL_ARB_copy_image: OK
------------------
glCopyImageSubData: OK
GL_ARB_cull_distance: OK
---------------------
GL_ARB_debug_output: OK
--------------------
glDebugMessageCallbackARB: OK
glDebugMessageControlARB: OK
glDebugMessageInsertARB: OK
glGetDebugMessageLogARB: OK
GL_ARB_depth_buffer_float: OK
--------------------------
GL_ARB_depth_clamp: OK
-------------------
GL_ARB_depth_texture: OK
---------------------
GL_ARB_derivative_control: OK
--------------------------
GL_ARB_direct_state_access: OK [MISSING]
---------------------------
glBindTextureUnit: OK
glBlitNamedFramebuffer: OK
glCheckNamedFramebufferStatus: OK
glClearNamedBufferData: OK
glClearNamedBufferSubData: OK
glClearNamedFramebufferfi: OK
glClearNamedFramebufferfv: OK
glClearNamedFramebufferiv: OK
glClearNamedFramebufferuiv: OK
glCompressedTextureSubImage1D: OK
glCompressedTextureSubImage2D: OK
glCompressedTextureSubImage3D: OK
glCopyNamedBufferSubData: OK
glCopyTextureSubImage1D: OK
glCopyTextureSubImage2D: OK
glCopyTextureSubImage3D: OK
glCreateBuffers: OK
glCreateFramebuffers: OK
glCreateProgramPipelines: OK
glCreateQueries: OK
glCreateRenderbuffers: OK
glCreateSamplers: OK
glCreateTextures: OK
glCreateTransformFeedbacks: OK
glCreateVertexArrays: OK
glDisableVertexArrayAttrib: OK
glEnableVertexArrayAttrib: OK
glFlushMappedNamedBufferRange: OK
glGenerateTextureMipmap: OK
glGetCompressedTextureImage: OK
glGetNamedBufferParameteri64v: OK
glGetNamedBufferParameteriv: OK
glGetNamedBufferPointerv: OK
glGetNamedBufferSubData: OK
glGetNamedFramebufferAttachmentParameteriv: OK
glGetNamedFramebufferParameteriv: OK
glGetNamedRenderbufferParameteriv: OK
glGetQueryBufferObjecti64v: OK
glGetQueryBufferObjectiv: OK
glGetQueryBufferObjectui64v: OK
glGetQueryBufferObjectuiv: OK
glGetTextureImage: OK
glGetTextureLevelParameterfv: OK
glGetTextureLevelParameteriv: OK
glGetTextureParameterIiv: OK
glGetTextureParameterIuiv: OK
glGetTextureParameterfv: OK
glGetTextureParameteriv: OK
glGetTransformFeedbacki64_v: OK
glGetTransformFeedbacki_v: OK
glGetTransformFeedbackiv: OK
glGetVertexArrayIndexed64iv: OK
glGetVertexArrayIndexediv: OK
glGetVertexArrayiv: OK
glInvalidateNamedFramebufferData: OK
glInvalidateNamedFramebufferSubData: OK
glMapNamedBuffer: OK
glMapNamedBufferRange: OK
glNamedBufferData: OK
glNamedBufferStorage: OK
glNamedBufferSubData: OK
glNamedFramebufferDrawBuffer: OK
glNamedFramebufferDrawBuffers: OK
glNamedFramebufferParameteri: OK
glNamedFramebufferReadBuffer: OK
glNamedFramebufferRenderbuffer: OK
glNamedFramebufferTexture: OK
glNamedFramebufferTextureLayer: OK
glNamedRenderbufferStorage: OK
glNamedRenderbufferStorageMultisample: OK
glTextureBuffer: OK
glTextureBufferRange: OK
glTextureParameterIiv: OK
glTextureParameterIuiv: OK
glTextureParameterf: OK
glTextureParameterfv: OK
glTextureParameteri: OK
glTextureParameteriv: OK
glTextureStorage1D: OK
glTextureStorage2D: OK
glTextureStorage2DMultisample: OK
glTextureStorage3D: OK
glTextureStorage3DMultisample: OK
glTextureSubImage1D: OK
glTextureSubImage2D: OK
glTextureSubImage3D: OK
glTransformFeedbackBufferBase: OK
glTransformFeedbackBufferRange: OK
glUnmapNamedBuffer: OK
glVertexArrayAttribBinding: OK
glVertexArrayAttribFormat: OK
glVertexArrayAttribIFormat: OK
glVertexArrayAttribLFormat: OK
glVertexArrayBindingDivisor: OK
glVertexArrayElementBuffer: OK
glVertexArrayVertexBuffer: OK
glVertexArrayVertexBuffers: OK
GL_ARB_draw_buffers: OK
--------------------
glDrawBuffersARB: OK
GL_ARB_draw_buffers_blend: OK
--------------------------
glBlendEquationSeparateiARB: OK
glBlendEquationiARB: OK
glBlendFuncSeparateiARB: OK
glBlendFunciARB: OK
GL_ARB_draw_elements_base_vertex: OK
---------------------------------
glDrawElementsBaseVertex: OK
glDrawElementsInstancedBaseVertex: OK
glDrawRangeElementsBaseVertex: OK
glMultiDrawElementsBaseVertex: OK
GL_ARB_draw_indirect: OK
---------------------
glDrawArraysIndirect: OK
glDrawElementsIndirect: OK
GL_ARB_draw_instanced: OK
----------------------
GL_ARB_enhanced_layouts: MISSING
------------------------
GL_ARB_explicit_attrib_location: OK
--------------------------------
GL_ARB_explicit_uniform_location: OK
---------------------------------
GL_ARB_fragment_coord_conventions: OK
----------------------------------
GL_ARB_fragment_layer_viewport: OK
-------------------------------
GL_ARB_fragment_program: OK
------------------------
GL_ARB_fragment_program_shadow: OK
-------------------------------
GL_ARB_fragment_shader: OK
-----------------------
GL_ARB_fragment_shader_interlock: OK
---------------------------------
GL_ARB_framebuffer_no_attachments: OK
----------------------------------
glFramebufferParameteri: OK
glGetFramebufferParameteriv: OK
glGetNamedFramebufferParameterivEXT: OK
glNamedFramebufferParameteriEXT: OK
GL_ARB_framebuffer_object: OK
--------------------------
glBindFramebuffer: OK
glBindRenderbuffer: OK
glBlitFramebuffer: OK
glCheckFramebufferStatus: OK
glDeleteFramebuffers: OK
glDeleteRenderbuffers: OK
glFramebufferRenderbuffer: OK
glFramebufferTexture1D: OK
glFramebufferTexture2D: OK
glFramebufferTexture3D: OK
glFramebufferTextureLayer: OK
glGenFramebuffers: OK
glGenRenderbuffers: OK
glGenerateMipmap: OK
glGetFramebufferAttachmentParameteriv: OK
glGetRenderbufferParameteriv: OK
glIsFramebuffer: OK
glIsRenderbuffer: OK
glRenderbufferStorage: OK
glRenderbufferStorageMultisample: OK
GL_ARB_framebuffer_sRGB: OK
------------------------
GL_ARB_geometry_shader4: OK [MISSING]
------------------------
glFramebufferTextureARB: OK
glFramebufferTextureFaceARB: OK
glFramebufferTextureLayerARB: OK
glProgramParameteriARB: OK
GL_ARB_get_program_binary: OK
--------------------------
glGetProgramBinary: OK
glProgramBinary: OK
glProgramParameteri: OK
GL_ARB_get_texture_sub_image: OK
-----------------------------
glGetCompressedTextureSubImage: OK
glGetTextureSubImage: OK
GL_ARB_gl_spirv: OK [MISSING]
----------------
glSpecializeShaderARB: OK
GL_ARB_gpu_shader5: MISSING
-------------------
GL_ARB_gpu_shader_fp64: OK [MISSING]
-----------------------
glGetUniformdv: OK
glUniform1d: OK
glUniform1dv: OK
glUniform2d: OK
glUniform2dv: OK
glUniform3d: OK
glUniform3dv: OK
glUniform4d: OK
glUniform4dv: OK
glUniformMatrix2dv: OK
glUniformMatrix2x3dv: OK
glUniformMatrix2x4dv: OK
glUniformMatrix3dv: OK
glUniformMatrix3x2dv: OK
glUniformMatrix3x4dv: OK
glUniformMatrix4dv: OK
glUniformMatrix4x2dv: OK
glUniformMatrix4x3dv: OK
GL_ARB_gpu_shader_int64: OK [MISSING]
------------------------
glGetUniformi64vARB: OK
glGetUniformui64vARB: OK
glGetnUniformi64vARB: OK
glGetnUniformui64vARB: OK
glProgramUniform1i64ARB: OK
glProgramUniform1i64vARB: OK
glProgramUniform1ui64ARB: OK
glProgramUniform1ui64vARB: OK
glProgramUniform2i64ARB: OK
glProgramUniform2i64vARB: OK
glProgramUniform2ui64ARB: OK
glProgramUniform2ui64vARB: OK
glProgramUniform3i64ARB: OK
glProgramUniform3i64vARB: OK
glProgramUniform3ui64ARB: OK
glProgramUniform3ui64vARB: OK
glProgramUniform4i64ARB: OK
glProgramUniform4i64vARB: OK
glProgramUniform4ui64ARB: OK
glProgramUniform4ui64vARB: OK
glUniform1i64ARB: OK
glUniform1i64vARB: OK
glUniform1ui64ARB: OK
glUniform1ui64vARB: OK
glUniform2i64ARB: OK
glUniform2i64vARB: OK
glUniform2ui64ARB: OK
glUniform2ui64vARB: OK
glUniform3i64ARB: OK
glUniform3i64vARB: OK
glUniform3ui64ARB: OK
glUniform3ui64vARB: OK
glUniform4i64ARB: OK
glUniform4i64vARB: OK
glUniform4ui64ARB: OK
glUniform4ui64vARB: OK
GL_ARB_half_float_pixel: OK
------------------------
GL_ARB_half_float_vertex: OK
-------------------------
GL_ARB_imaging: OK [MISSING]
---------------
glBlendEquation: OK
glColorSubTable: OK
glColorTable: OK
glColorTableParameterfv: OK
glColorTableParameteriv: OK
glConvolutionFilter1D: OK
glConvolutionFilter2D: OK
glConvolutionParameterf: OK
glConvolutionParameterfv: OK
glConvolutionParameteri: OK
glConvolutionParameteriv: OK
glCopyColorSubTable: OK
glCopyColorTable: OK
glCopyConvolutionFilter1D: OK
glCopyConvolutionFilter2D: OK
glGetColorTable: OK
glGetColorTableParameterfv: OK
glGetColorTableParameteriv: OK
glGetConvolutionFilter: OK
glGetConvolutionParameterfv: OK
glGetConvolutionParameteriv: OK
glGetHistogram: OK
glGetHistogramParameterfv: OK
glGetHistogramParameteriv: OK
glGetMinmax: OK
glGetMinmaxParameterfv: OK
glGetMinmaxParameteriv: OK
glGetSeparableFilter: OK
glHistogram: OK
glMinmax: OK
glResetHistogram: OK
glResetMinmax: OK
glSeparableFilter2D: OK
GL_ARB_indirect_parameters: OK
---------------------------
glMultiDrawArraysIndirectCountARB: OK
glMultiDrawElementsIndirectCountARB: OK
GL_ARB_instanced_arrays: OK
------------------------
glDrawArraysInstancedARB: OK
glDrawElementsInstancedARB: OK
glVertexAttribDivisorARB: OK
GL_ARB_internalformat_query: OK
----------------------------
glGetInternalformativ: OK
GL_ARB_internalformat_query2: OK
-----------------------------
glGetInternalformati64v: OK
GL_ARB_invalidate_subdata: OK
--------------------------
glInvalidateBufferData: OK
glInvalidateBufferSubData: OK
glInvalidateFramebuffer: OK
glInvalidateSubFramebuffer: OK
glInvalidateTexImage: OK
glInvalidateTexSubImage: OK
GL_ARB_map_buffer_alignment: OK
----------------------------
GL_ARB_map_buffer_range: OK
------------------------
glFlushMappedBufferRange: OK
glMapBufferRange: OK
GL_ARB_matrix_palette: OK [MISSING]
----------------------
glCurrentPaletteMatrixARB: OK
glMatrixIndexPointerARB: OK
glMatrixIndexubvARB: OK
glMatrixIndexuivARB: OK
glMatrixIndexusvARB: OK
GL_ARB_multi_bind: OK
------------------
glBindBuffersBase: OK
glBindBuffersRange: OK
glBindImageTextures: OK
glBindSamplers: OK
glBindTextures: OK
glBindVertexBuffers: OK
GL_ARB_multi_draw_indirect: OK
---------------------------
glMultiDrawArraysIndirect: OK
glMultiDrawElementsIndirect: OK
GL_ARB_multisample: OK
-------------------
glSampleCoverageARB: OK
GL_ARB_multitexture: OK
--------------------
glActiveTextureARB: OK
glClientActiveTextureARB: OK
glMultiTexCoord1dARB: OK
glMultiTexCoord1dvARB: OK
glMultiTexCoord1fARB: OK
glMultiTexCoord1fvARB: OK
glMultiTexCoord1iARB: OK
glMultiTexCoord1ivARB: OK
glMultiTexCoord1sARB: OK
glMultiTexCoord1svARB: OK
glMultiTexCoord2dARB: OK
glMultiTexCoord2dvARB: OK
glMultiTexCoord2fARB: OK
glMultiTexCoord2fvARB: OK
glMultiTexCoord2iARB: OK
glMultiTexCoord2ivARB: OK
glMultiTexCoord2sARB: OK
glMultiTexCoord2svARB: OK
glMultiTexCoord3dARB: OK
glMultiTexCoord3dvARB: OK
glMultiTexCoord3fARB: OK
glMultiTexCoord3fvARB: OK
glMultiTexCoord3iARB: OK
glMultiTexCoord3ivARB: OK
glMultiTexCoord3sARB: OK
glMultiTexCoord3svARB: OK
glMultiTexCoord4dARB: OK
glMultiTexCoord4dvARB: OK
glMultiTexCoord4fARB: OK
glMultiTexCoord4fvARB: OK
glMultiTexCoord4iARB: OK
glMultiTexCoord4ivARB: OK
glMultiTexCoord4sARB: OK
glMultiTexCoord4svARB: OK
GL_ARB_occlusion_query: OK
-----------------------
glBeginQueryARB: OK
glDeleteQueriesARB: OK
glEndQueryARB: OK
glGenQueriesARB: OK
glGetQueryObjectivARB: OK
glGetQueryObjectuivARB: OK
glGetQueryivARB: OK
glIsQueryARB: OK
GL_ARB_occlusion_query2: OK
------------------------
GL_ARB_parallel_shader_compile: OK [MISSING]
-------------------------------
glMaxShaderCompilerThreadsARB: OK
GL_ARB_pipeline_statistics_query: OK
---------------------------------
GL_ARB_pixel_buffer_object: OK
---------------------------
GL_ARB_point_parameters: OK
------------------------
glPointParameterfARB: OK
glPointParameterfvARB: OK
GL_ARB_point_sprite: OK
--------------------
GL_ARB_post_depth_coverage: MISSING
