SuperTux / supertux

SuperTux source code
https://supertux.org
GNU General Public License v3.0
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OpenGL Renderer doesn't work #991

Closed qwertychouskie closed 5 years ago

qwertychouskie commented 5 years ago

SuperTux version: SuperTux_2-v0.6.0-rc.1-10-g2328c746e.glibc2.14-x86_64.AppImage System information: Xubuntu 18.04, Intel HD 4000

Expected behavior

--renderer opengl works.

Actual behavior

--renderer opengl causes:

qwerty@qwerty-Inspiron-3520:~/Applications$ ./SuperTux_2-v0.6.0-rc.1-10-g2328c746e.glibc2.14-x86_64.AppImage --renderer opengl
[FATAL] /home/travis/build/SuperTux/supertux/src/supertux/main.cpp:604 Unexpected exception: /home/travis/build/SuperTux/supertux/src/video/gl/gl_vertex_arrays.cpp:32: glGetError: INVALID_ENUM: An unacceptable value is specified for an enumerated argument.
qwerty@qwerty-Inspiron-3520:~/Applications$
Steps to reproduce actual behavior

Run ./SuperTux_2-v0.6.0-rc.1-10-g2328c746e.glibc2.14-x86_64.AppImage --renderer opengl

Grumbel commented 5 years ago

Run glewinfo from the package glew-utils and post the output.

qwertychouskie commented 5 years ago

Output:

---------------------------
    GLEW Extension Info
---------------------------

GLEW version 2.0.0
Reporting capabilities of display , visual 0xff
Running on a Mesa DRI Intel(R) Ivybridge Mobile  from Intel Open Source Technology Center
OpenGL version 3.0 Mesa 18.2.2 is supported

GL_VERSION_1_1:                                                OK 
---------------

GL_VERSION_1_2:                                                OK 
---------------
  glCopyTexSubImage3D:                                         OK
  glDrawRangeElements:                                         OK
  glTexImage3D:                                                OK
  glTexSubImage3D:                                             OK

GL_VERSION_1_2_1:                                              OK 
-----------------

GL_VERSION_1_3:                                                OK 
---------------
  glActiveTexture:                                             OK
  glClientActiveTexture:                                       OK
  glCompressedTexImage1D:                                      OK
  glCompressedTexImage2D:                                      OK
  glCompressedTexImage3D:                                      OK
  glCompressedTexSubImage1D:                                   OK
  glCompressedTexSubImage2D:                                   OK
  glCompressedTexSubImage3D:                                   OK
  glGetCompressedTexImage:                                     OK
  glLoadTransposeMatrixd:                                      OK
  glLoadTransposeMatrixf:                                      OK
  glMultTransposeMatrixd:                                      OK
  glMultTransposeMatrixf:                                      OK
  glMultiTexCoord1d:                                           OK
  glMultiTexCoord1dv:                                          OK
  glMultiTexCoord1f:                                           OK
  glMultiTexCoord1fv:                                          OK
  glMultiTexCoord1i:                                           OK
  glMultiTexCoord1iv:                                          OK
  glMultiTexCoord1s:                                           OK
  glMultiTexCoord1sv:                                          OK
  glMultiTexCoord2d:                                           OK
  glMultiTexCoord2dv:                                          OK
  glMultiTexCoord2f:                                           OK
  glMultiTexCoord2fv:                                          OK
  glMultiTexCoord2i:                                           OK
  glMultiTexCoord2iv:                                          OK
  glMultiTexCoord2s:                                           OK
  glMultiTexCoord2sv:                                          OK
  glMultiTexCoord3d:                                           OK
  glMultiTexCoord3dv:                                          OK
  glMultiTexCoord3f:                                           OK
  glMultiTexCoord3fv:                                          OK
  glMultiTexCoord3i:                                           OK
  glMultiTexCoord3iv:                                          OK
  glMultiTexCoord3s:                                           OK
  glMultiTexCoord3sv:                                          OK
  glMultiTexCoord4d:                                           OK
  glMultiTexCoord4dv:                                          OK
  glMultiTexCoord4f:                                           OK
  glMultiTexCoord4fv:                                          OK
  glMultiTexCoord4i:                                           OK
  glMultiTexCoord4iv:                                          OK
  glMultiTexCoord4s:                                           OK
  glMultiTexCoord4sv:                                          OK
  glSampleCoverage:                                            OK

GL_VERSION_1_4:                                                OK 
---------------
  glBlendColor:                                                OK
  glBlendEquation:                                             OK
  glBlendFuncSeparate:                                         OK
  glFogCoordPointer:                                           OK
  glFogCoordd:                                                 OK
  glFogCoorddv:                                                OK
  glFogCoordf:                                                 OK
  glFogCoordfv:                                                OK
  glMultiDrawArrays:                                           OK
  glMultiDrawElements:                                         OK
  glPointParameterf:                                           OK
  glPointParameterfv:                                          OK
  glPointParameteri:                                           OK
  glPointParameteriv:                                          OK
  glSecondaryColor3b:                                          OK
  glSecondaryColor3bv:                                         OK
  glSecondaryColor3d:                                          OK
  glSecondaryColor3dv:                                         OK
  glSecondaryColor3f:                                          OK
  glSecondaryColor3fv:                                         OK
  glSecondaryColor3i:                                          OK
  glSecondaryColor3iv:                                         OK
  glSecondaryColor3s:                                          OK
  glSecondaryColor3sv:                                         OK
  glSecondaryColor3ub:                                         OK
  glSecondaryColor3ubv:                                        OK
  glSecondaryColor3ui:                                         OK
  glSecondaryColor3uiv:                                        OK
  glSecondaryColor3us:                                         OK
  glSecondaryColor3usv:                                        OK
  glSecondaryColorPointer:                                     OK
  glWindowPos2d:                                               OK
  glWindowPos2dv:                                              OK
  glWindowPos2f:                                               OK
  glWindowPos2fv:                                              OK
  glWindowPos2i:                                               OK
  glWindowPos2iv:                                              OK
  glWindowPos2s:                                               OK
  glWindowPos2sv:                                              OK
  glWindowPos3d:                                               OK
  glWindowPos3dv:                                              OK
  glWindowPos3f:                                               OK
  glWindowPos3fv:                                              OK
  glWindowPos3i:                                               OK
  glWindowPos3iv:                                              OK
  glWindowPos3s:                                               OK
  glWindowPos3sv:                                              OK

GL_VERSION_1_5:                                                OK 
---------------
  glBeginQuery:                                                OK
  glBindBuffer:                                                OK
  glBufferData:                                                OK
  glBufferSubData:                                             OK
  glDeleteBuffers:                                             OK
  glDeleteQueries:                                             OK
  glEndQuery:                                                  OK
  glGenBuffers:                                                OK
  glGenQueries:                                                OK
  glGetBufferParameteriv:                                      OK
  glGetBufferPointerv:                                         OK
  glGetBufferSubData:                                          OK
  glGetQueryObjectiv:                                          OK
  glGetQueryObjectuiv:                                         OK
  glGetQueryiv:                                                OK
  glIsBuffer:                                                  OK
  glIsQuery:                                                   OK
  glMapBuffer:                                                 OK
  glUnmapBuffer:                                               OK