---------------------------
GL_ARB_program_interface_query: OK
-------------------------------
glGetProgramInterfaceiv: OK
glGetProgramResourceIndex: OK
glGetProgramResourceLocation: OK
glGetProgramResourceLocationIndex: OK
glGetProgramResourceName: OK
glGetProgramResourceiv: OK
GL_ARB_provoking_vertex: OK
------------------------
glProvokingVertex: OK
GL_ARB_query_buffer_object: MISSING
---------------------------
GL_ARB_robust_buffer_access_behavior: MISSING
-------------------------------------
GL_ARB_robustness: OK
------------------
glGetGraphicsResetStatusARB: OK
glGetnColorTableARB: OK
glGetnCompressedTexImageARB: OK
glGetnConvolutionFilterARB: OK
glGetnHistogramARB: OK
glGetnMapdvARB: OK
glGetnMapfvARB: OK
glGetnMapivARB: OK
glGetnMinmaxARB: OK
glGetnPixelMapfvARB: OK
glGetnPixelMapuivARB: OK
glGetnPixelMapusvARB: OK
glGetnPolygonStippleARB: OK
glGetnSeparableFilterARB: OK
glGetnTexImageARB: OK
glGetnUniformdvARB: OK
glGetnUniformfvARB: OK
glGetnUniformivARB: OK
glGetnUniformuivARB: OK
glReadnPixelsARB: OK
GL_ARB_robustness_application_isolation: MISSING
----------------------------------------
GL_ARB_robustness_share_group_isolation: MISSING
----------------------------------------
GL_ARB_sample_locations: OK [MISSING]
------------------------
glFramebufferSampleLocationsfvARB: OK
glNamedFramebufferSampleLocationsfvARB: OK
GL_ARB_sample_shading: OK
----------------------
glMinSampleShadingARB: OK
GL_ARB_sampler_objects: OK
-----------------------
glBindSampler: OK
glDeleteSamplers: OK
glGenSamplers: OK
glGetSamplerParameterIiv: OK
glGetSamplerParameterIuiv: OK
glGetSamplerParameterfv: OK
glGetSamplerParameteriv: OK
glIsSampler: OK
glSamplerParameterIiv: OK
glSamplerParameterIuiv: OK
glSamplerParameterf: OK
glSamplerParameterfv: OK
glSamplerParameteri: OK
glSamplerParameteriv: OK
GL_ARB_seamless_cube_map: OK
-------------------------
GL_ARB_seamless_cubemap_per_texture: OK
------------------------------------
GL_ARB_separate_shader_objects: OK
-------------------------------
glActiveShaderProgram: OK
glBindProgramPipeline: OK
glCreateShaderProgramv: OK
glDeleteProgramPipelines: OK
glGenProgramPipelines: OK
glGetProgramPipelineInfoLog: OK
glGetProgramPipelineiv: OK
glIsProgramPipeline: OK
glProgramUniform1d: OK
glProgramUniform1dv: OK
glProgramUniform1f: OK
glProgramUniform1fv: OK
glProgramUniform1i: OK
glProgramUniform1iv: OK
glProgramUniform1ui: OK
glProgramUniform1uiv: OK
glProgramUniform2d: OK
glProgramUniform2dv: OK
glProgramUniform2f: OK
glProgramUniform2fv: OK
glProgramUniform2i: OK
glProgramUniform2iv: OK
glProgramUniform2ui: OK
glProgramUniform2uiv: OK
glProgramUniform3d: OK
glProgramUniform3dv: OK
glProgramUniform3f: OK
glProgramUniform3fv: OK
glProgramUniform3i: OK
glProgramUniform3iv: OK
glProgramUniform3ui: OK
glProgramUniform3uiv: OK
glProgramUniform4d: OK
glProgramUniform4dv: OK
glProgramUniform4f: OK
glProgramUniform4fv: OK
glProgramUniform4i: OK
glProgramUniform4iv: OK
glProgramUniform4ui: OK
glProgramUniform4uiv: OK
glProgramUniformMatrix2dv: OK
glProgramUniformMatrix2fv: OK
glProgramUniformMatrix2x3dv: OK
glProgramUniformMatrix2x3fv: OK
glProgramUniformMatrix2x4dv: OK
glProgramUniformMatrix2x4fv: OK
glProgramUniformMatrix3dv: OK
glProgramUniformMatrix3fv: OK
glProgramUniformMatrix3x2dv: OK
glProgramUniformMatrix3x2fv: OK
glProgramUniformMatrix3x4dv: OK
glProgramUniformMatrix3x4fv: OK
glProgramUniformMatrix4dv: OK
glProgramUniformMatrix4fv: OK
glProgramUniformMatrix4x2dv: OK
glProgramUniformMatrix4x2fv: OK
glProgramUniformMatrix4x3dv: OK
glProgramUniformMatrix4x3fv: OK
glUseProgramStages: OK
glValidateProgramPipeline: OK
GL_ARB_shader_atomic_counter_ops: OK
---------------------------------
GL_ARB_shader_atomic_counters: OK
------------------------------
glGetActiveAtomicCounterBufferiv: OK
GL_ARB_shader_ballot: MISSING
---------------------
GL_ARB_shader_bit_encoding: OK
---------------------------
GL_ARB_shader_clock: OK
--------------------
GL_ARB_shader_draw_parameters: OK
------------------------------
GL_ARB_shader_group_vote: OK
-------------------------
GL_ARB_shader_image_load_store: OK
-------------------------------
glBindImageTexture: OK
glMemoryBarrier: OK
GL_ARB_shader_image_size: OK
-------------------------
GL_ARB_shader_objects: OK
----------------------
glAttachObjectARB: OK
glCompileShaderARB: OK
glCreateProgramObjectARB: OK
glCreateShaderObjectARB: OK
glDeleteObjectARB: OK
glDetachObjectARB: OK
glGetActiveUniformARB: OK
glGetAttachedObjectsARB: OK
glGetHandleARB: OK
glGetInfoLogARB: OK
glGetObjectParameterfvARB: OK
glGetObjectParameterivARB: OK
glGetShaderSourceARB: OK
glGetUniformLocationARB: OK
glGetUniformfvARB: OK
glGetUniformivARB: OK
glLinkProgramARB: OK
glShaderSourceARB: OK
glUniform1fARB: OK
glUniform1fvARB: OK
glUniform1iARB: OK
glUniform1ivARB: OK
glUniform2fARB: OK
glUniform2fvARB: OK
glUniform2iARB: OK
glUniform2ivARB: OK
glUniform3fARB: OK
glUniform3fvARB: OK
glUniform3iARB: OK
glUniform3ivARB: OK
glUniform4fARB: OK
glUniform4fvARB: OK
glUniform4iARB: OK
glUniform4ivARB: OK
glUniformMatrix2fvARB: OK
glUniformMatrix3fvARB: OK
glUniformMatrix4fvARB: OK
glUseProgramObjectARB: OK
glValidateProgramARB: OK
GL_ARB_shader_precision: OK
------------------------
GL_ARB_shader_stencil_export: MISSING
-----------------------------
GL_ARB_shader_storage_buffer_object: OK
------------------------------------
glShaderStorageBlockBinding: OK
GL_ARB_shader_subroutine: OK [MISSING]
-------------------------
glGetActiveSubroutineName: OK
glGetActiveSubroutineUniformName: OK
glGetActiveSubroutineUniformiv: OK
glGetProgramStageiv: OK
glGetSubroutineIndex: OK
glGetSubroutineUniformLocation: OK
glGetUniformSubroutineuiv: OK
glUniformSubroutinesuiv: OK
GL_ARB_shader_texture_image_samples: OK
------------------------------------
GL_ARB_shader_texture_lod: OK
--------------------------
GL_ARB_shader_viewport_layer_array: MISSING
-----------------------------------
GL_ARB_shading_language_100: OK
----------------------------
GL_ARB_shading_language_420pack: OK
--------------------------------
GL_ARB_shading_language_include: OK [MISSING]
--------------------------------
glCompileShaderIncludeARB: OK
glDeleteNamedStringARB: OK
glGetNamedStringARB: OK
glGetNamedStringivARB: OK
glIsNamedStringARB: OK
glNamedStringARB: OK
GL_ARB_shading_language_packing: OK
--------------------------------
GL_ARB_shadow: OK
--------------
GL_ARB_shadow_ambient: MISSING
----------------------
GL_ARB_sparse_buffer: OK [MISSING]
---------------------
glBufferPageCommitmentARB: OK
GL_ARB_sparse_texture: OK [MISSING]
----------------------
glTexPageCommitmentARB: OK
glTexturePageCommitmentEXT: OK
GL_ARB_sparse_texture2: MISSING
-----------------------
GL_ARB_sparse_texture_clamp: MISSING
----------------------------
GL_ARB_stencil_texturing: MISSING
-------------------------
GL_ARB_sync: OK
------------
glClientWaitSync: OK
glDeleteSync: OK
glFenceSync: OK
glGetInteger64v: OK
glGetSynciv: OK
glIsSync: OK
glWaitSync: OK
GL_ARB_tessellation_shader: OK [MISSING]
---------------------------
glPatchParameterfv: OK
glPatchParameteri: OK
GL_ARB_texture_barrier: OK
-----------------------
glTextureBarrier: OK
GL_ARB_texture_border_clamp: OK
----------------------------
GL_ARB_texture_buffer_object: OK [MISSING]
-----------------------------
glTexBufferARB: OK
GL_ARB_texture_buffer_object_rgb32: MISSING
-----------------------------------
GL_ARB_texture_buffer_range: OK [MISSING]
----------------------------
glTexBufferRange: OK
glTextureBufferRangeEXT: OK
GL_ARB_texture_compression: OK
---------------------------
glCompressedTexImage1DARB: OK
glCompressedTexImage2DARB: OK
glCompressedTexImage3DARB: OK
glCompressedTexSubImage1DARB: OK
glCompressedTexSubImage2DARB: OK
glCompressedTexSubImage3DARB: OK
glGetCompressedTexImageARB: OK
GL_ARB_texture_compression_bptc: OK
--------------------------------
GL_ARB_texture_compression_rgtc: OK
--------------------------------
GL_ARB_texture_cube_map: OK
------------------------
GL_ARB_texture_cube_map_array: OK
------------------------------
GL_ARB_texture_env_add: OK
-----------------------
GL_ARB_texture_env_combine: OK
---------------------------
GL_ARB_texture_env_crossbar: OK
----------------------------
GL_ARB_texture_env_dot3: OK
------------------------
GL_ARB_texture_filter_minmax: MISSING
-----------------------------
GL_ARB_texture_float: OK
---------------------
GL_ARB_texture_gather: OK
----------------------
GL_ARB_texture_mirror_clamp_to_edge: OK
------------------------------------
GL_ARB_texture_mirrored_repeat: OK
-------------------------------
GL_ARB_texture_multisample: OK
---------------------------
glGetMultisamplefv: OK
glSampleMaski: OK
glTexImage2DMultisample: OK
glTexImage3DMultisample: OK
GL_ARB_texture_non_power_of_two: OK
--------------------------------
GL_ARB_texture_query_levels: OK
----------------------------
GL_ARB_texture_query_lod: OK
-------------------------
GL_ARB_texture_rectangle: OK
-------------------------
GL_ARB_texture_rg: OK
------------------
GL_ARB_texture_rgb10_a2ui: OK
--------------------------
GL_ARB_texture_stencil8: MISSING
------------------------
GL_ARB_texture_storage: OK
-----------------------
glTexStorage1D: OK
glTexStorage2D: OK
glTexStorage3D: OK
glTextureStorage1DEXT: OK
glTextureStorage2DEXT: OK
glTextureStorage3DEXT: OK
GL_ARB_texture_storage_multisample: OK
-----------------------------------
glTexStorage2DMultisample: OK
glTexStorage3DMultisample: OK
glTextureStorage2DMultisampleEXT: OK
glTextureStorage3DMultisampleEXT: OK
GL_ARB_texture_swizzle: OK
-----------------------
GL_ARB_texture_view: OK
--------------------
glTextureView: OK
GL_ARB_timer_query: OK
-------------------
glGetQueryObjecti64v: OK
glGetQueryObjectui64v: OK
glQueryCounter: OK
GL_ARB_transform_feedback2: OK
---------------------------
glBindTransformFeedback: OK
glDeleteTransformFeedbacks: OK
glDrawTransformFeedback: OK
glGenTransformFeedbacks: OK
glIsTransformFeedback: OK
glPauseTransformFeedback: OK
glResumeTransformFeedback: OK
GL_ARB_transform_feedback3: OK
---------------------------
glBeginQueryIndexed: OK
glDrawTransformFeedbackStream: OK
glEndQueryIndexed: OK
glGetQueryIndexediv: OK
GL_ARB_transform_feedback_instanced: OK
------------------------------------
glDrawTransformFeedbackInstanced: OK
glDrawTransformFeedbackStreamInstanced: OK
GL_ARB_transform_feedback_overflow_query: OK
-----------------------------------------
GL_ARB_transpose_matrix: OK
------------------------
glLoadTransposeMatrixdARB: OK
glLoadTransposeMatrixfARB: OK
glMultTransposeMatrixdARB: OK
glMultTransposeMatrixfARB: OK
GL_ARB_uniform_buffer_object: OK
-----------------------------
glBindBufferBase: OK
glBindBufferRange: OK
glGetActiveUniformBlockName: OK
glGetActiveUniformBlockiv: OK
glGetActiveUniformName: OK
glGetActiveUniformsiv: OK
glGetIntegeri_v: OK
glGetUniformBlockIndex: OK
glGetUniformIndices: OK
glUniformBlockBinding: OK
GL_ARB_vertex_array_bgra: OK
-------------------------
GL_ARB_vertex_array_object: OK
---------------------------
glBindVertexArray: OK
glDeleteVertexArrays: OK
glGenVertexArrays: OK
glIsVertexArray: OK
GL_ARB_vertex_attrib_64bit: OK [MISSING]
---------------------------
glGetVertexAttribLdv: OK
glVertexAttribL1d: OK
glVertexAttribL1dv: OK
glVertexAttribL2d: OK
glVertexAttribL2dv: OK
glVertexAttribL3d: OK
glVertexAttribL3dv: OK