GL_VERSION_2_0:                                                OK 
---------------
  glAttachShader:                                              OK
  glBindAttribLocation:                                        OK
  glBlendEquationSeparate:                                     OK
  glCompileShader:                                             OK
  glCreateProgram:                                             OK
  glCreateShader:                                              OK
  glDeleteProgram:                                             OK
  glDeleteShader:                                              OK
  glDetachShader:                                              OK
  glDisableVertexAttribArray:                                  OK
  glDrawBuffers:                                               OK
  glEnableVertexAttribArray:                                   OK
  glGetActiveAttrib:                                           OK
  glGetActiveUniform:                                          OK
  glGetAttachedShaders:                                        OK
  glGetAttribLocation:                                         OK
  glGetProgramInfoLog:                                         OK
  glGetProgramiv:                                              OK
  glGetShaderInfoLog:                                          OK
  glGetShaderSource:                                           OK
  glGetShaderiv:                                               OK
  glGetUniformLocation:                                        OK
  glGetUniformfv:                                              OK
  glGetUniformiv:                                              OK
  glGetVertexAttribPointerv:                                   OK
  glGetVertexAttribdv:                                         OK
  glGetVertexAttribfv:                                         OK
  glGetVertexAttribiv:                                         OK
  glIsProgram:                                                 OK
  glIsShader:                                                  OK
  glLinkProgram:                                               OK
  glShaderSource:                                              OK
  glStencilFuncSeparate:                                       OK
  glStencilMaskSeparate:                                       OK
  glStencilOpSeparate:                                         OK
  glUniform1f:                                                 OK
  glUniform1fv:                                                OK
  glUniform1i:                                                 OK
  glUniform1iv:                                                OK
  glUniform2f:                                                 OK
  glUniform2fv:                                                OK
  glUniform2i:                                                 OK
  glUniform2iv:                                                OK
  glUniform3f:                                                 OK
  glUniform3fv:                                                OK
  glUniform3i:                                                 OK
  glUniform3iv:                                                OK
  glUniform4f:                                                 OK
  glUniform4fv:                                                OK
  glUniform4i:                                                 OK
  glUniform4iv:                                                OK
  glUniformMatrix2fv:                                          OK
  glUniformMatrix3fv:                                          OK
  glUniformMatrix4fv:                                          OK
  glUseProgram:                                                OK
  glValidateProgram:                                           OK
  glVertexAttrib1d:                                            OK
  glVertexAttrib1dv:                                           OK
  glVertexAttrib1f:                                            OK
  glVertexAttrib1fv:                                           OK
  glVertexAttrib1s:                                            OK
  glVertexAttrib1sv:                                           OK
  glVertexAttrib2d:                                            OK
  glVertexAttrib2dv:                                           OK
  glVertexAttrib2f:                                            OK
  glVertexAttrib2fv:                                           OK
  glVertexAttrib2s:                                            OK
  glVertexAttrib2sv:                                           OK
  glVertexAttrib3d:                                            OK
  glVertexAttrib3dv:                                           OK
  glVertexAttrib3f:                                            OK
  glVertexAttrib3fv:                                           OK
  glVertexAttrib3s:                                            OK
  glVertexAttrib3sv:                                           OK
  glVertexAttrib4Nbv:                                          OK
  glVertexAttrib4Niv:                                          OK
  glVertexAttrib4Nsv:                                          OK
  glVertexAttrib4Nub:                                          OK
  glVertexAttrib4Nubv:                                         OK
  glVertexAttrib4Nuiv:                                         OK
  glVertexAttrib4Nusv:                                         OK
  glVertexAttrib4bv:                                           OK
  glVertexAttrib4d:                                            OK
  glVertexAttrib4dv:                                           OK
  glVertexAttrib4f:                                            OK
  glVertexAttrib4fv:                                           OK
  glVertexAttrib4iv:                                           OK
  glVertexAttrib4s:                                            OK
  glVertexAttrib4sv:                                           OK
  glVertexAttrib4ubv:                                          OK
  glVertexAttrib4uiv:                                          OK
  glVertexAttrib4usv:                                          OK
  glVertexAttribPointer:                                       OK

GL_VERSION_2_1:                                                OK 
---------------
  glUniformMatrix2x3fv:                                        OK
  glUniformMatrix2x4fv:                                        OK
  glUniformMatrix3x2fv:                                        OK
  glUniformMatrix3x4fv:                                        OK
  glUniformMatrix4x2fv:                                        OK
  glUniformMatrix4x3fv:                                        OK

GL_VERSION_3_0:                                                OK 
---------------
  glBeginConditionalRender:                                    OK
  glBeginTransformFeedback:                                    OK
  glBindFragDataLocation:                                      OK
  glClampColor:                                                OK
  glClearBufferfi:                                             OK
  glClearBufferfv:                                             OK
  glClearBufferiv:                                             OK
  glClearBufferuiv:                                            OK
  glColorMaski:                                                OK
  glDisablei:                                                  OK
  glEnablei:                                                   OK
  glEndConditionalRender:                                      OK
  glEndTransformFeedback:                                      OK
  glGetBooleani_v:                                             OK
  glGetFragDataLocation:                                       OK
  glGetStringi:                                                OK
  glGetTexParameterIiv:                                        OK
  glGetTexParameterIuiv:                                       OK
  glGetTransformFeedbackVarying:                               OK
  glGetUniformuiv:                                             OK
  glGetVertexAttribIiv:                                        OK
  glGetVertexAttribIuiv:                                       OK
  glIsEnabledi:                                                OK
  glTexParameterIiv:                                           OK
  glTexParameterIuiv:                                          OK
  glTransformFeedbackVaryings:                                 OK
  glUniform1ui:                                                OK
  glUniform1uiv:                                               OK
  glUniform2ui:                                                OK
  glUniform2uiv:                                               OK
  glUniform3ui:                                                OK
  glUniform3uiv:                                               OK
  glUniform4ui:                                                OK
  glUniform4uiv:                                               OK
  glVertexAttribI1i:                                           OK
  glVertexAttribI1iv:                                          OK
  glVertexAttribI1ui:                                          OK
  glVertexAttribI1uiv:                                         OK
  glVertexAttribI2i:                                           OK
  glVertexAttribI2iv:                                          OK
  glVertexAttribI2ui:                                          OK
  glVertexAttribI2uiv:                                         OK
  glVertexAttribI3i:                                           OK
  glVertexAttribI3iv:                                          OK
  glVertexAttribI3ui:                                          OK
  glVertexAttribI3uiv:                                         OK
  glVertexAttribI4bv:                                          OK
  glVertexAttribI4i:                                           OK
  glVertexAttribI4iv:                                          OK
  glVertexAttribI4sv:                                          OK
  glVertexAttribI4ubv:                                         OK
  glVertexAttribI4ui:                                          OK
  glVertexAttribI4uiv:                                         OK
  glVertexAttribI4usv:                                         OK
  glVertexAttribIPointer:                                      OK

GL_VERSION_3_1:                                                OK 
---------------
  glDrawArraysInstanced:                                       OK
  glDrawElementsInstanced:                                     OK
  glPrimitiveRestartIndex:                                     OK
  glTexBuffer:                                                 OK

GL_VERSION_3_2:                                                OK 
---------------
  glFramebufferTexture:                                        OK
  glGetBufferParameteri64v:                                    OK
  glGetInteger64i_v:                                           OK