glVertexAttribL4d: OK
glVertexAttribL4dv: OK
glVertexAttribLPointer: OK
GL_ARB_vertex_attrib_binding: OK
-----------------------------
glBindVertexBuffer: OK
glVertexArrayBindVertexBufferEXT: OK
glVertexArrayVertexAttribBindingEXT: OK
glVertexArrayVertexAttribFormatEXT: OK
glVertexArrayVertexAttribIFormatEXT: OK
glVertexArrayVertexAttribLFormatEXT: OK
glVertexArrayVertexBindingDivisorEXT: OK
glVertexAttribBinding: OK
glVertexAttribFormat: OK
glVertexAttribIFormat: OK
glVertexAttribLFormat: OK
glVertexBindingDivisor: OK
GL_ARB_vertex_blend: OK [MISSING]
--------------------
glVertexBlendARB: OK
glWeightPointerARB: OK
glWeightbvARB: OK
glWeightdvARB: OK
glWeightfvARB: OK
glWeightivARB: OK
glWeightsvARB: OK
glWeightubvARB: OK
glWeightuivARB: OK
glWeightusvARB: OK
GL_ARB_vertex_buffer_object: OK
----------------------------
glBindBufferARB: OK
glBufferDataARB: OK
glBufferSubDataARB: OK
glDeleteBuffersARB: OK
glGenBuffersARB: OK
glGetBufferParameterivARB: OK
glGetBufferPointervARB: OK
glGetBufferSubDataARB: OK
glIsBufferARB: OK
glMapBufferARB: OK
glUnmapBufferARB: OK
GL_ARB_vertex_program: OK
----------------------
glBindProgramARB: OK
glDeleteProgramsARB: OK
glDisableVertexAttribArrayARB: OK
glEnableVertexAttribArrayARB: OK
glGenProgramsARB: OK
glGetProgramEnvParameterdvARB: OK
glGetProgramEnvParameterfvARB: OK
glGetProgramLocalParameterdvARB: OK
glGetProgramLocalParameterfvARB: OK
glGetProgramStringARB: OK
glGetProgramivARB: OK
glGetVertexAttribPointervARB: OK
glGetVertexAttribdvARB: OK
glGetVertexAttribfvARB: OK
glGetVertexAttribivARB: OK
glIsProgramARB: OK
glProgramEnvParameter4dARB: OK
glProgramEnvParameter4dvARB: OK
glProgramEnvParameter4fARB: OK
glProgramEnvParameter4fvARB: OK
glProgramLocalParameter4dARB: OK
glProgramLocalParameter4dvARB: OK
glProgramLocalParameter4fARB: OK
glProgramLocalParameter4fvARB: OK
glProgramStringARB: OK
glVertexAttrib1dARB: OK
glVertexAttrib1dvARB: OK
glVertexAttrib1fARB: OK
glVertexAttrib1fvARB: OK
glVertexAttrib1sARB: OK
glVertexAttrib1svARB: OK
glVertexAttrib2dARB: OK
glVertexAttrib2dvARB: OK
glVertexAttrib2fARB: OK
glVertexAttrib2fvARB: OK
glVertexAttrib2sARB: OK
glVertexAttrib2svARB: OK
glVertexAttrib3dARB: OK
glVertexAttrib3dvARB: OK
glVertexAttrib3fARB: OK
glVertexAttrib3fvARB: OK
glVertexAttrib3sARB: OK
glVertexAttrib3svARB: OK
glVertexAttrib4NbvARB: OK
glVertexAttrib4NivARB: OK
glVertexAttrib4NsvARB: OK
glVertexAttrib4NubARB: OK
glVertexAttrib4NubvARB: OK
glVertexAttrib4NuivARB: OK
glVertexAttrib4NusvARB: OK
glVertexAttrib4bvARB: OK
glVertexAttrib4dARB: OK
glVertexAttrib4dvARB: OK
glVertexAttrib4fARB: OK
glVertexAttrib4fvARB: OK
glVertexAttrib4ivARB: OK
glVertexAttrib4sARB: OK
glVertexAttrib4svARB: OK
glVertexAttrib4ubvARB: OK
glVertexAttrib4uivARB: OK
glVertexAttrib4usvARB: OK
glVertexAttribPointerARB: OK
GL_ARB_vertex_shader: OK
---------------------
glBindAttribLocationARB: OK
glGetActiveAttribARB: OK
glGetAttribLocationARB: OK
GL_ARB_vertex_type_10f_11f_11f_rev: OK
-----------------------------------
GL_ARB_vertex_type_2_10_10_10_rev: OK
----------------------------------
glColorP3ui: OK
glColorP3uiv: OK
glColorP4ui: OK
glColorP4uiv: OK
glMultiTexCoordP1ui: OK
glMultiTexCoordP1uiv: OK
glMultiTexCoordP2ui: OK
glMultiTexCoordP2uiv: OK
glMultiTexCoordP3ui: OK
glMultiTexCoordP3uiv: OK
glMultiTexCoordP4ui: OK
glMultiTexCoordP4uiv: OK
glNormalP3ui: OK
glNormalP3uiv: OK
glSecondaryColorP3ui: OK
glSecondaryColorP3uiv: OK
glTexCoordP1ui: OK
glTexCoordP1uiv: OK
glTexCoordP2ui: OK
glTexCoordP2uiv: OK
glTexCoordP3ui: OK
glTexCoordP3uiv: OK
glTexCoordP4ui: OK
glTexCoordP4uiv: OK
glVertexAttribP1ui: OK
glVertexAttribP1uiv: OK
glVertexAttribP2ui: OK
glVertexAttribP2uiv: OK
glVertexAttribP3ui: OK
glVertexAttribP3uiv: OK
glVertexAttribP4ui: OK
glVertexAttribP4uiv: OK
glVertexP2ui: OK
glVertexP2uiv: OK
glVertexP3ui: OK
glVertexP3uiv: OK
glVertexP4ui: OK
glVertexP4uiv: OK
GL_ARB_viewport_array: OK [MISSING]
----------------------
glDepthRangeArrayv: OK
glDepthRangeIndexed: OK
glGetDoublei_v: OK
glGetFloati_v: OK
glScissorArrayv: OK
glScissorIndexed: OK
glScissorIndexedv: OK
glViewportArrayv: OK
glViewportIndexedf: OK
glViewportIndexedfv: OK
GL_ARB_window_pos: OK
------------------
glWindowPos2dARB: OK
glWindowPos2dvARB: OK
glWindowPos2fARB: OK
glWindowPos2fvARB: OK
glWindowPos2iARB: OK
glWindowPos2ivARB: OK
glWindowPos2sARB: OK
glWindowPos2svARB: OK
glWindowPos3dARB: OK
glWindowPos3dvARB: OK
glWindowPos3fARB: OK
glWindowPos3fvARB: OK
glWindowPos3iARB: OK
glWindowPos3ivARB: OK
glWindowPos3sARB: OK
glWindowPos3svARB: OK
GL_ATIX_point_sprites: MISSING
----------------------
GL_ATIX_texture_env_combine3: MISSING
-----------------------------
GL_ATIX_texture_env_route: MISSING
--------------------------
GL_ATIX_vertex_shader_output_point_size: MISSING
----------------------------------------
GL_ATI_draw_buffers: OK
--------------------
glDrawBuffersATI: OK
GL_ATI_element_array: OK [MISSING]
---------------------
glDrawElementArrayATI: OK
glDrawRangeElementArrayATI: OK
glElementPointerATI: OK
GL_ATI_envmap_bumpmap: OK [MISSING]
----------------------
glGetTexBumpParameterfvATI: OK
glGetTexBumpParameterivATI: OK
glTexBumpParameterfvATI: OK
glTexBumpParameterivATI: OK
GL_ATI_fragment_shader: OK [MISSING]
-----------------------
glAlphaFragmentOp1ATI: OK
glAlphaFragmentOp2ATI: OK
glAlphaFragmentOp3ATI: OK
glBeginFragmentShaderATI: OK
glBindFragmentShaderATI: OK
glColorFragmentOp1ATI: OK
glColorFragmentOp2ATI: OK
glColorFragmentOp3ATI: OK
glDeleteFragmentShaderATI: OK
glEndFragmentShaderATI: OK
glGenFragmentShadersATI: OK
glPassTexCoordATI: OK
glSampleMapATI: OK
glSetFragmentShaderConstantATI: OK
GL_ATI_map_object_buffer: OK [MISSING]
-------------------------
glMapObjectBufferATI: OK
glUnmapObjectBufferATI: OK
GL_ATI_meminfo: MISSING
---------------
GL_ATI_pn_triangles: OK [MISSING]
--------------------
glPNTrianglesfATI: OK
glPNTrianglesiATI: OK
GL_ATI_separate_stencil: OK
------------------------
glStencilFuncSeparateATI: OK
glStencilOpSeparateATI: OK
GL_ATI_shader_texture_lod: MISSING
--------------------------
GL_ATI_text_fragment_shader: MISSING
----------------------------
GL_ATI_texture_compression_3dc: MISSING
-------------------------------
GL_ATI_texture_env_combine3: OK
----------------------------
GL_ATI_texture_float: OK
---------------------
GL_ATI_texture_mirror_once: MISSING
---------------------------
GL_ATI_vertex_array_object: OK [MISSING]
---------------------------
glArrayObjectATI: OK
glFreeObjectBufferATI: OK
glGetArrayObjectfvATI: OK
glGetArrayObjectivATI: OK
glGetObjectBufferfvATI: OK
glGetObjectBufferivATI: OK
glGetVariantArrayObjectfvATI: OK
glGetVariantArrayObjectivATI: OK
glIsObjectBufferATI: OK
glNewObjectBufferATI: OK
glUpdateObjectBufferATI: OK
glVariantArrayObjectATI: OK
GL_ATI_vertex_attrib_array_object: OK [MISSING]
----------------------------------
glGetVertexAttribArrayObjectfvATI: OK
glGetVertexAttribArrayObjectivATI: OK
glVertexAttribArrayObjectATI: OK
GL_ATI_vertex_streams: OK [MISSING]
----------------------
glClientActiveVertexStreamATI: OK
glNormalStream3bATI: OK
glNormalStream3bvATI: OK
glNormalStream3dATI: OK
glNormalStream3dvATI: OK
glNormalStream3fATI: OK
glNormalStream3fvATI: OK
glNormalStream3iATI: OK
glNormalStream3ivATI: OK
glNormalStream3sATI: OK
glNormalStream3svATI: OK
glVertexBlendEnvfATI: OK
glVertexBlendEnviATI: OK
glVertexStream1dATI: OK
glVertexStream1dvATI: OK
glVertexStream1fATI: OK
glVertexStream1fvATI: OK
glVertexStream1iATI: OK
glVertexStream1ivATI: OK
glVertexStream1sATI: OK
glVertexStream1svATI: OK
glVertexStream2dATI: OK
glVertexStream2dvATI: OK
glVertexStream2fATI: OK
glVertexStream2fvATI: OK
glVertexStream2iATI: OK
glVertexStream2ivATI: OK
glVertexStream2sATI: OK
glVertexStream2svATI: OK
glVertexStream3dATI: OK
glVertexStream3dvATI: OK
glVertexStream3fATI: OK
glVertexStream3fvATI: OK
glVertexStream3iATI: OK
glVertexStream3ivATI: OK
glVertexStream3sATI: OK
glVertexStream3svATI: OK
glVertexStream4dATI: OK
glVertexStream4dvATI: OK
glVertexStream4fATI: OK
glVertexStream4fvATI: OK
glVertexStream4iATI: OK
glVertexStream4ivATI: OK
glVertexStream4sATI: OK
glVertexStream4svATI: OK
GL_EGL_NV_robustness_video_memory_purge: MISSING
----------------------------------------
GL_EXT_422_pixels: MISSING
------------------
GL_EXT_Cg_shader: MISSING
-----------------
GL_EXT_abgr: OK
------------
GL_EXT_bgra: OK
------------
GL_EXT_bindable_uniform: OK [MISSING]
------------------------
glGetUniformBufferSizeEXT: OK
glGetUniformOffsetEXT: OK
glUniformBufferEXT: OK
GL_EXT_blend_color: OK
-------------------
glBlendColorEXT: OK
GL_EXT_blend_equation_separate: OK
-------------------------------
glBlendEquationSeparateEXT: OK
GL_EXT_blend_func_separate: OK
---------------------------
glBlendFuncSeparateEXT: OK
GL_EXT_blend_logic_op: MISSING
----------------------
GL_EXT_blend_minmax: OK
--------------------
glBlendEquationEXT: OK
GL_EXT_blend_subtract: OK
----------------------
GL_EXT_clip_volume_hint: MISSING
------------------------
GL_EXT_cmyka: MISSING
-------------
GL_EXT_color_subtable: OK [MISSING]
----------------------
glColorSubTableEXT: OK
glCopyColorSubTableEXT: OK
GL_EXT_compiled_vertex_array: OK
-----------------------------
glLockArraysEXT: OK
glUnlockArraysEXT: OK
GL_EXT_convolution: OK [MISSING]
-------------------
glConvolutionFilter1DEXT: OK
glConvolutionFilter2DEXT: OK
glConvolutionParameterfEXT: OK
glConvolutionParameterfvEXT: OK
glConvolutionParameteriEXT: OK
glConvolutionParameterivEXT: OK
glCopyConvolutionFilter1DEXT: OK
glCopyConvolutionFilter2DEXT: OK
glGetConvolutionFilterEXT: OK
glGetConvolutionParameterfvEXT: OK
glGetConvolutionParameterivEXT: OK
glGetSeparableFilterEXT: OK
glSeparableFilter2DEXT: OK
GL_EXT_coordinate_frame: OK [MISSING]
------------------------
glBinormalPointerEXT: OK
glTangentPointerEXT: OK
GL_EXT_copy_texture: OK
--------------------
glCopyTexImage1DEXT: OK
glCopyTexImage2DEXT: OK
glCopyTexSubImage1DEXT: OK
glCopyTexSubImage2DEXT: OK
glCopyTexSubImage3DEXT: OK
GL_EXT_cull_vertex: OK [MISSING]
-------------------
glCullParameterdvEXT: OK
glCullParameterfvEXT: OK
GL_EXT_debug_label: OK [MISSING]
-------------------
glGetObjectLabelEXT: OK
glLabelObjectEXT: OK
GL_EXT_debug_marker: OK [MISSING]
--------------------
glInsertEventMarkerEXT: OK
glPopGroupMarkerEXT: OK
glPushGroupMarkerEXT: OK
GL_EXT_depth_bounds_test: OK [MISSING]
-------------------------
glDepthBoundsEXT: OK
GL_EXT_direct_state_access: OK [MISSING]
---------------------------
glBindMultiTextureEXT: OK
glCheckNamedFramebufferStatusEXT: OK
glClientAttribDefaultEXT: OK
glCompressedMultiTexImage1DEXT: OK
glCompressedMultiTexImage2DEXT: OK
glCompressedMultiTexImage3DEXT: OK
glCompressedMultiTexSubImage1DEXT: OK
glCompressedMultiTexSubImage2DEXT: OK
glCompressedMultiTexSubImage3DEXT: OK
glCompressedTextureImage1DEXT: OK
glCompressedTextureImage2DEXT: OK
glCompressedTextureImage3DEXT: OK
glCompressedTextureSubImage1DEXT: OK
glCompressedTextureSubImage2DEXT: OK
glCompressedTextureSubImage3DEXT: OK
glCopyMultiTexImage1DEXT: OK
glCopyMultiTexImage2DEXT: OK
glCopyMultiTexSubImage1DEXT: OK
glCopyMultiTexSubImage2DEXT: OK
glCopyMultiTexSubImage3DEXT: OK
glCopyTextureImage1DEXT: OK
glCopyTextureImage2DEXT: OK
glCopyTextureSubImage1DEXT: OK
glCopyTextureSubImage2DEXT: OK
glCopyTextureSubImage3DEXT: OK
glDisableClientStateIndexedEXT: OK
glDisableClientStateiEXT: OK