GL_VERSION_3_3:                                                OK 
---------------
  glVertexAttribDivisor:                                       OK

GL_VERSION_4_0:                                                OK 
---------------
  glBlendEquationSeparatei:                                    OK
  glBlendEquationi:                                            OK
  glBlendFuncSeparatei:                                        OK
  glBlendFunci:                                                OK
  glMinSampleShading:                                          OK

GL_VERSION_4_1:                                                MISSING 
---------------

GL_VERSION_4_2:                                                MISSING 
---------------

GL_VERSION_4_3:                                                MISSING 
---------------

GL_VERSION_4_4:                                                MISSING 
---------------

GL_VERSION_4_5:                                                OK 
---------------
  glGetGraphicsResetStatus:                                    OK
  glGetnCompressedTexImage:                                    OK
  glGetnTexImage:                                              OK
  glGetnUniformdv:                                             OK

GL_3DFX_multisample:                                           MISSING 
--------------------

GL_3DFX_tbuffer:                                               OK [MISSING]
----------------
  glTbufferMask3DFX:                                           OK

GL_3DFX_texture_compression_FXT1:                              OK 
---------------------------------

GL_AMD_blend_minmax_factor:                                    MISSING 
---------------------------

GL_AMD_conservative_depth:                                     OK 
--------------------------

GL_AMD_debug_output:                                           OK [MISSING]
--------------------
  glDebugMessageCallbackAMD:                                   OK
  glDebugMessageEnableAMD:                                     OK
  glDebugMessageInsertAMD:                                     OK
  glGetDebugMessageLogAMD:                                     OK

GL_AMD_depth_clamp_separate:                                   MISSING 
----------------------------

GL_AMD_draw_buffers_blend:                                     OK 
--------------------------
  glBlendEquationIndexedAMD:                                   OK
  glBlendEquationSeparateIndexedAMD:                           OK
  glBlendFuncIndexedAMD:                                       OK
  glBlendFuncSeparateIndexedAMD:                               OK

GL_AMD_gcn_shader:                                             MISSING 
------------------

GL_AMD_gpu_shader_int64:                                       MISSING 
------------------------

GL_AMD_interleaved_elements:                                   OK [MISSING]
----------------------------
  glVertexAttribParameteriAMD:                                 OK

GL_AMD_multi_draw_indirect:                                    OK [MISSING]
---------------------------
  glMultiDrawArraysIndirectAMD:                                OK
  glMultiDrawElementsIndirectAMD:                              OK

GL_AMD_name_gen_delete:                                        OK [MISSING]
-----------------------
  glDeleteNamesAMD:                                            OK
  glGenNamesAMD:                                               OK
  glIsNameAMD:                                                 OK

GL_AMD_occlusion_query_event:                                  OK [MISSING]
-----------------------------
  glQueryObjectParameteruiAMD:                                 OK

GL_AMD_performance_monitor:                                    OK [MISSING]
---------------------------
  glBeginPerfMonitorAMD:                                       OK
  glDeletePerfMonitorsAMD:                                     OK
  glEndPerfMonitorAMD:                                         OK
  glGenPerfMonitorsAMD:                                        OK
  glGetPerfMonitorCounterDataAMD:                              OK
  glGetPerfMonitorCounterInfoAMD:                              OK
  glGetPerfMonitorCounterStringAMD:                            OK
  glGetPerfMonitorCountersAMD:                                 OK
  glGetPerfMonitorGroupStringAMD:                              OK
  glGetPerfMonitorGroupsAMD:                                   OK
  glSelectPerfMonitorCountersAMD:                              OK

GL_AMD_pinned_memory:                                          MISSING 
---------------------

GL_AMD_query_buffer_object:                                    MISSING 
---------------------------

GL_AMD_sample_positions:                                       OK [MISSING]
------------------------
  glSetMultisamplefvAMD:                                       OK

GL_AMD_seamless_cubemap_per_texture:                           OK 
------------------------------------

GL_AMD_shader_atomic_counter_ops:                              MISSING 
---------------------------------

GL_AMD_shader_explicit_vertex_parameter:                       MISSING 
----------------------------------------

GL_AMD_shader_stencil_export:                                  MISSING 
-----------------------------

GL_AMD_shader_stencil_value_export:                            MISSING 
-----------------------------------

GL_AMD_shader_trinary_minmax:                                  OK 
-----------------------------

GL_AMD_sparse_texture:                                         OK [MISSING]
----------------------
  glTexStorageSparseAMD:                                       OK
  glTextureStorageSparseAMD:                                   OK

GL_AMD_stencil_operation_extended:                             OK [MISSING]
----------------------------------
  glStencilOpValueAMD:                                         OK

GL_AMD_texture_texture4:                                       MISSING 
------------------------

GL_AMD_transform_feedback3_lines_triangles:                    MISSING 
-------------------------------------------

GL_AMD_transform_feedback4:                                    MISSING 
---------------------------

GL_AMD_vertex_shader_layer:                                    MISSING 
---------------------------

GL_AMD_vertex_shader_tessellator:                              OK [MISSING]
---------------------------------
  glTessellationFactorAMD:                                     OK
  glTessellationModeAMD:                                       OK

GL_AMD_vertex_shader_viewport_index:                           MISSING 
------------------------------------

GL_ANGLE_depth_texture:                                        MISSING 
-----------------------

GL_ANGLE_framebuffer_blit:                                     OK [MISSING]
--------------------------
  glBlitFramebufferANGLE:                                      OK

GL_ANGLE_framebuffer_multisample:                              OK [MISSING]
---------------------------------
  glRenderbufferStorageMultisampleANGLE:                       OK

GL_ANGLE_instanced_arrays:                                     OK [MISSING]
--------------------------
  glDrawArraysInstancedANGLE:                                  OK
  glDrawElementsInstancedANGLE:                                OK
  glVertexAttribDivisorANGLE:                                  OK

GL_ANGLE_pack_reverse_row_order:                               MISSING 
--------------------------------

GL_ANGLE_program_binary:                                       MISSING 
------------------------

GL_ANGLE_texture_compression_dxt1:                             MISSING 
----------------------------------

GL_ANGLE_texture_compression_dxt3:                             OK 
----------------------------------

GL_ANGLE_texture_compression_dxt5:                             OK 
----------------------------------

GL_ANGLE_texture_usage:                                        MISSING 
-----------------------

GL_ANGLE_timer_query:                                          OK [MISSING]
---------------------
  glBeginQueryANGLE:                                           OK
  glDeleteQueriesANGLE:                                        OK
  glEndQueryANGLE:                                             OK
  glGenQueriesANGLE:                                           OK
  glGetQueryObjecti64vANGLE:                                   OK
  glGetQueryObjectivANGLE:                                     OK
  glGetQueryObjectui64vANGLE:                                  OK
  glGetQueryObjectuivANGLE:                                    OK
  glGetQueryivANGLE:                                           OK
  glIsQueryANGLE:                                              OK
  glQueryCounterANGLE:                                         OK

GL_ANGLE_translated_shader_source:                             OK [MISSING]
----------------------------------
  glGetTranslatedShaderSourceANGLE:                            OK

GL_APPLE_aux_depth_stencil:                                    MISSING 
---------------------------

GL_APPLE_client_storage:                                       MISSING 
------------------------