glDisableVertexArrayAttribEXT: OK
glDisableVertexArrayEXT: OK
glEnableClientStateIndexedEXT: OK
glEnableClientStateiEXT: OK
glEnableVertexArrayAttribEXT: OK
glEnableVertexArrayEXT: OK
glFlushMappedNamedBufferRangeEXT: OK
glFramebufferDrawBufferEXT: OK
glFramebufferDrawBuffersEXT: OK
glFramebufferReadBufferEXT: OK
glGenerateMultiTexMipmapEXT: OK
glGenerateTextureMipmapEXT: OK
glGetCompressedMultiTexImageEXT: OK
glGetCompressedTextureImageEXT: OK
glGetDoubleIndexedvEXT: OK
glGetDoublei_vEXT: OK
glGetFloatIndexedvEXT: OK
glGetFloati_vEXT: OK
glGetFramebufferParameterivEXT: OK
glGetMultiTexEnvfvEXT: OK
glGetMultiTexEnvivEXT: OK
glGetMultiTexGendvEXT: OK
glGetMultiTexGenfvEXT: OK
glGetMultiTexGenivEXT: OK
glGetMultiTexImageEXT: OK
glGetMultiTexLevelParameterfvEXT: OK
glGetMultiTexLevelParameterivEXT: OK
glGetMultiTexParameterIivEXT: OK
glGetMultiTexParameterIuivEXT: OK
glGetMultiTexParameterfvEXT: OK
glGetMultiTexParameterivEXT: OK
glGetNamedBufferParameterivEXT: OK
glGetNamedBufferPointervEXT: OK
glGetNamedBufferSubDataEXT: OK
glGetNamedFramebufferAttachmentParameterivEXT: OK
glGetNamedProgramLocalParameterIivEXT: OK
glGetNamedProgramLocalParameterIuivEXT: OK
glGetNamedProgramLocalParameterdvEXT: OK
glGetNamedProgramLocalParameterfvEXT: OK
glGetNamedProgramStringEXT: OK
glGetNamedProgramivEXT: OK
glGetNamedRenderbufferParameterivEXT: OK
glGetPointerIndexedvEXT: OK
glGetPointeri_vEXT: OK
glGetTextureImageEXT: OK
glGetTextureLevelParameterfvEXT: OK
glGetTextureLevelParameterivEXT: OK
glGetTextureParameterIivEXT: OK
glGetTextureParameterIuivEXT: OK
glGetTextureParameterfvEXT: OK
glGetTextureParameterivEXT: OK
glGetVertexArrayIntegeri_vEXT: OK
glGetVertexArrayIntegervEXT: OK
glGetVertexArrayPointeri_vEXT: OK
glGetVertexArrayPointervEXT: OK
glMapNamedBufferEXT: OK
glMapNamedBufferRangeEXT: OK
glMatrixFrustumEXT: OK
glMatrixLoadIdentityEXT: OK
glMatrixLoadTransposedEXT: OK
glMatrixLoadTransposefEXT: OK
glMatrixLoaddEXT: OK
glMatrixLoadfEXT: OK
glMatrixMultTransposedEXT: OK
glMatrixMultTransposefEXT: OK
glMatrixMultdEXT: OK
glMatrixMultfEXT: OK
glMatrixOrthoEXT: OK
glMatrixPopEXT: OK
glMatrixPushEXT: OK
glMatrixRotatedEXT: OK
glMatrixRotatefEXT: OK
glMatrixScaledEXT: OK
glMatrixScalefEXT: OK
glMatrixTranslatedEXT: OK
glMatrixTranslatefEXT: OK
glMultiTexBufferEXT: OK
glMultiTexCoordPointerEXT: OK
glMultiTexEnvfEXT: OK
glMultiTexEnvfvEXT: OK
glMultiTexEnviEXT: OK
glMultiTexEnvivEXT: OK
glMultiTexGendEXT: OK
glMultiTexGendvEXT: OK
glMultiTexGenfEXT: OK
glMultiTexGenfvEXT: OK
glMultiTexGeniEXT: OK
glMultiTexGenivEXT: OK
glMultiTexImage1DEXT: OK
glMultiTexImage2DEXT: OK
glMultiTexImage3DEXT: OK
glMultiTexParameterIivEXT: OK
glMultiTexParameterIuivEXT: OK
glMultiTexParameterfEXT: OK
glMultiTexParameterfvEXT: OK
glMultiTexParameteriEXT: OK
glMultiTexParameterivEXT: OK
glMultiTexRenderbufferEXT: OK
glMultiTexSubImage1DEXT: OK
glMultiTexSubImage2DEXT: OK
glMultiTexSubImage3DEXT: OK
glNamedBufferDataEXT: OK
glNamedBufferSubDataEXT: OK
glNamedCopyBufferSubDataEXT: OK
glNamedFramebufferRenderbufferEXT: OK
glNamedFramebufferTexture1DEXT: OK
glNamedFramebufferTexture2DEXT: OK
glNamedFramebufferTexture3DEXT: OK
glNamedFramebufferTextureEXT: OK
glNamedFramebufferTextureFaceEXT: OK
glNamedFramebufferTextureLayerEXT: OK
glNamedProgramLocalParameter4dEXT: OK
glNamedProgramLocalParameter4dvEXT: OK
glNamedProgramLocalParameter4fEXT: OK
glNamedProgramLocalParameter4fvEXT: OK
glNamedProgramLocalParameterI4iEXT: OK
glNamedProgramLocalParameterI4ivEXT: OK
glNamedProgramLocalParameterI4uiEXT: OK
glNamedProgramLocalParameterI4uivEXT: OK
glNamedProgramLocalParameters4fvEXT: OK
glNamedProgramLocalParametersI4ivEXT: OK
glNamedProgramLocalParametersI4uivEXT: OK
glNamedProgramStringEXT: OK
glNamedRenderbufferStorageEXT: OK
glNamedRenderbufferStorageMultisampleCoverageEXT: OK
glNamedRenderbufferStorageMultisampleEXT: OK
glProgramUniform1fEXT: OK
glProgramUniform1fvEXT: OK
glProgramUniform1iEXT: OK
glProgramUniform1ivEXT: OK
glProgramUniform1uiEXT: OK
glProgramUniform1uivEXT: OK
glProgramUniform2fEXT: OK
glProgramUniform2fvEXT: OK
glProgramUniform2iEXT: OK
glProgramUniform2ivEXT: OK
glProgramUniform2uiEXT: OK
glProgramUniform2uivEXT: OK
glProgramUniform3fEXT: OK
glProgramUniform3fvEXT: OK
glProgramUniform3iEXT: OK
glProgramUniform3ivEXT: OK
glProgramUniform3uiEXT: OK
glProgramUniform3uivEXT: OK
glProgramUniform4fEXT: OK
glProgramUniform4fvEXT: OK
glProgramUniform4iEXT: OK
glProgramUniform4ivEXT: OK
glProgramUniform4uiEXT: OK
glProgramUniform4uivEXT: OK
glProgramUniformMatrix2fvEXT: OK
glProgramUniformMatrix2x3fvEXT: OK
glProgramUniformMatrix2x4fvEXT: OK
glProgramUniformMatrix3fvEXT: OK
glProgramUniformMatrix3x2fvEXT: OK
glProgramUniformMatrix3x4fvEXT: OK
glProgramUniformMatrix4fvEXT: OK
glProgramUniformMatrix4x2fvEXT: OK
glProgramUniformMatrix4x3fvEXT: OK
glPushClientAttribDefaultEXT: OK
glTextureBufferEXT: OK
glTextureImage1DEXT: OK
glTextureImage2DEXT: OK
glTextureImage3DEXT: OK
glTextureParameterIivEXT: OK
glTextureParameterIuivEXT: OK
glTextureParameterfEXT: OK
glTextureParameterfvEXT: OK
glTextureParameteriEXT: OK
glTextureParameterivEXT: OK
glTextureRenderbufferEXT: OK
glTextureSubImage1DEXT: OK
glTextureSubImage2DEXT: OK
glTextureSubImage3DEXT: OK
glUnmapNamedBufferEXT: OK
glVertexArrayColorOffsetEXT: OK
glVertexArrayEdgeFlagOffsetEXT: OK
glVertexArrayFogCoordOffsetEXT: OK
glVertexArrayIndexOffsetEXT: OK
glVertexArrayMultiTexCoordOffsetEXT: OK
glVertexArrayNormalOffsetEXT: OK
glVertexArraySecondaryColorOffsetEXT: OK
glVertexArrayTexCoordOffsetEXT: OK
glVertexArrayVertexAttribDivisorEXT: OK
glVertexArrayVertexAttribIOffsetEXT: OK
glVertexArrayVertexAttribOffsetEXT: OK
glVertexArrayVertexOffsetEXT: OK
GL_EXT_draw_buffers2: OK
---------------------
glColorMaskIndexedEXT: OK
glDisableIndexedEXT: OK
glEnableIndexedEXT: OK
glGetBooleanIndexedvEXT: OK
glGetIntegerIndexedvEXT: OK
glIsEnabledIndexedEXT: OK
GL_EXT_draw_instanced: OK
----------------------
glDrawArraysInstancedEXT: OK
glDrawElementsInstancedEXT: OK
GL_EXT_draw_range_elements: OK
---------------------------
glDrawRangeElementsEXT: OK
GL_EXT_fog_coord: OK
-----------------
glFogCoordPointerEXT: OK
glFogCoorddEXT: OK
glFogCoorddvEXT: OK
glFogCoordfEXT: OK
glFogCoordfvEXT: OK
GL_EXT_fragment_lighting: OK [MISSING]
-------------------------
glFragmentColorMaterialEXT: OK
glFragmentLightModelfEXT: OK
glFragmentLightModelfvEXT: OK
glFragmentLightModeliEXT: OK
glFragmentLightModelivEXT: OK
glFragmentLightfEXT: OK
glFragmentLightfvEXT: OK
glFragmentLightiEXT: OK
glFragmentLightivEXT: OK
glFragmentMaterialfEXT: OK
glFragmentMaterialfvEXT: OK
glFragmentMaterialiEXT: OK
glFragmentMaterialivEXT: OK
glGetFragmentLightfvEXT: OK
glGetFragmentLightivEXT: OK
glGetFragmentMaterialfvEXT: OK
glGetFragmentMaterialivEXT: OK
glLightEnviEXT: OK
GL_EXT_framebuffer_blit: OK
------------------------
glBlitFramebufferEXT: OK
GL_EXT_framebuffer_multisample: OK
-------------------------------
glRenderbufferStorageMultisampleEXT: OK
GL_EXT_framebuffer_multisample_blit_scaled: OK
-------------------------------------------
GL_EXT_framebuffer_object: OK
--------------------------
glBindFramebufferEXT: OK
glBindRenderbufferEXT: OK
glCheckFramebufferStatusEXT: OK
glDeleteFramebuffersEXT: OK
glDeleteRenderbuffersEXT: OK
glFramebufferRenderbufferEXT: OK
glFramebufferTexture1DEXT: OK
glFramebufferTexture2DEXT: OK
glFramebufferTexture3DEXT: OK
glGenFramebuffersEXT: OK
glGenRenderbuffersEXT: OK
glGenerateMipmapEXT: OK
glGetFramebufferAttachmentParameterivEXT: OK
glGetRenderbufferParameterivEXT: OK
glIsFramebufferEXT: OK
glIsRenderbufferEXT: OK
glRenderbufferStorageEXT: OK
GL_EXT_framebuffer_sRGB: OK
------------------------
GL_EXT_geometry_shader4: OK [MISSING]
------------------------
glFramebufferTextureEXT: OK
glFramebufferTextureFaceEXT: OK
glProgramParameteriEXT: OK
GL_EXT_gpu_program_parameters: OK
------------------------------
glProgramEnvParameters4fvEXT: OK
glProgramLocalParameters4fvEXT: OK
GL_EXT_gpu_shader4: OK [MISSING]
-------------------
glBindFragDataLocationEXT: OK
glGetFragDataLocationEXT: OK
glGetUniformuivEXT: OK
glGetVertexAttribIivEXT: OK
glGetVertexAttribIuivEXT: OK
glUniform1uiEXT: OK
glUniform1uivEXT: OK
glUniform2uiEXT: OK
glUniform2uivEXT: OK
glUniform3uiEXT: OK
glUniform3uivEXT: OK
glUniform4uiEXT: OK
glUniform4uivEXT: OK
glVertexAttribI1iEXT: OK
glVertexAttribI1ivEXT: OK
glVertexAttribI1uiEXT: OK
glVertexAttribI1uivEXT: OK
glVertexAttribI2iEXT: OK
glVertexAttribI2ivEXT: OK
glVertexAttribI2uiEXT: OK
glVertexAttribI2uivEXT: OK
glVertexAttribI3iEXT: OK
glVertexAttribI3ivEXT: OK
glVertexAttribI3uiEXT: OK
glVertexAttribI3uivEXT: OK
glVertexAttribI4bvEXT: OK
glVertexAttribI4iEXT: OK
glVertexAttribI4ivEXT: OK
glVertexAttribI4svEXT: OK
glVertexAttribI4ubvEXT: OK
glVertexAttribI4uiEXT: OK
glVertexAttribI4uivEXT: OK
glVertexAttribI4usvEXT: OK
glVertexAttribIPointerEXT: OK
GL_EXT_histogram: OK [MISSING]
-----------------
glGetHistogramEXT: OK
glGetHistogramParameterfvEXT: OK
glGetHistogramParameterivEXT: OK
glGetMinmaxEXT: OK
glGetMinmaxParameterfvEXT: OK
glGetMinmaxParameterivEXT: OK
glHistogramEXT: OK
glMinmaxEXT: OK
glResetHistogramEXT: OK
glResetMinmaxEXT: OK
GL_EXT_index_array_formats: MISSING
---------------------------
GL_EXT_index_func: OK [MISSING]
------------------
glIndexFuncEXT: OK
GL_EXT_index_material: OK [MISSING]
----------------------
glIndexMaterialEXT: OK
GL_EXT_index_texture: MISSING
---------------------
GL_EXT_light_texture: OK [MISSING]
---------------------
glApplyTextureEXT: OK
glTextureLightEXT: OK
glTextureMaterialEXT: OK
GL_EXT_misc_attribute: MISSING
----------------------
GL_EXT_multi_draw_arrays: OK
-------------------------
glMultiDrawArraysEXT: OK
glMultiDrawElementsEXT: OK
GL_EXT_multisample: OK [MISSING]
-------------------
glSampleMaskEXT: OK
glSamplePatternEXT: OK
GL_EXT_packed_depth_stencil: OK
----------------------------
GL_EXT_packed_float: OK
--------------------
GL_EXT_packed_pixels: OK
---------------------
GL_EXT_paletted_texture: OK [MISSING]
------------------------
glColorTableEXT: OK
glGetColorTableEXT: OK
glGetColorTableParameterfvEXT: OK
glGetColorTableParameterivEXT: OK
GL_EXT_pixel_buffer_object: OK
---------------------------
GL_EXT_pixel_transform: OK [MISSING]
-----------------------
glGetPixelTransformParameterfvEXT: OK
glGetPixelTransformParameterivEXT: OK
glPixelTransformParameterfEXT: OK
glPixelTransformParameterfvEXT: OK
glPixelTransformParameteriEXT: OK
glPixelTransformParameterivEXT: OK
GL_EXT_pixel_transform_color_table: MISSING
-----------------------------------
GL_EXT_point_parameters: OK
------------------------
glPointParameterfEXT: OK
glPointParameterfvEXT: OK
GL_EXT_polygon_offset: OK [MISSING]
----------------------
glPolygonOffsetEXT: OK
GL_EXT_polygon_offset_clamp: OK
----------------------------
glPolygonOffsetClampEXT: OK
GL_EXT_post_depth_coverage: MISSING
---------------------------
GL_EXT_provoking_vertex: OK
------------------------
glProvokingVertexEXT: OK
GL_EXT_raster_multisample: OK [MISSING]
--------------------------
glCoverageModulationNV: OK
glCoverageModulationTableNV: OK
glGetCoverageModulationTableNV: OK
glRasterSamplesEXT: OK
GL_EXT_rescale_normal: OK
----------------------
GL_EXT_scene_marker: OK [MISSING]
--------------------
glBeginSceneEXT: OK
glEndSceneEXT: OK
GL_EXT_secondary_color: OK
-----------------------
glSecondaryColor3bEXT: OK
glSecondaryColor3bvEXT: OK
glSecondaryColor3dEXT: OK
glSecondaryColor3dvEXT: OK
glSecondaryColor3fEXT: OK
glSecondaryColor3fvEXT: OK
glSecondaryColor3iEXT: OK
glSecondaryColor3ivEXT: OK
glSecondaryColor3sEXT: OK
glSecondaryColor3svEXT: OK
glSecondaryColor3ubEXT: OK
glSecondaryColor3ubvEXT: OK
glSecondaryColor3uiEXT: OK
glSecondaryColor3uivEXT: OK
glSecondaryColor3usEXT: OK
glSecondaryColor3usvEXT: OK
glSecondaryColorPointerEXT: OK
GL_EXT_separate_shader_objects: OK [MISSING]
-------------------------------
glActiveProgramEXT: OK
glCreateShaderProgramEXT: OK
glUseShaderProgramEXT: OK
GL_EXT_separate_specular_color: OK
-------------------------------
GL_EXT_shader_image_load_formatted: MISSING
-----------------------------------
GL_EXT_shader_image_load_store: OK [MISSING]
-------------------------------
glBindImageTextureEXT: OK
glMemoryBarrierEXT: OK
GL_EXT_shader_integer_mix: OK
--------------------------
GL_EXT_shadow_funcs: OK
--------------------
GL_EXT_shared_texture_palette: MISSING
------------------------------
GL_EXT_sparse_texture2: MISSING
-----------------------
GL_EXT_stencil_clear_tag: MISSING
-------------------------
GL_EXT_stencil_two_side: OK
------------------------
glActiveStencilFaceEXT: OK
GL_EXT_stencil_wrap: OK
--------------------
GL_EXT_subtexture: OK
------------------
glTexSubImage1DEXT: OK
glTexSubImage2DEXT: OK
glTexSubImage3DEXT: OK
GL_EXT_texture: OK
---------------
GL_EXT_texture3D: OK
-----------------
glTexImage3DEXT: OK
GL_EXT_texture_array: OK
---------------------
glFramebufferTextureLayerEXT: OK
GL_EXT_texture_buffer_object: OK [MISSING]
-----------------------------
glTexBufferEXT: OK
GL_EXT_texture_compression_dxt1: OK
--------------------------------
GL_EXT_texture_compression_latc: MISSING
--------------------------------
GL_EXT_texture_compression_rgtc: OK
--------------------------------
GL_EXT_texture_compression_s3tc: OK
--------------------------------
GL_EXT_texture_cube_map: OK
------------------------
GL_EXT_texture_edge_clamp: OK
--------------------------
GL_EXT_texture_env: MISSING
-------------------
GL_EXT_texture_env_add: OK
-----------------------
GL_EXT_texture_env_combine: OK
---------------------------
GL_EXT_texture_env_dot3: OK
------------------------
GL_EXT_texture_filter_anisotropic: OK
----------------------------------
GL_EXT_texture_filter_minmax: MISSING
-----------------------------
GL_EXT_texture_integer: OK
-----------------------
glClearColorIiEXT: OK
glClearColorIuiEXT: OK
glGetTexParameterIivEXT: OK
glGetTexParameterIuivEXT: OK
glTexParameterIivEXT: OK
glTexParameterIuivEXT: OK
GL_EXT_texture_lod_bias: OK
------------------------
GL_EXT_texture_mirror_clamp: MISSING
----------------------------
GL_EXT_texture_object: OK
----------------------
glAreTexturesResidentEXT: OK
glBindTextureEXT: OK
glDeleteTexturesEXT: OK
glGenTexturesEXT: OK
glIsTextureEXT: OK
glPrioritizeTexturesEXT: OK
GL_EXT_texture_perturb_normal: OK [MISSING]
------------------------------
glTextureNormalEXT: OK
GL_EXT_texture_rectangle: OK
-------------------------
GL_EXT_texture_sRGB: OK
--------------------
GL_EXT_texture_sRGB_decode: OK
---------------------------
GL_EXT_texture_shared_exponent: OK
-------------------------------
GL_EXT_texture_snorm: OK
---------------------
GL_EXT_texture_swizzle: OK
-----------------------
GL_EXT_timer_query: OK
-------------------
glGetQueryObjecti64vEXT: OK
glGetQueryObjectui64vEXT: OK
GL_EXT_transform_feedback: OK
--------------------------
glBeginTransformFeedbackEXT: OK
glBindBufferBaseEXT: OK
glBindBufferOffsetEXT: OK
glBindBufferRangeEXT: OK
glEndTransformFeedbackEXT: OK
glGetTransformFeedbackVaryingEXT: OK
glTransformFeedbackVaryingsEXT: OK
GL_EXT_vertex_array: OK
--------------------
glArrayElementEXT: OK
glColorPointerEXT: OK
glDrawArraysEXT: OK
glEdgeFlagPointerEXT: OK
glIndexPointerEXT: OK
glNormalPointerEXT: OK
glTexCoordPointerEXT: OK
glVertexPointerEXT: OK
GL_EXT_vertex_array_bgra: OK
-------------------------
GL_EXT_vertex_attrib_64bit: OK [MISSING]
---------------------------
glGetVertexAttribLdvEXT: OK
glVertexArrayVertexAttribLOffsetEXT: OK
glVertexAttribL1dEXT: OK
glVertexAttribL1dvEXT: OK
glVertexAttribL2dEXT: OK
glVertexAttribL2dvEXT: OK
glVertexAttribL3dEXT: OK
glVertexAttribL3dvEXT: OK
glVertexAttribL4dEXT: OK
glVertexAttribL4dvEXT: OK
glVertexAttribLPointerEXT: OK
GL_EXT_vertex_shader: OK [MISSING]
---------------------
glBeginVertexShaderEXT: OK
glBindLightParameterEXT: OK
glBindMaterialParameterEXT: OK
glBindParameterEXT: OK
glBindTexGenParameterEXT: OK
glBindTextureUnitParameterEXT: OK
glBindVertexShaderEXT: OK
glDeleteVertexShaderEXT: OK
glDisableVariantClientStateEXT: OK
glEnableVariantClientStateEXT: OK
glEndVertexShaderEXT: OK
glExtractComponentEXT: OK
glGenSymbolsEXT: OK
glGenVertexShadersEXT: OK
glGetInvariantBooleanvEXT: OK
glGetInvariantFloatvEXT: OK
glGetInvariantIntegervEXT: OK
glGetLocalConstantBooleanvEXT: OK
glGetLocalConstantFloatvEXT: OK
glGetLocalConstantIntegervEXT: OK
glGetVariantBooleanvEXT: OK
glGetVariantFloatvEXT: OK
glGetVariantIntegervEXT: OK
glGetVariantPointervEXT: OK
glInsertComponentEXT: OK
glIsVariantEnabledEXT: OK
glSetInvariantEXT: OK
glSetLocalConstantEXT: OK
glShaderOp1EXT: OK
glShaderOp2EXT: OK
glShaderOp3EXT: OK
glSwizzleEXT: OK
glVariantPointerEXT: OK
glVariantbvEXT: OK
glVariantdvEXT: OK
glVariantfvEXT: OK
glVariantivEXT: OK
glVariantsvEXT: OK
glVariantubvEXT: OK
glVariantuivEXT: OK
glVariantusvEXT: OK
glWriteMaskEXT: OK
GL_EXT_vertex_weighting: OK [MISSING]
------------------------
glVertexWeightPointerEXT: OK
glVertexWeightfEXT: OK
glVertexWeightfvEXT: OK
GL_EXT_window_rectangles: OK [MISSING]
-------------------------
glWindowRectanglesEXT: OK
GL_EXT_x11_sync_object: OK [MISSING]
-----------------------
glImportSyncEXT: OK
GL_GREMEDY_frame_terminator: OK [MISSING]
----------------------------
glFrameTerminatorGREMEDY: OK
GL_GREMEDY_string_marker: OK [MISSING]
-------------------------
glStringMarkerGREMEDY: OK
GL_HP_convolution_border_modes: MISSING
-------------------------------
GL_HP_image_transform: OK [MISSING]
----------------------
glGetImageTransformParameterfvHP: OK
glGetImageTransformParameterivHP: OK
glImageTransformParameterfHP: OK
glImageTransformParameterfvHP: OK
glImageTransformParameteriHP: OK
glImageTransformParameterivHP: OK
GL_HP_occlusion_test: MISSING
---------------------
GL_HP_texture_lighting: MISSING
-----------------------
GL_IBM_cull_vertex: MISSING
-------------------
GL_IBM_multimode_draw_arrays: OK
-----------------------------
glMultiModeDrawArraysIBM: OK
glMultiModeDrawElementsIBM: OK
GL_IBM_rasterpos_clip: OK
----------------------
GL_IBM_static_data: MISSING
-------------------
GL_IBM_texture_mirrored_repeat: OK
-------------------------------
GL_IBM_vertex_array_lists: OK [MISSING]
--------------------------
glColorPointerListIBM: OK
glEdgeFlagPointerListIBM: OK
glFogCoordPointerListIBM: OK
glIndexPointerListIBM: OK
glNormalPointerListIBM: OK
glSecondaryColorPointerListIBM: OK
glTexCoordPointerListIBM: OK
glVertexPointerListIBM: OK
GL_INGR_color_clamp: MISSING
--------------------
GL_INGR_interlace_read: MISSING
-----------------------
GL_INTEL_conservative_rasterization: MISSING
------------------------------------
GL_INTEL_fragment_shader_ordering: MISSING
----------------------------------
GL_INTEL_framebuffer_CMAA: MISSING
--------------------------
GL_INTEL_map_texture: OK [MISSING]
---------------------
glMapTexture2DINTEL: OK
glSyncTextureINTEL: OK
glUnmapTexture2DINTEL: OK
GL_INTEL_parallel_arrays: OK [MISSING]
-------------------------
glColorPointervINTEL: OK
glNormalPointervINTEL: OK
glTexCoordPointervINTEL: OK
glVertexPointervINTEL: OK
GL_INTEL_performance_query: OK
---------------------------
glBeginPerfQueryINTEL: OK
glCreatePerfQueryINTEL: OK
glDeletePerfQueryINTEL: OK
glEndPerfQueryINTEL: OK
glGetFirstPerfQueryIdINTEL: OK
glGetNextPerfQueryIdINTEL: OK
glGetPerfCounterInfoINTEL: OK
glGetPerfQueryDataINTEL: OK
glGetPerfQueryIdByNameINTEL: OK
glGetPerfQueryInfoINTEL: OK
GL_INTEL_texture_scissor: OK [MISSING]
-------------------------
glTexScissorFuncINTEL: OK
glTexScissorINTEL: OK
GL_KHR_blend_equation_advanced: OK
-------------------------------
glBlendBarrierKHR: OK
GL_KHR_blend_equation_advanced_coherent: MISSING
----------------------------------------
GL_KHR_context_flush_control: OK
-----------------------------
GL_KHR_debug: OK
-------------
glDebugMessageCallback: OK
glDebugMessageControl: OK
glDebugMessageInsert: OK
glGetDebugMessageLog: OK
glGetObjectLabel: OK
glGetObjectPtrLabel: OK
glObjectLabel: OK
glObjectPtrLabel: OK
glPopDebugGroup: OK
glPushDebugGroup: OK
GL_KHR_no_error: OK
----------------
GL_KHR_robust_buffer_access_behavior: MISSING
-------------------------------------
GL_KHR_robustness: OK
------------------
glGetnUniformfv: OK
glGetnUniformiv: OK
glGetnUniformuiv: OK
glReadnPixels: OK
GL_KHR_texture_compression_astc_hdr: MISSING
------------------------------------
GL_KHR_texture_compression_astc_ldr: MISSING
------------------------------------
GL_KHR_texture_compression_astc_sliced_3d: MISSING
------------------------------------------
GL_KTX_buffer_region: OK [MISSING]
---------------------
glBufferRegionEnabled: OK
glDeleteBufferRegion: OK
glDrawBufferRegion: OK
glNewBufferRegion: OK
glReadBufferRegion: OK
GL_MESAX_texture_stack: MISSING
-----------------------
GL_MESA_pack_invert: OK
--------------------
GL_MESA_resize_buffers: OK [MISSING]
-----------------------
glResizeBuffersMESA: OK
GL_MESA_shader_integer_functions: OK
---------------------------------
GL_MESA_window_pos: OK
-------------------
glWindowPos2dMESA: OK
glWindowPos2dvMESA: OK
glWindowPos2fMESA: OK
glWindowPos2fvMESA: OK
glWindowPos2iMESA: OK
glWindowPos2ivMESA: OK
glWindowPos2sMESA: OK
glWindowPos2svMESA: OK
glWindowPos3dMESA: OK
glWindowPos3dvMESA: OK
glWindowPos3fMESA: OK
glWindowPos3fvMESA: OK
glWindowPos3iMESA: OK
glWindowPos3ivMESA: OK
glWindowPos3sMESA: OK
glWindowPos3svMESA: OK
glWindowPos4dMESA: OK
glWindowPos4dvMESA: OK
glWindowPos4fMESA: OK
glWindowPos4fvMESA: OK
glWindowPos4iMESA: OK
glWindowPos4ivMESA: OK
glWindowPos4sMESA: OK
glWindowPos4svMESA: OK
GL_MESA_ycbcr_texture: MISSING
----------------------
GL_NVX_blend_equation_advanced_multi_draw_buffers: MISSING
--------------------------------------------------
GL_NVX_conditional_render: OK [MISSING]
--------------------------
glBeginConditionalRenderNVX: OK
glEndConditionalRenderNVX: OK
GL_NVX_gpu_memory_info: MISSING
-----------------------
GL_NVX_linked_gpu_multicast: OK [MISSING]
----------------------------
glLGPUCopyImageSubDataNVX: OK
glLGPUInterlockNVX: OK
glLGPUNamedBufferSubDataNVX: OK
GL_NV_bindless_multi_draw_indirect: OK [MISSING]
-----------------------------------
glMultiDrawArraysIndirectBindlessNV: OK
glMultiDrawElementsIndirectBindlessNV: OK
GL_NV_bindless_multi_draw_indirect_count: OK [MISSING]
-----------------------------------------
glMultiDrawArraysIndirectBindlessCountNV: OK
glMultiDrawElementsIndirectBindlessCountNV: OK
GL_NV_bindless_texture: OK [MISSING]
-----------------------
glGetImageHandleNV: OK
glGetTextureHandleNV: OK
glGetTextureSamplerHandleNV: OK
glIsImageHandleResidentNV: OK
glIsTextureHandleResidentNV: OK
glMakeImageHandleNonResidentNV: OK
glMakeImageHandleResidentNV: OK
glMakeTextureHandleNonResidentNV: OK
glMakeTextureHandleResidentNV: OK