GL_APPLE_element_array:                                        OK [MISSING]
-----------------------
  glDrawElementArrayAPPLE:                                     OK
  glDrawRangeElementArrayAPPLE:                                OK
  glElementPointerAPPLE:                                       OK
  glMultiDrawElementArrayAPPLE:                                OK
  glMultiDrawRangeElementArrayAPPLE:                           OK

GL_APPLE_fence:                                                OK [MISSING]
---------------
  glDeleteFencesAPPLE:                                         OK
  glFinishFenceAPPLE:                                          OK
  glFinishObjectAPPLE:                                         OK
  glGenFencesAPPLE:                                            OK
  glIsFenceAPPLE:                                              OK
  glSetFenceAPPLE:                                             OK
  glTestFenceAPPLE:                                            OK
  glTestObjectAPPLE:                                           OK

GL_APPLE_float_pixels:                                         MISSING 
----------------------

GL_APPLE_flush_buffer_range:                                   OK [MISSING]
----------------------------
  glBufferParameteriAPPLE:                                     OK
  glFlushMappedBufferRangeAPPLE:                               OK

GL_APPLE_object_purgeable:                                     OK 
--------------------------
  glGetObjectParameterivAPPLE:                                 OK
  glObjectPurgeableAPPLE:                                      OK
  glObjectUnpurgeableAPPLE:                                    OK

GL_APPLE_pixel_buffer:                                         MISSING 
----------------------

GL_APPLE_rgb_422:                                              MISSING 
-----------------

GL_APPLE_row_bytes:                                            MISSING 
-------------------

GL_APPLE_specular_vector:                                      MISSING 
-------------------------

GL_APPLE_texture_range:                                        OK [MISSING]
-----------------------
  glGetTexParameterPointervAPPLE:                              OK
  glTextureRangeAPPLE:                                         OK

GL_APPLE_transform_hint:                                       MISSING 
------------------------

GL_APPLE_vertex_array_object:                                  OK [MISSING]
-----------------------------
  glBindVertexArrayAPPLE:                                      OK
  glDeleteVertexArraysAPPLE:                                   OK
  glGenVertexArraysAPPLE:                                      OK
  glIsVertexArrayAPPLE:                                        OK

GL_APPLE_vertex_array_range:                                   OK [MISSING]
----------------------------
  glFlushVertexArrayRangeAPPLE:                                OK
  glVertexArrayParameteriAPPLE:                                OK
  glVertexArrayRangeAPPLE:                                     OK

GL_APPLE_vertex_program_evaluators:                            OK [MISSING]
-----------------------------------
  glDisableVertexAttribAPPLE:                                  OK
  glEnableVertexAttribAPPLE:                                   OK
  glIsVertexAttribEnabledAPPLE:                                OK
  glMapVertexAttrib1dAPPLE:                                    OK
  glMapVertexAttrib1fAPPLE:                                    OK
  glMapVertexAttrib2dAPPLE:                                    OK
  glMapVertexAttrib2fAPPLE:                                    OK

GL_APPLE_ycbcr_422:                                            MISSING 
-------------------

GL_ARB_ES2_compatibility:                                      OK 
-------------------------
  glClearDepthf:                                               OK
  glDepthRangef:                                               OK
  glGetShaderPrecisionFormat:                                  OK
  glReleaseShaderCompiler:                                     OK
  glShaderBinary:                                              OK

GL_ARB_ES3_1_compatibility:                                    OK [MISSING]
---------------------------
  glMemoryBarrierByRegion:                                     OK

GL_ARB_ES3_2_compatibility:                                    OK [MISSING]
---------------------------
  glPrimitiveBoundingBoxARB:                                   OK

GL_ARB_ES3_compatibility:                                      OK 
-------------------------

GL_ARB_arrays_of_arrays:                                       OK 
------------------------

GL_ARB_base_instance:                                          OK [MISSING]
---------------------
  glDrawArraysInstancedBaseInstance:                           OK
  glDrawElementsInstancedBaseInstance:                         OK
  glDrawElementsInstancedBaseVertexBaseInstance:               OK

GL_ARB_bindless_texture:                                       OK [MISSING]
------------------------
  glGetImageHandleARB:                                         OK
  glGetTextureHandleARB:                                       OK
  glGetTextureSamplerHandleARB:                                OK
  glGetVertexAttribLui64vARB:                                  OK
  glIsImageHandleResidentARB:                                  OK
  glIsTextureHandleResidentARB:                                OK
  glMakeImageHandleNonResidentARB:                             OK
  glMakeImageHandleResidentARB:                                OK
  glMakeTextureHandleNonResidentARB:                           OK
  glMakeTextureHandleResidentARB:                              OK
  glProgramUniformHandleui64ARB:                               OK
  glProgramUniformHandleui64vARB:                              OK
  glUniformHandleui64ARB:                                      OK
  glUniformHandleui64vARB:                                     OK
  glVertexAttribL1ui64ARB:                                     OK
  glVertexAttribL1ui64vARB:                                    OK

GL_ARB_blend_func_extended:                                    OK 
---------------------------
  glBindFragDataLocationIndexed:                               OK
  glGetFragDataIndex:                                          OK

GL_ARB_buffer_storage:                                         OK 
----------------------
  glBufferStorage:                                             OK
  glNamedBufferStorageEXT:                                     OK

GL_ARB_cl_event:                                               OK [MISSING]
----------------
  glCreateSyncFromCLeventARB:                                  OK

GL_ARB_clear_buffer_object:                                    OK 
---------------------------
  glClearBufferData:                                           OK
  glClearBufferSubData:                                        OK
  glClearNamedBufferDataEXT:                                   OK
  glClearNamedBufferSubDataEXT:                                OK

GL_ARB_clear_texture:                                          OK 
---------------------
  glClearTexImage:                                             OK
  glClearTexSubImage:                                          OK

GL_ARB_clip_control:                                           OK 
--------------------
  glClipControl:                                               OK

GL_ARB_color_buffer_float:                                     OK 
--------------------------
  glClampColorARB:                                             OK

GL_ARB_compatibility:                                          MISSING 
---------------------

GL_ARB_compressed_texture_pixel_storage:                       OK 
----------------------------------------

GL_ARB_compute_shader:                                         OK 
----------------------
  glDispatchCompute:                                           OK
  glDispatchComputeIndirect:                                   OK

GL_ARB_compute_variable_group_size:                            OK [MISSING]
-----------------------------------
  glDispatchComputeGroupSizeARB:                               OK

GL_ARB_conditional_render_inverted:                            OK 
-----------------------------------

GL_ARB_conservative_depth:                                     OK 
--------------------------

GL_ARB_copy_buffer:                                            OK 
-------------------
  glCopyBufferSubData:                                         OK

GL_ARB_copy_image:                                             OK 
------------------
  glCopyImageSubData:                                          OK

GL_ARB_cull_distance:                                          OK 
---------------------

GL_ARB_debug_output:                                           OK 
--------------------
  glDebugMessageCallbackARB:                                   OK
  glDebugMessageControlARB:                                    OK
  glDebugMessageInsertARB:                                     OK
  glGetDebugMessageLogARB:                                     OK

GL_ARB_depth_buffer_float:                                     OK 
--------------------------

GL_ARB_depth_clamp:                                            OK 
-------------------

GL_ARB_depth_texture:                                          OK 
---------------------

GL_ARB_derivative_control:                                     OK 
--------------------------