glProgramUniformHandleui64NV: OK
glProgramUniformHandleui64vNV: OK
glUniformHandleui64NV: OK
glUniformHandleui64vNV: OK
GL_NV_blend_equation_advanced: OK [MISSING]
------------------------------
glBlendBarrierNV: OK
glBlendParameteriNV: OK
GL_NV_blend_equation_advanced_coherent: MISSING
---------------------------------------
GL_NV_blend_square: OK
-------------------
GL_NV_clip_space_w_scaling: OK [MISSING]
---------------------------
glViewportPositionWScaleNV: OK
GL_NV_command_list: OK [MISSING]
-------------------
glCallCommandListNV: OK
glCommandListSegmentsNV: OK
glCompileCommandListNV: OK
glCreateCommandListsNV: OK
glCreateStatesNV: OK
glDeleteCommandListsNV: OK
glDeleteStatesNV: OK
glDrawCommandsAddressNV: OK
glDrawCommandsNV: OK
glDrawCommandsStatesAddressNV: OK
glDrawCommandsStatesNV: OK
glGetCommandHeaderNV: OK
glGetStageIndexNV: OK
glIsCommandListNV: OK
glIsStateNV: OK
glListDrawCommandsStatesClientNV: OK
glStateCaptureNV: OK
GL_NV_compute_program5: MISSING
-----------------------
GL_NV_conditional_render: OK
-------------------------
glBeginConditionalRenderNV: OK
glEndConditionalRenderNV: OK
GL_NV_conservative_raster: OK [MISSING]
--------------------------
glSubpixelPrecisionBiasNV: OK
GL_NV_conservative_raster_dilate: OK [MISSING]
---------------------------------
glConservativeRasterParameterfNV: OK
GL_NV_conservative_raster_pre_snap_triangles: OK [MISSING]
---------------------------------------------
glConservativeRasterParameteriNV: OK
GL_NV_copy_depth_to_color: MISSING
--------------------------
GL_NV_copy_image: OK [MISSING]
-----------------
glCopyImageSubDataNV: OK
GL_NV_deep_texture3D: MISSING
---------------------
GL_NV_depth_buffer_float: OK [MISSING]
-------------------------
glClearDepthdNV: OK
glDepthBoundsdNV: OK
glDepthRangedNV: OK
GL_NV_depth_clamp: OK
------------------
GL_NV_depth_range_unclamped: MISSING
----------------------------
GL_NV_draw_texture: OK [MISSING]
-------------------
glDrawTextureNV: OK
GL_NV_draw_vulkan_image: OK [MISSING]
------------------------
glDrawVkImageNV: OK
glGetVkProcAddrNV: OK
glSignalVkFenceNV: OK
glSignalVkSemaphoreNV: OK
glWaitVkSemaphoreNV: OK
GL_NV_evaluators: OK [MISSING]
-----------------
glEvalMapsNV: OK
glGetMapAttribParameterfvNV: OK
glGetMapAttribParameterivNV: OK
glGetMapControlPointsNV: OK
glGetMapParameterfvNV: OK
glGetMapParameterivNV: OK
glMapControlPointsNV: OK
glMapParameterfvNV: OK
glMapParameterivNV: OK
GL_NV_explicit_multisample: OK [MISSING]
---------------------------
glGetMultisamplefvNV: OK
glSampleMaskIndexedNV: OK
glTexRenderbufferNV: OK
GL_NV_fence: OK [MISSING]
------------
glDeleteFencesNV: OK
glFinishFenceNV: OK
glGenFencesNV: OK
glGetFenceivNV: OK
glIsFenceNV: OK
glSetFenceNV: OK
glTestFenceNV: OK
GL_NV_fill_rectangle: MISSING
---------------------
GL_NV_float_buffer: MISSING
-------------------
GL_NV_fog_distance: OK
-------------------
GL_NV_fragment_coverage_to_color: OK [MISSING]
---------------------------------
glFragmentCoverageColorNV: OK
GL_NV_fragment_program: OK [MISSING]
-----------------------
glGetProgramNamedParameterdvNV: OK
glGetProgramNamedParameterfvNV: OK
glProgramNamedParameter4dNV: OK
glProgramNamedParameter4dvNV: OK
glProgramNamedParameter4fNV: OK
glProgramNamedParameter4fvNV: OK
GL_NV_fragment_program2: MISSING
------------------------
GL_NV_fragment_program4: OK [MISSING]
------------------------
GL_NV_fragment_program_option: MISSING
------------------------------
GL_NV_fragment_shader_interlock: MISSING
--------------------------------
GL_NV_framebuffer_mixed_samples: MISSING
--------------------------------
GL_NV_framebuffer_multisample_coverage: OK [MISSING]
---------------------------------------
glRenderbufferStorageMultisampleCoverageNV: OK
GL_NV_geometry_program4: OK [MISSING]
------------------------
glProgramVertexLimitNV: OK
GL_NV_geometry_shader4: MISSING
-----------------------
GL_NV_geometry_shader_passthrough: MISSING
----------------------------------
GL_NV_gpu_multicast: OK [MISSING]
--------------------
glMulticastBarrierNV: OK
glMulticastBlitFramebufferNV: OK
glMulticastBufferSubDataNV: OK
glMulticastCopyBufferSubDataNV: OK
glMulticastCopyImageSubDataNV: OK
glMulticastFramebufferSampleLocationsfvNV: OK
glMulticastGetQueryObjecti64vNV: OK
glMulticastGetQueryObjectivNV: OK
glMulticastGetQueryObjectui64vNV: OK
glMulticastGetQueryObjectuivNV: OK
glMulticastWaitSyncNV: OK
glRenderGpuMaskNV: OK
GL_NV_gpu_program4: OK [MISSING]
-------------------
glProgramEnvParameterI4iNV: OK
glProgramEnvParameterI4ivNV: OK
glProgramEnvParameterI4uiNV: OK
glProgramEnvParameterI4uivNV: OK
glProgramEnvParametersI4ivNV: OK
glProgramEnvParametersI4uivNV: OK
glProgramLocalParameterI4iNV: OK
glProgramLocalParameterI4ivNV: OK
glProgramLocalParameterI4uiNV: OK
glProgramLocalParameterI4uivNV: OK
glProgramLocalParametersI4ivNV: OK
glProgramLocalParametersI4uivNV: OK
GL_NV_gpu_program5: MISSING
-------------------
GL_NV_gpu_program5_mem_extended: MISSING
--------------------------------
GL_NV_gpu_program_fp64: MISSING
-----------------------
GL_NV_gpu_shader5: OK [MISSING]
------------------
glGetUniformi64vNV: OK
glGetUniformui64vNV: OK
glProgramUniform1i64NV: OK
glProgramUniform1i64vNV: OK
glProgramUniform1ui64NV: OK
glProgramUniform1ui64vNV: OK
glProgramUniform2i64NV: OK
glProgramUniform2i64vNV: OK
glProgramUniform2ui64NV: OK
glProgramUniform2ui64vNV: OK
glProgramUniform3i64NV: OK
glProgramUniform3i64vNV: OK
glProgramUniform3ui64NV: OK
glProgramUniform3ui64vNV: OK
glProgramUniform4i64NV: OK
glProgramUniform4i64vNV: OK
glProgramUniform4ui64NV: OK
glProgramUniform4ui64vNV: OK
glUniform1i64NV: OK
glUniform1i64vNV: OK
glUniform1ui64NV: OK
glUniform1ui64vNV: OK
glUniform2i64NV: OK
glUniform2i64vNV: OK
glUniform2ui64NV: OK
glUniform2ui64vNV: OK
glUniform3i64NV: OK
glUniform3i64vNV: OK
glUniform3ui64NV: OK
glUniform3ui64vNV: OK
glUniform4i64NV: OK
glUniform4i64vNV: OK
glUniform4ui64NV: OK
glUniform4ui64vNV: OK
GL_NV_half_float: OK [MISSING]
-----------------
glColor3hNV: OK
glColor3hvNV: OK
glColor4hNV: OK
glColor4hvNV: OK
glFogCoordhNV: OK
glFogCoordhvNV: OK
glMultiTexCoord1hNV: OK
glMultiTexCoord1hvNV: OK
glMultiTexCoord2hNV: OK
glMultiTexCoord2hvNV: OK
glMultiTexCoord3hNV: OK
glMultiTexCoord3hvNV: OK
glMultiTexCoord4hNV: OK
glMultiTexCoord4hvNV: OK
glNormal3hNV: OK
glNormal3hvNV: OK
glSecondaryColor3hNV: OK
glSecondaryColor3hvNV: OK
glTexCoord1hNV: OK
glTexCoord1hvNV: OK
glTexCoord2hNV: OK
glTexCoord2hvNV: OK
glTexCoord3hNV: OK
glTexCoord3hvNV: OK
glTexCoord4hNV: OK
glTexCoord4hvNV: OK
glVertex2hNV: OK
glVertex2hvNV: OK
glVertex3hNV: OK
glVertex3hvNV: OK
glVertex4hNV: OK
glVertex4hvNV: OK
glVertexAttrib1hNV: OK
glVertexAttrib1hvNV: OK
glVertexAttrib2hNV: OK
glVertexAttrib2hvNV: OK
glVertexAttrib3hNV: OK
glVertexAttrib3hvNV: OK
glVertexAttrib4hNV: OK
glVertexAttrib4hvNV: OK
glVertexAttribs1hvNV: OK
glVertexAttribs2hvNV: OK
glVertexAttribs3hvNV: OK
glVertexAttribs4hvNV: OK
glVertexWeighthNV: OK
glVertexWeighthvNV: OK
GL_NV_internalformat_sample_query: OK [MISSING]
----------------------------------
glGetInternalformatSampleivNV: OK
GL_NV_light_max_exponent: OK
-------------------------
GL_NV_multisample_coverage: MISSING
---------------------------
GL_NV_multisample_filter_hint: MISSING
------------------------------
GL_NV_occlusion_query: OK [MISSING]
----------------------
glBeginOcclusionQueryNV: OK
glDeleteOcclusionQueriesNV: OK
glEndOcclusionQueryNV: OK
glGenOcclusionQueriesNV: OK
glGetOcclusionQueryivNV: OK
glGetOcclusionQueryuivNV: OK
glIsOcclusionQueryNV: OK
GL_NV_packed_depth_stencil: OK
---------------------------
GL_NV_parameter_buffer_object: OK [MISSING]
------------------------------
glProgramBufferParametersIivNV: OK
glProgramBufferParametersIuivNV: OK
glProgramBufferParametersfvNV: OK
GL_NV_parameter_buffer_object2: MISSING
-------------------------------
GL_NV_path_rendering: OK [MISSING]
---------------------
glCopyPathNV: OK
glCoverFillPathInstancedNV: OK
glCoverFillPathNV: OK
glCoverStrokePathInstancedNV: OK
glCoverStrokePathNV: OK
glDeletePathsNV: OK
glGenPathsNV: OK
glGetPathColorGenfvNV: OK
glGetPathColorGenivNV: OK
glGetPathCommandsNV: OK
glGetPathCoordsNV: OK
glGetPathDashArrayNV: OK
glGetPathLengthNV: OK
glGetPathMetricRangeNV: OK
glGetPathMetricsNV: OK
glGetPathParameterfvNV: OK
glGetPathParameterivNV: OK
glGetPathSpacingNV: OK
glGetPathTexGenfvNV: OK
glGetPathTexGenivNV: OK
glGetProgramResourcefvNV: OK
glInterpolatePathsNV: OK
glIsPathNV: OK
glIsPointInFillPathNV: OK
glIsPointInStrokePathNV: OK
glMatrixLoad3x2fNV: OK
glMatrixLoad3x3fNV: OK
glMatrixLoadTranspose3x3fNV: OK
glMatrixMult3x2fNV: OK
glMatrixMult3x3fNV: OK
glMatrixMultTranspose3x3fNV: OK
glPathColorGenNV: OK
glPathCommandsNV: OK
glPathCoordsNV: OK
glPathCoverDepthFuncNV: OK
glPathDashArrayNV: OK
glPathFogGenNV: OK
glPathGlyphIndexArrayNV: OK
glPathGlyphIndexRangeNV: OK
glPathGlyphRangeNV: OK
glPathGlyphsNV: OK
glPathMemoryGlyphIndexArrayNV: OK
glPathParameterfNV: OK
glPathParameterfvNV: OK
glPathParameteriNV: OK
glPathParameterivNV: OK
glPathStencilDepthOffsetNV: OK
glPathStencilFuncNV: OK
glPathStringNV: OK
glPathSubCommandsNV: OK
glPathSubCoordsNV: OK
glPathTexGenNV: OK
glPointAlongPathNV: OK
glProgramPathFragmentInputGenNV: OK
glStencilFillPathInstancedNV: OK
glStencilFillPathNV: OK
glStencilStrokePathInstancedNV: OK
glStencilStrokePathNV: OK
glStencilThenCoverFillPathInstancedNV: OK
glStencilThenCoverFillPathNV: OK
glStencilThenCoverStrokePathInstancedNV: OK
glStencilThenCoverStrokePathNV: OK
glTransformPathNV: OK
glWeightPathsNV: OK
GL_NV_path_rendering_shared_edge: MISSING
---------------------------------
GL_NV_pixel_data_range: OK [MISSING]
-----------------------
glFlushPixelDataRangeNV: OK
glPixelDataRangeNV: OK
GL_NV_point_sprite: OK [MISSING]
-------------------
glPointParameteriNV: OK
glPointParameterivNV: OK
GL_NV_present_video: OK [MISSING]
--------------------
glGetVideoi64vNV: OK
glGetVideoivNV: OK
glGetVideoui64vNV: OK
glGetVideouivNV: OK
glPresentFrameDualFillNV: OK
glPresentFrameKeyedNV: OK
GL_NV_primitive_restart: OK
------------------------
glPrimitiveRestartIndexNV: OK
glPrimitiveRestartNV: OK
GL_NV_register_combiners: OK [MISSING]
-------------------------
glCombinerInputNV: OK
glCombinerOutputNV: OK
glCombinerParameterfNV: OK
glCombinerParameterfvNV: OK
glCombinerParameteriNV: OK
glCombinerParameterivNV: OK
glFinalCombinerInputNV: OK
glGetCombinerInputParameterfvNV: OK
glGetCombinerInputParameterivNV: OK
glGetCombinerOutputParameterfvNV: OK
glGetCombinerOutputParameterivNV: OK
glGetFinalCombinerInputParameterfvNV: OK
glGetFinalCombinerInputParameterivNV: OK
GL_NV_register_combiners2: OK [MISSING]
--------------------------
glCombinerStageParameterfvNV: OK
glGetCombinerStageParameterfvNV: OK
GL_NV_robustness_video_memory_purge: MISSING
------------------------------------
GL_NV_sample_locations: OK [MISSING]
-----------------------
glFramebufferSampleLocationsfvNV: OK
glNamedFramebufferSampleLocationsfvNV: OK
GL_NV_sample_mask_override_coverage: MISSING
------------------------------------
GL_NV_shader_atomic_counters: MISSING
-----------------------------
GL_NV_shader_atomic_float: MISSING
--------------------------
GL_NV_shader_atomic_float64: MISSING
----------------------------
GL_NV_shader_atomic_fp16_vector: MISSING
--------------------------------
GL_NV_shader_atomic_int64: MISSING
--------------------------
GL_NV_shader_buffer_load: OK [MISSING]
-------------------------
glGetBufferParameterui64vNV: OK
glGetIntegerui64vNV: OK
glGetNamedBufferParameterui64vNV: OK
glIsBufferResidentNV: OK
glIsNamedBufferResidentNV: OK
glMakeBufferNonResidentNV: OK
glMakeBufferResidentNV: OK
glMakeNamedBufferNonResidentNV: OK
glMakeNamedBufferResidentNV: OK
glProgramUniformui64NV: OK
glProgramUniformui64vNV: OK
glUniformui64NV: OK
glUniformui64vNV: OK
GL_NV_shader_storage_buffer_object: MISSING
-----------------------------------
GL_NV_shader_thread_group: MISSING
--------------------------
GL_NV_shader_thread_shuffle: MISSING
----------------------------
GL_NV_stereo_view_rendering: MISSING
----------------------------
GL_NV_tessellation_program5: MISSING
----------------------------
GL_NV_texgen_emboss: MISSING
--------------------
GL_NV_texgen_reflection: OK
------------------------
GL_NV_texture_barrier: OK
----------------------
glTextureBarrierNV: OK
GL_NV_texture_compression_vtc: MISSING
------------------------------
GL_NV_texture_env_combine4: OK
---------------------------
GL_NV_texture_expand_normal: MISSING
----------------------------
GL_NV_texture_multisample: OK [MISSING]
--------------------------
glTexImage2DMultisampleCoverageNV: OK
glTexImage3DMultisampleCoverageNV: OK
glTextureImage2DMultisampleCoverageNV: OK
glTextureImage2DMultisampleNV: OK
glTextureImage3DMultisampleCoverageNV: OK
glTextureImage3DMultisampleNV: OK
GL_NV_texture_rectangle: OK
------------------------
GL_NV_texture_shader: MISSING
---------------------
GL_NV_texture_shader2: MISSING
----------------------
GL_NV_texture_shader3: MISSING
----------------------
GL_NV_transform_feedback: OK [MISSING]
-------------------------
glActiveVaryingNV: OK
glBeginTransformFeedbackNV: OK
glBindBufferBaseNV: OK
glBindBufferOffsetNV: OK
glBindBufferRangeNV: OK
glEndTransformFeedbackNV: OK
glGetActiveVaryingNV: OK
glGetTransformFeedbackVaryingNV: OK
glGetVaryingLocationNV: OK
glTransformFeedbackAttribsNV: OK
glTransformFeedbackVaryingsNV: OK
GL_NV_transform_feedback2: OK [MISSING]
--------------------------
glBindTransformFeedbackNV: OK
glDeleteTransformFeedbacksNV: OK
glDrawTransformFeedbackNV: OK
glGenTransformFeedbacksNV: OK
glIsTransformFeedbackNV: OK
glPauseTransformFeedbackNV: OK
glResumeTransformFeedbackNV: OK
GL_NV_uniform_buffer_unified_memory: MISSING
------------------------------------
GL_NV_vdpau_interop: OK [MISSING]
--------------------
glVDPAUFiniNV: OK
glVDPAUGetSurfaceivNV: OK
glVDPAUInitNV: OK
glVDPAUIsSurfaceNV: OK
glVDPAUMapSurfacesNV: OK
glVDPAURegisterOutputSurfaceNV: OK
glVDPAURegisterVideoSurfaceNV: OK
glVDPAUSurfaceAccessNV: OK
glVDPAUUnmapSurfacesNV: OK
glVDPAUUnregisterSurfaceNV: OK
GL_NV_vertex_array_range: OK [MISSING]
-------------------------
glFlushVertexArrayRangeNV: OK
glVertexArrayRangeNV: OK
GL_NV_vertex_array_range2: MISSING
--------------------------
GL_NV_vertex_attrib_integer_64bit: OK [MISSING]
----------------------------------
glGetVertexAttribLi64vNV: OK
glGetVertexAttribLui64vNV: OK
glVertexAttribL1i64NV: OK
glVertexAttribL1i64vNV: OK
glVertexAttribL1ui64NV: OK
glVertexAttribL1ui64vNV: OK
glVertexAttribL2i64NV: OK
glVertexAttribL2i64vNV: OK
glVertexAttribL2ui64NV: OK
glVertexAttribL2ui64vNV: OK
glVertexAttribL3i64NV: OK
glVertexAttribL3i64vNV: OK
glVertexAttribL3ui64NV: OK
glVertexAttribL3ui64vNV: OK
glVertexAttribL4i64NV: OK
glVertexAttribL4i64vNV: OK
glVertexAttribL4ui64NV: OK
glVertexAttribL4ui64vNV: OK
glVertexAttribLFormatNV: OK
GL_NV_vertex_buffer_unified_memory: OK [MISSING]
-----------------------------------
glBufferAddressRangeNV: OK
glColorFormatNV: OK
glEdgeFlagFormatNV: OK
glFogCoordFormatNV: OK
glGetIntegerui64i_vNV: OK
glIndexFormatNV: OK
glNormalFormatNV: OK
glSecondaryColorFormatNV: OK
glTexCoordFormatNV: OK
glVertexAttribFormatNV: OK
glVertexAttribIFormatNV: OK
glVertexFormatNV: OK
GL_NV_vertex_program: OK [MISSING]
---------------------
glAreProgramsResidentNV: OK
glBindProgramNV: OK
glDeleteProgramsNV: OK
glExecuteProgramNV: OK
glGenProgramsNV: OK
glGetProgramParameterdvNV: OK
glGetProgramParameterfvNV: OK
glGetProgramStringNV: OK
glGetProgramivNV: OK
glGetTrackMatrixivNV: OK
glGetVertexAttribPointervNV: OK
glGetVertexAttribdvNV: OK
glGetVertexAttribfvNV: OK
glGetVertexAttribivNV: OK
glIsProgramNV: OK
glLoadProgramNV: OK
glProgramParameter4dNV: OK
glProgramParameter4dvNV: OK
glProgramParameter4fNV: OK
glProgramParameter4fvNV: OK
glProgramParameters4dvNV: OK
glProgramParameters4fvNV: OK
glRequestResidentProgramsNV: OK
glTrackMatrixNV: OK
glVertexAttrib1dNV: OK
glVertexAttrib1dvNV: OK
glVertexAttrib1fNV: OK
glVertexAttrib1fvNV: OK
glVertexAttrib1sNV: OK
glVertexAttrib1svNV: OK
glVertexAttrib2dNV: OK
glVertexAttrib2dvNV: OK
glVertexAttrib2fNV: OK
glVertexAttrib2fvNV: OK
glVertexAttrib2sNV: OK
glVertexAttrib2svNV: OK
glVertexAttrib3dNV: OK
glVertexAttrib3dvNV: OK
glVertexAttrib3fNV: OK
glVertexAttrib3fvNV: OK
glVertexAttrib3sNV: OK
glVertexAttrib3svNV: OK
glVertexAttrib4dNV: OK
glVertexAttrib4dvNV: OK
glVertexAttrib4fNV: OK
glVertexAttrib4fvNV: OK
glVertexAttrib4sNV: OK
glVertexAttrib4svNV: OK
glVertexAttrib4ubNV: OK
glVertexAttrib4ubvNV: OK
glVertexAttribPointerNV: OK
glVertexAttribs1dvNV: OK
glVertexAttribs1fvNV: OK
glVertexAttribs1svNV: OK
glVertexAttribs2dvNV: OK
glVertexAttribs2fvNV: OK
glVertexAttribs2svNV: OK
glVertexAttribs3dvNV: OK
glVertexAttribs3fvNV: OK
glVertexAttribs3svNV: OK
glVertexAttribs4dvNV: OK
glVertexAttribs4fvNV: OK
glVertexAttribs4svNV: OK
glVertexAttribs4ubvNV: OK
GL_NV_vertex_program1_1: MISSING
------------------------
GL_NV_vertex_program2: MISSING
----------------------
GL_NV_vertex_program2_option: MISSING
-----------------------------
GL_NV_vertex_program3: MISSING
----------------------
GL_NV_vertex_program4: OK [MISSING]
----------------------
GL_NV_video_capture: OK [MISSING]
--------------------
glBeginVideoCaptureNV: OK
glBindVideoCaptureStreamBufferNV: OK
glBindVideoCaptureStreamTextureNV: OK
glEndVideoCaptureNV: OK
glGetVideoCaptureStreamdvNV: OK
glGetVideoCaptureStreamfvNV: OK
glGetVideoCaptureStreamivNV: OK
glGetVideoCaptureivNV: OK
glVideoCaptureNV: OK
glVideoCaptureStreamParameterdvNV: OK
glVideoCaptureStreamParameterfvNV: OK
glVideoCaptureStreamParameterivNV: OK
GL_NV_viewport_array2: MISSING
----------------------
GL_NV_viewport_swizzle: OK [MISSING]
-----------------------
glViewportSwizzleNV: OK
GL_OES_byte_coordinates: MISSING
------------------------
GL_OES_compressed_paletted_texture: MISSING
-----------------------------------
GL_OES_read_format: OK
-------------------
GL_OES_single_precision: OK [MISSING]
------------------------
glClearDepthfOES: OK
glClipPlanefOES: OK
glDepthRangefOES: OK
glFrustumfOES: OK
glGetClipPlanefOES: OK
glOrthofOES: OK
GL_OML_interlace: MISSING
-----------------
GL_OML_resample: MISSING
----------------
GL_OML_subsample: MISSING
-----------------
GL_OVR_multiview: OK [MISSING]
-----------------
glFramebufferTextureMultiviewOVR: OK
GL_OVR_multiview2: MISSING
------------------
GL_PGI_misc_hints: MISSING
------------------
GL_PGI_vertex_hints: MISSING
--------------------
GL_REGAL_ES1_0_compatibility: OK [MISSING]
-----------------------------
glAlphaFuncx: OK
glClearColorx: OK
glClearDepthx: OK
glColor4x: OK
glDepthRangex: OK
glFogx: OK
glFogxv: OK
glFrustumf: OK
glFrustumx: OK
glLightModelx: OK
glLightModelxv: OK
glLightx: OK
glLightxv: OK
glLineWidthx: OK
glLoadMatrixx: OK
glMaterialx: OK
glMaterialxv: OK
glMultMatrixx: OK
glMultiTexCoord4x: OK
glNormal3x: OK
glOrthof: OK
glOrthox: OK
glPointSizex: OK
glPolygonOffsetx: OK
glRotatex: OK
glSampleCoveragex: OK
glScalex: OK
glTexEnvx: OK
glTexEnvxv: OK
glTexParameterx: OK
glTranslatex: OK
GL_REGAL_ES1_1_compatibility: OK [MISSING]
-----------------------------
glClipPlanef: OK
glClipPlanex: OK
glGetClipPlanef: OK
glGetClipPlanex: OK
glGetFixedv: OK
glGetLightxv: OK
glGetMaterialxv: OK
glGetTexEnvxv: OK
glGetTexParameterxv: OK
glPointParameterx: OK
glPointParameterxv: OK
glPointSizePointerOES: OK
glTexParameterxv: OK
GL_REGAL_enable: MISSING
----------------
GL_REGAL_error_string: OK [MISSING]
----------------------
glErrorStringREGAL: OK
GL_REGAL_extension_query: OK [MISSING]
-------------------------
glGetExtensionREGAL: OK
glIsSupportedREGAL: OK
GL_REGAL_log: OK [MISSING]
-------------
glLogMessageCallbackREGAL: OK
GL_REGAL_proc_address: OK [MISSING]
----------------------
glGetProcAddressREGAL: OK
GL_REND_screen_coordinates: MISSING
---------------------------
GL_S3_s3tc: OK
-----------
GL_SGIS_color_range: MISSING
--------------------
GL_SGIS_detail_texture: OK [MISSING]
-----------------------
glDetailTexFuncSGIS: OK
glGetDetailTexFuncSGIS: OK
GL_SGIS_fog_function: OK [MISSING]
---------------------
glFogFuncSGIS: OK
glGetFogFuncSGIS: OK
GL_SGIS_generate_mipmap: OK
------------------------
GL_SGIS_multisample: OK [MISSING]
--------------------
glSampleMaskSGIS: OK
glSamplePatternSGIS: OK
GL_SGIS_pixel_texture: MISSING
----------------------
GL_SGIS_point_line_texgen: MISSING
--------------------------
GL_SGIS_sharpen_texture: OK [MISSING]
------------------------
glGetSharpenTexFuncSGIS: OK
glSharpenTexFuncSGIS: OK
GL_SGIS_texture4D: OK [MISSING]
------------------
glTexImage4DSGIS: OK
glTexSubImage4DSGIS: OK
GL_SGIS_texture_border_clamp: OK
-----------------------------
GL_SGIS_texture_edge_clamp: OK
---------------------------
GL_SGIS_texture_filter4: OK [MISSING]
------------------------
glGetTexFilterFuncSGIS: OK
glTexFilterFuncSGIS: OK
GL_SGIS_texture_lod: OK
--------------------
GL_SGIS_texture_select: MISSING
-----------------------
GL_SGIX_async: OK [MISSING]
--------------
glAsyncMarkerSGIX: OK
glDeleteAsyncMarkersSGIX: OK
glFinishAsyncSGIX: OK
glGenAsyncMarkersSGIX: OK
glIsAsyncMarkerSGIX: OK
glPollAsyncSGIX: OK
GL_SGIX_async_histogram: MISSING
------------------------
GL_SGIX_async_pixel: MISSING
--------------------
GL_SGIX_blend_alpha_minmax: MISSING
---------------------------
GL_SGIX_clipmap: MISSING
----------------
GL_SGIX_convolution_accuracy: MISSING
-----------------------------
GL_SGIX_depth_texture: MISSING
----------------------
GL_SGIX_flush_raster: OK [MISSING]
---------------------
glFlushRasterSGIX: OK
GL_SGIX_fog_offset: MISSING
-------------------
GL_SGIX_fog_texture: OK [MISSING]
--------------------
glTextureFogSGIX: OK
GL_SGIX_fragment_specular_lighting: OK [MISSING]
-----------------------------------
glFragmentColorMaterialSGIX: OK
glFragmentLightModelfSGIX: OK
glFragmentLightModelfvSGIX: OK
glFragmentLightModeliSGIX: OK
glFragmentLightModelivSGIX: OK
glFragmentLightfSGIX: OK
glFragmentLightfvSGIX: OK
glFragmentLightiSGIX: OK
glFragmentLightivSGIX: OK
glFragmentMaterialfSGIX: OK
glFragmentMaterialfvSGIX: OK
glFragmentMaterialiSGIX: OK
glFragmentMaterialivSGIX: OK
glGetFragmentLightfvSGIX: OK
glGetFragmentLightivSGIX: OK
glGetFragmentMaterialfvSGIX: OK
glGetFragmentMaterialivSGIX: OK
GL_SGIX_framezoom: OK [MISSING]
------------------
glFrameZoomSGIX: OK
GL_SGIX_interlace: MISSING
------------------
GL_SGIX_ir_instrument1: MISSING
-----------------------
GL_SGIX_list_priority: MISSING
----------------------
GL_SGIX_pixel_texture: OK [MISSING]
----------------------
glPixelTexGenSGIX: OK
GL_SGIX_pixel_texture_bits: MISSING
---------------------------
GL_SGIX_reference_plane: OK [MISSING]
------------------------
glReferencePlaneSGIX: OK