GL_ARB_direct_state_access:                                    OK [MISSING]
---------------------------
  glBindTextureUnit:                                           OK
  glBlitNamedFramebuffer:                                      OK
  glCheckNamedFramebufferStatus:                               OK
  glClearNamedBufferData:                                      OK
  glClearNamedBufferSubData:                                   OK
  glClearNamedFramebufferfi:                                   OK
  glClearNamedFramebufferfv:                                   OK
  glClearNamedFramebufferiv:                                   OK
  glClearNamedFramebufferuiv:                                  OK
  glCompressedTextureSubImage1D:                               OK
  glCompressedTextureSubImage2D:                               OK
  glCompressedTextureSubImage3D:                               OK
  glCopyNamedBufferSubData:                                    OK
  glCopyTextureSubImage1D:                                     OK
  glCopyTextureSubImage2D:                                     OK
  glCopyTextureSubImage3D:                                     OK
  glCreateBuffers:                                             OK
  glCreateFramebuffers:                                        OK
  glCreateProgramPipelines:                                    OK
  glCreateQueries:                                             OK
  glCreateRenderbuffers:                                       OK
  glCreateSamplers:                                            OK
  glCreateTextures:                                            OK
  glCreateTransformFeedbacks:                                  OK
  glCreateVertexArrays:                                        OK
  glDisableVertexArrayAttrib:                                  OK
  glEnableVertexArrayAttrib:                                   OK
  glFlushMappedNamedBufferRange:                               OK
  glGenerateTextureMipmap:                                     OK
  glGetCompressedTextureImage:                                 OK
  glGetNamedBufferParameteri64v:                               OK
  glGetNamedBufferParameteriv:                                 OK
  glGetNamedBufferPointerv:                                    OK
  glGetNamedBufferSubData:                                     OK
  glGetNamedFramebufferAttachmentParameteriv:                  OK
  glGetNamedFramebufferParameteriv:                            OK
  glGetNamedRenderbufferParameteriv:                           OK
  glGetQueryBufferObjecti64v:                                  OK
  glGetQueryBufferObjectiv:                                    OK
  glGetQueryBufferObjectui64v:                                 OK
  glGetQueryBufferObjectuiv:                                   OK
  glGetTextureImage:                                           OK
  glGetTextureLevelParameterfv:                                OK
  glGetTextureLevelParameteriv:                                OK
  glGetTextureParameterIiv:                                    OK
  glGetTextureParameterIuiv:                                   OK
  glGetTextureParameterfv:                                     OK
  glGetTextureParameteriv:                                     OK
  glGetTransformFeedbacki64_v:                                 OK
  glGetTransformFeedbacki_v:                                   OK
  glGetTransformFeedbackiv:                                    OK
  glGetVertexArrayIndexed64iv:                                 OK
  glGetVertexArrayIndexediv:                                   OK
  glGetVertexArrayiv:                                          OK
  glInvalidateNamedFramebufferData:                            OK
  glInvalidateNamedFramebufferSubData:                         OK
  glMapNamedBuffer:                                            OK
  glMapNamedBufferRange:                                       OK
  glNamedBufferData:                                           OK
  glNamedBufferStorage:                                        OK
  glNamedBufferSubData:                                        OK
  glNamedFramebufferDrawBuffer:                                OK
  glNamedFramebufferDrawBuffers:                               OK
  glNamedFramebufferParameteri:                                OK
  glNamedFramebufferReadBuffer:                                OK
  glNamedFramebufferRenderbuffer:                              OK
  glNamedFramebufferTexture:                                   OK
  glNamedFramebufferTextureLayer:                              OK
  glNamedRenderbufferStorage:                                  OK
  glNamedRenderbufferStorageMultisample:                       OK
  glTextureBuffer:                                             OK
  glTextureBufferRange:                                        OK
  glTextureParameterIiv:                                       OK
  glTextureParameterIuiv:                                      OK
  glTextureParameterf:                                         OK
  glTextureParameterfv:                                        OK
  glTextureParameteri:                                         OK
  glTextureParameteriv:                                        OK
  glTextureStorage1D:                                          OK
  glTextureStorage2D:                                          OK
  glTextureStorage2DMultisample:                               OK
  glTextureStorage3D:                                          OK
  glTextureStorage3DMultisample:                               OK
  glTextureSubImage1D:                                         OK
  glTextureSubImage2D:                                         OK
  glTextureSubImage3D:                                         OK
  glTransformFeedbackBufferBase:                               OK
  glTransformFeedbackBufferRange:                              OK
  glUnmapNamedBuffer:                                          OK
  glVertexArrayAttribBinding:                                  OK
  glVertexArrayAttribFormat:                                   OK
  glVertexArrayAttribIFormat:                                  OK
  glVertexArrayAttribLFormat:                                  OK
  glVertexArrayBindingDivisor:                                 OK
  glVertexArrayElementBuffer:                                  OK
  glVertexArrayVertexBuffer:                                   OK
  glVertexArrayVertexBuffers:                                  OK

GL_ARB_draw_buffers:                                           OK 
--------------------
  glDrawBuffersARB:                                            OK

GL_ARB_draw_buffers_blend:                                     OK 
--------------------------
  glBlendEquationSeparateiARB:                                 OK
  glBlendEquationiARB:                                         OK
  glBlendFuncSeparateiARB:                                     OK
  glBlendFunciARB:                                             OK

GL_ARB_draw_elements_base_vertex:                              OK 
---------------------------------
  glDrawElementsBaseVertex:                                    OK
  glDrawElementsInstancedBaseVertex:                           OK
  glDrawRangeElementsBaseVertex:                               OK
  glMultiDrawElementsBaseVertex:                               OK

GL_ARB_draw_indirect:                                          OK 
---------------------
  glDrawArraysIndirect:                                        OK
  glDrawElementsIndirect:                                      OK

GL_ARB_draw_instanced:                                         OK 
----------------------

GL_ARB_enhanced_layouts:                                       MISSING 
------------------------

GL_ARB_explicit_attrib_location:                               OK 
--------------------------------

GL_ARB_explicit_uniform_location:                              OK 
---------------------------------

GL_ARB_fragment_coord_conventions:                             OK 
----------------------------------

GL_ARB_fragment_layer_viewport:                                OK 
-------------------------------

GL_ARB_fragment_program:                                       OK 
------------------------

GL_ARB_fragment_program_shadow:                                OK 
-------------------------------

GL_ARB_fragment_shader:                                        OK 
-----------------------

GL_ARB_fragment_shader_interlock:                              OK 
---------------------------------

GL_ARB_framebuffer_no_attachments:                             OK 
----------------------------------
  glFramebufferParameteri:                                     OK
  glGetFramebufferParameteriv:                                 OK
  glGetNamedFramebufferParameterivEXT:                         OK
  glNamedFramebufferParameteriEXT:                             OK