GL_SGIX_resample: MISSING
-----------------
GL_SGIX_shadow: MISSING
---------------
GL_SGIX_shadow_ambient: MISSING
-----------------------
GL_SGIX_sprite: OK [MISSING]
---------------
glSpriteParameterfSGIX: OK
glSpriteParameterfvSGIX: OK
glSpriteParameteriSGIX: OK
glSpriteParameterivSGIX: OK
GL_SGIX_tag_sample_buffer: OK [MISSING]
--------------------------
glTagSampleBufferSGIX: OK
GL_SGIX_texture_add_env: MISSING
------------------------
GL_SGIX_texture_coordinate_clamp: MISSING
---------------------------------
GL_SGIX_texture_lod_bias: MISSING
-------------------------
GL_SGIX_texture_multi_buffer: MISSING
-----------------------------
GL_SGIX_texture_range: MISSING
----------------------
GL_SGIX_texture_scale_bias: MISSING
---------------------------
GL_SGIX_vertex_preclip: MISSING
-----------------------
GL_SGIX_vertex_preclip_hint: MISSING
----------------------------
GL_SGIX_ycrcb: MISSING
--------------
GL_SGI_color_matrix: MISSING
--------------------
GL_SGI_color_table: OK [MISSING]
-------------------
glColorTableParameterfvSGI: OK
glColorTableParameterivSGI: OK
glColorTableSGI: OK
glCopyColorTableSGI: OK
glGetColorTableParameterfvSGI: OK
glGetColorTableParameterivSGI: OK
glGetColorTableSGI: OK
GL_SGI_texture_color_table: MISSING
---------------------------
GL_SUNX_constant_data: OK [MISSING]
----------------------
glFinishTextureSUNX: OK
GL_SUN_convolution_border_modes: MISSING
--------------------------------
GL_SUN_global_alpha: OK [MISSING]
--------------------
glGlobalAlphaFactorbSUN: OK
glGlobalAlphaFactordSUN: OK
glGlobalAlphaFactorfSUN: OK
glGlobalAlphaFactoriSUN: OK
glGlobalAlphaFactorsSUN: OK
glGlobalAlphaFactorubSUN: OK
glGlobalAlphaFactoruiSUN: OK
glGlobalAlphaFactorusSUN: OK
GL_SUN_mesh_array: MISSING
------------------
GL_SUN_read_video_pixels: OK [MISSING]
-------------------------
glReadVideoPixelsSUN: OK
GL_SUN_slice_accum: MISSING
-------------------
GL_SUN_triangle_list: OK [MISSING]
---------------------
glReplacementCodePointerSUN: OK
glReplacementCodeubSUN: OK
glReplacementCodeubvSUN: OK
glReplacementCodeuiSUN: OK
glReplacementCodeuivSUN: OK
glReplacementCodeusSUN: OK
glReplacementCodeusvSUN: OK
GL_SUN_vertex: OK [MISSING]
--------------
glColor3fVertex3fSUN: OK
glColor3fVertex3fvSUN: OK
glColor4fNormal3fVertex3fSUN: OK
glColor4fNormal3fVertex3fvSUN: OK
glColor4ubVertex2fSUN: OK
glColor4ubVertex2fvSUN: OK
glColor4ubVertex3fSUN: OK
glColor4ubVertex3fvSUN: OK
glNormal3fVertex3fSUN: OK
glNormal3fVertex3fvSUN: OK
glReplacementCodeuiColor3fVertex3fSUN: OK
glReplacementCodeuiColor3fVertex3fvSUN: OK
glReplacementCodeuiColor4fNormal3fVertex3fSUN: OK
glReplacementCodeuiColor4fNormal3fVertex3fvSUN: OK
glReplacementCodeuiColor4ubVertex3fSUN: OK
glReplacementCodeuiColor4ubVertex3fvSUN: OK
glReplacementCodeuiNormal3fVertex3fSUN: OK
glReplacementCodeuiNormal3fVertex3fvSUN: OK
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: OK
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: OK
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: OK
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: OK
glReplacementCodeuiTexCoord2fVertex3fSUN: OK
glReplacementCodeuiTexCoord2fVertex3fvSUN: OK
glReplacementCodeuiVertex3fSUN: OK
glReplacementCodeuiVertex3fvSUN: OK
glTexCoord2fColor3fVertex3fSUN: OK
glTexCoord2fColor3fVertex3fvSUN: OK
glTexCoord2fColor4fNormal3fVertex3fSUN: OK
glTexCoord2fColor4fNormal3fVertex3fvSUN: OK
glTexCoord2fColor4ubVertex3fSUN: OK
glTexCoord2fColor4ubVertex3fvSUN: OK
glTexCoord2fNormal3fVertex3fSUN: OK
glTexCoord2fNormal3fVertex3fvSUN: OK
glTexCoord2fVertex3fSUN: OK
glTexCoord2fVertex3fvSUN: OK
glTexCoord4fColor4fNormal3fVertex4fSUN: OK
glTexCoord4fColor4fNormal3fVertex4fvSUN: OK
glTexCoord4fVertex4fSUN: OK
glTexCoord4fVertex4fvSUN: OK
GL_WIN_phong_shading: MISSING
---------------------
GL_WIN_specular_fog: MISSING
--------------------
GL_WIN_swap_hint: OK [MISSING]
-----------------
glAddSwapHintRectWIN: OK
GLX_VERSION_1_2: OK
----------------
glXGetCurrentDisplay: OK
GLX_VERSION_1_3: OK
----------------
glXChooseFBConfig: OK
glXCreateNewContext: OK
glXCreatePbuffer: OK
glXCreatePixmap: OK
glXCreateWindow: OK
glXDestroyPbuffer: OK
glXDestroyPixmap: OK
glXDestroyWindow: OK
glXGetCurrentReadDrawable: OK
glXGetFBConfigAttrib: OK
glXGetFBConfigs: OK
glXGetSelectedEvent: OK
glXGetVisualFromFBConfig: OK
glXMakeContextCurrent: OK
glXQueryContext: OK
glXQueryDrawable: OK
glXSelectEvent: OK
GLX_VERSION_1_4: OK
----------------
GLX_3DFX_multisample: MISSING
---------------------
GLX_AMD_gpu_association: OK [MISSING]
------------------------
glXBlitContextFramebufferAMD: OK
glXCreateAssociatedContextAMD: OK
glXCreateAssociatedContextAttribsAMD: OK
glXDeleteAssociatedContextAMD: OK
glXGetContextGPUIDAMD: OK
glXGetCurrentAssociatedContextAMD: OK
glXGetGPUIDsAMD: OK
glXGetGPUInfoAMD: OK
glXMakeAssociatedContextCurrentAMD: OK
GLX_ARB_context_flush_control: OK
------------------------------
GLX_ARB_create_context: OK
-----------------------
glXCreateContextAttribsARB: OK
GLX_ARB_create_context_profile: OK
-------------------------------
GLX_ARB_create_context_robustness: OK
----------------------------------
GLX_ARB_fbconfig_float: OK
-----------------------
GLX_ARB_framebuffer_sRGB: OK
-------------------------
GLX_ARB_get_proc_address: OK
-------------------------
GLX_ARB_multisample: OK
--------------------
GLX_ARB_robustness_application_isolation: MISSING
-----------------------------------------
GLX_ARB_robustness_share_group_isolation: MISSING
-----------------------------------------
GLX_ARB_vertex_buffer_object: MISSING
-----------------------------
GLX_ATI_pixel_format_float: MISSING
---------------------------
GLX_ATI_render_texture: OK [MISSING]
-----------------------
glXBindTexImageATI: OK
glXDrawableAttribATI: OK
glXReleaseTexImageATI: OK
GLX_EXT_buffer_age: OK
-------------------
GLX_EXT_create_context_es2_profile: OK
-----------------------------------
GLX_EXT_create_context_es_profile: OK
----------------------------------
GLX_EXT_fbconfig_packed_float: OK
------------------------------
GLX_EXT_framebuffer_sRGB: OK
-------------------------
GLX_EXT_import_context: OK
-----------------------
glXFreeContextEXT: OK
glXGetContextIDEXT: OK
glXImportContextEXT: OK
glXQueryContextInfoEXT: OK
GLX_EXT_libglvnd: MISSING
-----------------
GLX_EXT_scene_marker: MISSING
---------------------
GLX_EXT_stereo_tree: MISSING
--------------------
GLX_EXT_swap_control: OK [MISSING]
---------------------
glXSwapIntervalEXT: OK
GLX_EXT_swap_control_tear: MISSING
--------------------------
GLX_EXT_texture_from_pixmap: OK
----------------------------
glXBindTexImageEXT: OK
glXReleaseTexImageEXT: OK
GLX_EXT_visual_info: OK
--------------------
GLX_EXT_visual_rating: OK
----------------------
GLX_INTEL_swap_event: OK
---------------------
GLX_MESA_agp_offset: OK [MISSING]
--------------------
glXGetAGPOffsetMESA: OK
GLX_MESA_copy_sub_buffer: OK
-------------------------
glXCopySubBufferMESA: OK
GLX_MESA_pixmap_colormap: OK [MISSING]
-------------------------
glXCreateGLXPixmapMESA: OK
GLX_MESA_query_renderer: OK
------------------------
glXQueryCurrentRendererIntegerMESA: OK
glXQueryCurrentRendererStringMESA: OK
glXQueryRendererIntegerMESA: OK
glXQueryRendererStringMESA: OK
GLX_MESA_release_buffers: OK [MISSING]
-------------------------
glXReleaseBuffersMESA: OK
GLX_MESA_set_3dfx_mode: OK [MISSING]
-----------------------
glXSet3DfxModeMESA: OK
GLX_MESA_swap_control: OK
----------------------
glXGetSwapIntervalMESA: OK
glXSwapIntervalMESA: OK
GLX_NV_copy_buffer: OK [MISSING]
-------------------
glXCopyBufferSubDataNV: OK
glXNamedCopyBufferSubDataNV: OK
GLX_NV_copy_image: OK [MISSING]
------------------
glXCopyImageSubDataNV: OK
GLX_NV_delay_before_swap: OK [MISSING]
-------------------------
glXDelayBeforeSwapNV: OK
GLX_NV_float_buffer: MISSING
--------------------
GLX_NV_multisample_coverage: MISSING
----------------------------
GLX_NV_present_video: OK [MISSING]
---------------------
glXBindVideoDeviceNV: OK
glXEnumerateVideoDevicesNV: OK
GLX_NV_robustness_video_memory_purge: MISSING
-------------------------------------
GLX_NV_swap_group: OK [MISSING]
------------------
glXBindSwapBarrierNV: OK
glXJoinSwapGroupNV: OK
glXQueryFrameCountNV: OK
glXQueryMaxSwapGroupsNV: OK
glXQuerySwapGroupNV: OK
glXResetFrameCountNV: OK
GLX_NV_vertex_array_range: OK [MISSING]
--------------------------
glXAllocateMemoryNV: OK
glXFreeMemoryNV: OK
GLX_NV_video_capture: OK [MISSING]
---------------------
glXBindVideoCaptureDeviceNV: OK
glXEnumerateVideoCaptureDevicesNV: OK
glXLockVideoCaptureDeviceNV: OK
glXQueryVideoCaptureDeviceNV: OK
glXReleaseVideoCaptureDeviceNV: OK
GLX_NV_video_out: OK [MISSING]
-----------------
glXBindVideoImageNV: OK
glXGetVideoDeviceNV: OK
glXGetVideoInfoNV: OK
glXReleaseVideoDeviceNV: OK
glXReleaseVideoImageNV: OK
glXSendPbufferToVideoNV: OK
GLX_OML_swap_method: OK
--------------------
GLX_OML_sync_control: OK
---------------------
glXGetMscRateOML: OK
glXGetSyncValuesOML: OK
glXSwapBuffersMscOML: OK
glXWaitForMscOML: OK
glXWaitForSbcOML: OK
GLX_SGIS_blended_overlay: MISSING
-------------------------
GLX_SGIS_color_range: MISSING
---------------------
GLX_SGIS_multisample: OK
---------------------
GLX_SGIS_shared_multisample: MISSING
----------------------------
GLX_SGIX_fbconfig: OK
------------------
glXChooseFBConfigSGIX: OK
glXCreateContextWithConfigSGIX: OK
glXCreateGLXPixmapWithConfigSGIX: OK
glXGetFBConfigAttribSGIX: OK
glXGetFBConfigFromVisualSGIX: OK
glXGetVisualFromFBConfigSGIX: OK
GLX_SGIX_hyperpipe: OK [MISSING]
-------------------
glXBindHyperpipeSGIX: OK
glXDestroyHyperpipeConfigSGIX: OK
glXHyperpipeAttribSGIX: OK
glXHyperpipeConfigSGIX: OK
glXQueryHyperpipeAttribSGIX: OK
glXQueryHyperpipeBestAttribSGIX: OK
glXQueryHyperpipeConfigSGIX: OK
glXQueryHyperpipeNetworkSGIX: OK
GLX_SGIX_pbuffer: OK
-----------------
glXCreateGLXPbufferSGIX: OK
glXDestroyGLXPbufferSGIX: OK
glXGetSelectedEventSGIX: OK
glXQueryGLXPbufferSGIX: OK
glXSelectEventSGIX: OK
GLX_SGIX_swap_barrier: OK [MISSING]
----------------------
glXBindSwapBarrierSGIX: OK
glXQueryMaxSwapBarriersSGIX: OK
GLX_SGIX_swap_group: OK [MISSING]
--------------------
glXJoinSwapGroupSGIX: OK
GLX_SGIX_video_resize: OK [MISSING]
----------------------
glXBindChannelToWindowSGIX: OK
glXChannelRectSGIX: OK
glXChannelRectSyncSGIX: OK
glXQueryChannelDeltasSGIX: OK
glXQueryChannelRectSGIX: OK
GLX_SGIX_visual_select_group: OK
-----------------------------
GLX_SGI_cushion: OK [MISSING]
----------------
glXCushionSGI: OK
GLX_SGI_make_current_read: OK
--------------------------
glXGetCurrentReadDrawableSGI: OK
glXMakeCurrentReadSGI: OK
GLX_SGI_swap_control: OK
---------------------
glXSwapIntervalSGI: OK
GLX_SGI_video_sync: OK
-------------------
glXGetVideoSyncSGI: OK
glXWaitVideoSyncSGI: OK
GLX_SUN_get_transparent_index: OK [MISSING]
------------------------------
glXGetTransparentIndexSUN: OK
GLX_SUN_video_resize: OK [MISSING]
---------------------
glXGetVideoResizeSUN: OK
glXVideoResizeSUN: OK
Confirmed fixed, thanks!
SuperTux version: SuperTux_2-v0.6.0-rc.1-10-g2328c746e.glibc2.14-x86_64.AppImage System information: Xubuntu 18.04, Intel HD 4000
Expected behavior
--renderer opengl
works.Actual behavior
--renderer opengl
causes:Steps to reproduce actual behavior
Run
./SuperTux_2-v0.6.0-rc.1-10-g2328c746e.glibc2.14-x86_64.AppImage --renderer opengl