GL_ARB_framebuffer_object:                                     OK 
--------------------------
  glBindFramebuffer:                                           OK
  glBindRenderbuffer:                                          OK
  glBlitFramebuffer:                                           OK
  glCheckFramebufferStatus:                                    OK
  glDeleteFramebuffers:                                        OK
  glDeleteRenderbuffers:                                       OK
  glFramebufferRenderbuffer:                                   OK
  glFramebufferTexture1D:                                      OK
  glFramebufferTexture2D:                                      OK
  glFramebufferTexture3D:                                      OK
  glFramebufferTextureLayer:                                   OK
  glGenFramebuffers:                                           OK
  glGenRenderbuffers:                                          OK
  glGenerateMipmap:                                            OK
  glGetFramebufferAttachmentParameteriv:                       OK
  glGetRenderbufferParameteriv:                                OK
  glIsFramebuffer:                                             OK
  glIsRenderbuffer:                                            OK
  glRenderbufferStorage:                                       OK
  glRenderbufferStorageMultisample:                            OK

GL_ARB_framebuffer_sRGB:                                       OK 
------------------------

GL_ARB_geometry_shader4:                                       OK [MISSING]
------------------------
  glFramebufferTextureARB:                                     OK
  glFramebufferTextureFaceARB:                                 OK
  glFramebufferTextureLayerARB:                                OK
  glProgramParameteriARB:                                      OK

GL_ARB_get_program_binary:                                     OK 
--------------------------
  glGetProgramBinary:                                          OK
  glProgramBinary:                                             OK
  glProgramParameteri:                                         OK

GL_ARB_get_texture_sub_image:                                  OK 
-----------------------------
  glGetCompressedTextureSubImage:                              OK
  glGetTextureSubImage:                                        OK

GL_ARB_gl_spirv:                                               OK [MISSING]
----------------
  glSpecializeShaderARB:                                       OK

GL_ARB_gpu_shader5:                                            MISSING 
-------------------

GL_ARB_gpu_shader_fp64:                                        OK [MISSING]
-----------------------
  glGetUniformdv:                                              OK
  glUniform1d:                                                 OK
  glUniform1dv:                                                OK
  glUniform2d:                                                 OK
  glUniform2dv:                                                OK
  glUniform3d:                                                 OK
  glUniform3dv:                                                OK
  glUniform4d:                                                 OK
  glUniform4dv:                                                OK
  glUniformMatrix2dv:                                          OK
  glUniformMatrix2x3dv:                                        OK
  glUniformMatrix2x4dv:                                        OK
  glUniformMatrix3dv:                                          OK
  glUniformMatrix3x2dv:                                        OK
  glUniformMatrix3x4dv:                                        OK
  glUniformMatrix4dv:                                          OK
  glUniformMatrix4x2dv:                                        OK
  glUniformMatrix4x3dv:                                        OK

GL_ARB_gpu_shader_int64:                                       OK [MISSING]
------------------------
  glGetUniformi64vARB:                                         OK
  glGetUniformui64vARB:                                        OK
  glGetnUniformi64vARB:                                        OK
  glGetnUniformui64vARB:                                       OK
  glProgramUniform1i64ARB:                                     OK
  glProgramUniform1i64vARB:                                    OK
  glProgramUniform1ui64ARB:                                    OK
  glProgramUniform1ui64vARB:                                   OK
  glProgramUniform2i64ARB:                                     OK
  glProgramUniform2i64vARB:                                    OK
  glProgramUniform2ui64ARB:                                    OK
  glProgramUniform2ui64vARB:                                   OK
  glProgramUniform3i64ARB:                                     OK
  glProgramUniform3i64vARB:                                    OK
  glProgramUniform3ui64ARB:                                    OK
  glProgramUniform3ui64vARB:                                   OK
  glProgramUniform4i64ARB:                                     OK
  glProgramUniform4i64vARB:                                    OK
  glProgramUniform4ui64ARB:                                    OK
  glProgramUniform4ui64vARB:                                   OK
  glUniform1i64ARB:                                            OK
  glUniform1i64vARB:                                           OK
  glUniform1ui64ARB:                                           OK
  glUniform1ui64vARB:                                          OK
  glUniform2i64ARB:                                            OK
  glUniform2i64vARB:                                           OK
  glUniform2ui64ARB:                                           OK
  glUniform2ui64vARB:                                          OK
  glUniform3i64ARB:                                            OK
  glUniform3i64vARB:                                           OK
  glUniform3ui64ARB:                                           OK
  glUniform3ui64vARB:                                          OK
  glUniform4i64ARB:                                            OK
  glUniform4i64vARB:                                           OK
  glUniform4ui64ARB:                                           OK
  glUniform4ui64vARB:                                          OK

GL_ARB_half_float_pixel:                                       OK 
------------------------

GL_ARB_half_float_vertex:                                      OK 
-------------------------

GL_ARB_imaging:                                                OK [MISSING]
---------------
  glBlendEquation:                                             OK
  glColorSubTable:                                             OK
  glColorTable:                                                OK
  glColorTableParameterfv:                                     OK
  glColorTableParameteriv:                                     OK
  glConvolutionFilter1D:                                       OK
  glConvolutionFilter2D:                                       OK
  glConvolutionParameterf:                                     OK
  glConvolutionParameterfv:                                    OK
  glConvolutionParameteri:                                     OK
  glConvolutionParameteriv:                                    OK
  glCopyColorSubTable:                                         OK
  glCopyColorTable:                                            OK
  glCopyConvolutionFilter1D:                                   OK
  glCopyConvolutionFilter2D:                                   OK
  glGetColorTable:                                             OK
  glGetColorTableParameterfv:                                  OK
  glGetColorTableParameteriv:                                  OK
  glGetConvolutionFilter:                                      OK
  glGetConvolutionParameterfv:                                 OK
  glGetConvolutionParameteriv:                                 OK
  glGetHistogram:                                              OK
  glGetHistogramParameterfv:                                   OK
  glGetHistogramParameteriv:                                   OK
  glGetMinmax:                                                 OK
  glGetMinmaxParameterfv:                                      OK
  glGetMinmaxParameteriv:                                      OK
  glGetSeparableFilter:                                        OK
  glHistogram:                                                 OK
  glMinmax:                                                    OK
  glResetHistogram:                                            OK
  glResetMinmax:                                               OK
  glSeparableFilter2D:                                         OK

GL_ARB_indirect_parameters:                                    OK 
---------------------------
  glMultiDrawArraysIndirectCountARB:                           OK
  glMultiDrawElementsIndirectCountARB:                         OK

GL_ARB_instanced_arrays:                                       OK 
------------------------
  glDrawArraysInstancedARB:                                    OK
  glDrawElementsInstancedARB:                                  OK
  glVertexAttribDivisorARB:                                    OK

GL_ARB_internalformat_query:                                   OK 
----------------------------
  glGetInternalformativ:                                       OK

GL_ARB_internalformat_query2:                                  OK 
-----------------------------
  glGetInternalformati64v:                                     OK

GL_ARB_invalidate_subdata:                                     OK 
--------------------------
  glInvalidateBufferData:                                      OK
  glInvalidateBufferSubData:                                   OK
  glInvalidateFramebuffer:                                     OK
  glInvalidateSubFramebuffer:                                  OK
  glInvalidateTexImage:                                        OK
  glInvalidateTexSubImage:                                     OK

GL_ARB_map_buffer_alignment:                                   OK 
----------------------------

GL_ARB_map_buffer_range:                                       OK 
------------------------
  glFlushMappedBufferRange:                                    OK
  glMapBufferRange:                                            OK

GL_ARB_matrix_palette:                                         OK [MISSING]
----------------------
  glCurrentPaletteMatrixARB:                                   OK
  glMatrixIndexPointerARB:                                     OK
  glMatrixIndexubvARB:                                         OK
  glMatrixIndexuivARB:                                         OK
  glMatrixIndexusvARB:                                         OK

GL_ARB_multi_bind:                                             OK 
------------------
  glBindBuffersBase:                                           OK
  glBindBuffersRange:                                          OK
  glBindImageTextures:                                         OK
  glBindSamplers:                                              OK
  glBindTextures:                                              OK
  glBindVertexBuffers:                                         OK

GL_ARB_multi_draw_indirect:                                    OK 
---------------------------
  glMultiDrawArraysIndirect:                                   OK
  glMultiDrawElementsIndirect:                                 OK

GL_ARB_multisample:                                            OK 
-------------------
  glSampleCoverageARB:                                         OK

GL_ARB_multitexture:                                           OK 
--------------------
  glActiveTextureARB:                                          OK
  glClientActiveTextureARB:                                    OK
  glMultiTexCoord1dARB:                                        OK
  glMultiTexCoord1dvARB:                                       OK
  glMultiTexCoord1fARB:                                        OK
  glMultiTexCoord1fvARB:                                       OK
  glMultiTexCoord1iARB:                                        OK
  glMultiTexCoord1ivARB:                                       OK
  glMultiTexCoord1sARB:                                        OK
  glMultiTexCoord1svARB:                                       OK
  glMultiTexCoord2dARB:                                        OK
  glMultiTexCoord2dvARB:                                       OK
  glMultiTexCoord2fARB:                                        OK
  glMultiTexCoord2fvARB:                                       OK
  glMultiTexCoord2iARB:                                        OK
  glMultiTexCoord2ivARB:                                       OK
  glMultiTexCoord2sARB:                                        OK
  glMultiTexCoord2svARB:                                       OK
  glMultiTexCoord3dARB:                                        OK
  glMultiTexCoord3dvARB:                                       OK
  glMultiTexCoord3fARB:                                        OK
  glMultiTexCoord3fvARB:                                       OK
  glMultiTexCoord3iARB:                                        OK
  glMultiTexCoord3ivARB:                                       OK
  glMultiTexCoord3sARB:                                        OK
  glMultiTexCoord3svARB:                                       OK
  glMultiTexCoord4dARB:                                        OK
  glMultiTexCoord4dvARB:                                       OK
  glMultiTexCoord4fARB:                                        OK
  glMultiTexCoord4fvARB:                                       OK
  glMultiTexCoord4iARB:                                        OK
  glMultiTexCoord4ivARB:                                       OK
  glMultiTexCoord4sARB:                                        OK
  glMultiTexCoord4svARB:                                       OK

GL_ARB_occlusion_query:                                        OK 
-----------------------
  glBeginQueryARB:                                             OK
  glDeleteQueriesARB:                                          OK
  glEndQueryARB:                                               OK
  glGenQueriesARB:                                             OK
  glGetQueryObjectivARB:                                       OK
  glGetQueryObjectuivARB:                                      OK
  glGetQueryivARB:                                             OK
  glIsQueryARB:                                                OK

GL_ARB_occlusion_query2:                                       OK 
------------------------

GL_ARB_parallel_shader_compile:                                OK [MISSING]
-------------------------------
  glMaxShaderCompilerThreadsARB:                               OK

GL_ARB_pipeline_statistics_query:                              OK 
---------------------------------

GL_ARB_pixel_buffer_object:                                    OK 
---------------------------

GL_ARB_point_parameters:                                       OK 
------------------------
  glPointParameterfARB:                                        OK
  glPointParameterfvARB:                                       OK

GL_ARB_point_sprite:                                           OK 
--------------------

GL_ARB_post_depth_coverage:                                    MISSING 
---------------------------

GL_ARB_program_interface_query:                                OK 
-------------------------------
  glGetProgramInterfaceiv:                                     OK
  glGetProgramResourceIndex:                                   OK
  glGetProgramResourceLocation:                                OK
  glGetProgramResourceLocationIndex:                           OK
  glGetProgramResourceName:                                    OK
  glGetProgramResourceiv:                                      OK

GL_ARB_provoking_vertex:                                       OK 
------------------------
  glProvokingVertex:                                           OK

GL_ARB_query_buffer_object:                                    MISSING 
---------------------------

GL_ARB_robust_buffer_access_behavior:                          MISSING 
-------------------------------------

GL_ARB_robustness:                                             OK 
------------------
  glGetGraphicsResetStatusARB:                                 OK
  glGetnColorTableARB:                                         OK
  glGetnCompressedTexImageARB:                                 OK
  glGetnConvolutionFilterARB:                                  OK
  glGetnHistogramARB:                                          OK
  glGetnMapdvARB:                                              OK
  glGetnMapfvARB:                                              OK
  glGetnMapivARB:                                              OK
  glGetnMinmaxARB:                                             OK
  glGetnPixelMapfvARB:                                         OK
  glGetnPixelMapuivARB:                                        OK
  glGetnPixelMapusvARB:                                        OK
  glGetnPolygonStippleARB:                                     OK
  glGetnSeparableFilterARB:                                    OK
  glGetnTexImageARB:                                           OK
  glGetnUniformdvARB:                                          OK
  glGetnUniformfvARB:                                          OK
  glGetnUniformivARB:                                          OK
  glGetnUniformuivARB:                                         OK
  glReadnPixelsARB:                                            OK

GL_ARB_robustness_application_isolation:                       MISSING 
----------------------------------------

GL_ARB_robustness_share_group_isolation:                       MISSING 
----------------------------------------

GL_ARB_sample_locations:                                       OK [MISSING]
------------------------
  glFramebufferSampleLocationsfvARB:                           OK
  glNamedFramebufferSampleLocationsfvARB:                      OK

GL_ARB_sample_shading:                                         OK 
----------------------
  glMinSampleShadingARB:                                       OK

GL_ARB_sampler_objects:                                        OK 
-----------------------
  glBindSampler:                                               OK
  glDeleteSamplers:                                            OK
  glGenSamplers:                                               OK
  glGetSamplerParameterIiv:                                    OK
  glGetSamplerParameterIuiv:                                   OK
  glGetSamplerParameterfv:                                     OK
  glGetSamplerParameteriv:                                     OK
  glIsSampler:                                                 OK
  glSamplerParameterIiv:                                       OK
  glSamplerParameterIuiv:                                      OK
  glSamplerParameterf:                                         OK
  glSamplerParameterfv:                                        OK
  glSamplerParameteri:                                         OK
  glSamplerParameteriv:                                        OK

GL_ARB_seamless_cube_map:                                      OK 
-------------------------

GL_ARB_seamless_cubemap_per_texture:                           OK 
------------------------------------

GL_ARB_separate_shader_objects:                                OK 
-------------------------------
  glActiveShaderProgram:                                       OK
  glBindProgramPipeline:                                       OK
  glCreateShaderProgramv:                                      OK
  glDeleteProgramPipelines:                                    OK
  glGenProgramPipelines:                                       OK
  glGetProgramPipelineInfoLog:                                 OK
  glGetProgramPipelineiv:                                      OK
  glIsProgramPipeline:                                         OK
  glProgramUniform1d:                                          OK
  glProgramUniform1dv:                                         OK
  glProgramUniform1f:                                          OK
  glProgramUniform1fv:                                         OK
  glProgramUniform1i:                                          OK
  glProgramUniform1iv:                                         OK
  glProgramUniform1ui:                                         OK
  glProgramUniform1uiv:                                        OK
  glProgramUniform2d:                                          OK
  glProgramUniform2dv:                                         OK
  glProgramUniform2f:                                          OK
  glProgramUniform2fv:                                         OK
  glProgramUniform2i:                                          OK
  glProgramUniform2iv:                                         OK
  glProgramUniform2ui:                                         OK
  glProgramUniform2uiv:                                        OK
  glProgramUniform3d:                                          OK
  glProgramUniform3dv:                                         OK
  glProgramUniform3f:                                          OK
  glProgramUniform3fv:                                         OK
  glProgramUniform3i:                                          OK
  glProgramUniform3iv:                                         OK
  glProgramUniform3ui:                                         OK
  glProgramUniform3uiv:                                        OK
  glProgramUniform4d:                                          OK
  glProgramUniform4dv:                                         OK
  glProgramUniform4f:                                          OK
  glProgramUniform4fv:                                         OK
  glProgramUniform4i:                                          OK
  glProgramUniform4iv:                                         OK
  glProgramUniform4ui:                                         OK
  glProgramUniform4uiv:                                        OK
  glProgramUniformMatrix2dv:                                   OK
  glProgramUniformMatrix2fv:                                   OK
  glProgramUniformMatrix2x3dv:                                 OK
  glProgramUniformMatrix2x3fv:                                 OK
  glProgramUniformMatrix2x4dv:                                 OK
  glProgramUniformMatrix2x4fv:                                 OK
  glProgramUniformMatrix3dv:                                   OK
  glProgramUniformMatrix3fv:                                   OK
  glProgramUniformMatrix3x2dv:                                 OK
  glProgramUniformMatrix3x2fv:                                 OK
  glProgramUniformMatrix3x4dv:                                 OK
  glProgramUniformMatrix3x4fv:                                 OK
  glProgramUniformMatrix4dv:                                   OK
  glProgramUniformMatrix4fv:                                   OK
  glProgramUniformMatrix4x2dv:                                 OK
  glProgramUniformMatrix4x2fv:                                 OK
  glProgramUniformMatrix4x3dv:                                 OK
  glProgramUniformMatrix4x3fv:                                 OK
  glUseProgramStages:                                          OK
  glValidateProgramPipeline:                                   OK

GL_ARB_shader_atomic_counter_ops:                              OK 
---------------------------------

GL_ARB_shader_atomic_counters:                                 OK 
------------------------------
  glGetActiveAtomicCounterBufferiv:                            OK

GL_ARB_shader_ballot:                                          MISSING 
---------------------

GL_ARB_shader_bit_encoding:                                    OK 
---------------------------

GL_ARB_shader_clock:                                           OK 
--------------------

GL_ARB_shader_draw_parameters:                                 OK 
------------------------------

GL_ARB_shader_group_vote:                                      OK 
-------------------------

GL_ARB_shader_image_load_store:                                OK 
-------------------------------
  glBindImageTexture:                                          OK
  glMemoryBarrier:                                             OK

GL_ARB_shader_image_size:                                      OK 
-------------------------

GL_ARB_shader_objects:                                         OK 
----------------------
  glAttachObjectARB:                                           OK
  glCompileShaderARB:                                          OK
  glCreateProgramObjectARB:                                    OK
  glCreateShaderObjectARB:                                     OK
  glDeleteObjectARB:                                           OK
  glDetachObjectARB:                                           OK
  glGetActiveUniformARB:                                       OK
  glGetAttachedObjectsARB:                                     OK
  glGetHandleARB:                                              OK
  glGetInfoLogARB:                                             OK
  glGetObjectParameterfvARB:                                   OK
  glGetObjectParameterivARB:                                   OK
  glGetShaderSourceARB:                                        OK
  glGetUniformLocationARB:                                     OK
  glGetUniformfvARB:                                           OK
  glGetUniformivARB:                                           OK
  glLinkProgramARB:                                            OK
  glShaderSourceARB:                                           OK
  glUniform1fARB:                                              OK
  glUniform1fvARB:                                             OK
  glUniform1iARB:                                              OK
  glUniform1ivARB:                                             OK
  glUniform2fARB:                                              OK
  glUniform2fvARB:                                             OK
  glUniform2iARB:                                              OK
  glUniform2ivARB:                                             OK
  glUniform3fARB:                                              OK
  glUniform3fvARB:                                             OK
  glUniform3iARB:                                              OK
  glUniform3ivARB:                                             OK
  glUniform4fARB:                                              OK
  glUniform4fvARB:                                             OK
  glUniform4iARB:                                              OK
  glUniform4ivARB:                                             OK
  glUniformMatrix2fvARB:                                       OK
  glUniformMatrix3fvARB:                                       OK
  glUniformMatrix4fvARB:                                       OK
  glUseProgramObjectARB:                                       OK
  glValidateProgramARB:                                        OK

GL_ARB_shader_precision:                                       OK 
------------------------

GL_ARB_shader_stencil_export:                                  MISSING 
-----------------------------

GL_ARB_shader_storage_buffer_object:                           OK 
------------------------------------
  glShaderStorageBlockBinding:                                 OK

GL_ARB_shader_subroutine:                                      OK [MISSING]
-------------------------
  glGetActiveSubroutineName:                                   OK
  glGetActiveSubroutineUniformName:                            OK
  glGetActiveSubroutineUniformiv:                              OK
  glGetProgramStageiv:                                         OK
  glGetSubroutineIndex:                                        OK
  glGetSubroutineUniformLocation:                              OK
  glGetUniformSubroutineuiv:                                   OK
  glUniformSubroutinesuiv:                                     OK

GL_ARB_shader_texture_image_samples:                           OK 
------------------------------------

GL_ARB_shader_texture_lod:                                     OK 
--------------------------

GL_ARB_shader_viewport_layer_array:                            MISSING 
-----------------------------------

GL_ARB_shading_language_100:                                   OK 
----------------------------

GL_ARB_shading_language_420pack:                               OK 
--------------------------------

GL_ARB_shading_language_include:                               OK [MISSING]
--------------------------------
  glCompileShaderIncludeARB:                                   OK
  glDeleteNamedStringARB:                                      OK
  glGetNamedStringARB:                                         OK
  glGetNamedStringivARB:                                       OK
  glIsNamedStringARB:                                          OK
  glNamedStringARB:                                            OK

GL_ARB_shading_language_packing:                               OK 
--------------------------------

GL_ARB_shadow:                                                 OK 
--------------

GL_ARB_shadow_ambient:                                         MISSING 
----------------------

GL_ARB_sparse_buffer:                                          OK [MISSING]
---------------------
  glBufferPageCommitmentARB:                                   OK

GL_ARB_sparse_texture:                                         OK [MISSING]
----------------------
  glTexPageCommitmentARB:                                      OK
  glTexturePageCommitmentEXT:                                  OK

GL_ARB_sparse_texture2:                                        MISSING 
-----------------------

GL_ARB_sparse_texture_clamp:                                   MISSING 
----------------------------

GL_ARB_stencil_texturing:                                      MISSING 
-------------------------

GL_ARB_sync:                                                   OK 
------------
  glClientWaitSync:                                            OK
  glDeleteSync:                                                OK
  glFenceSync:                                                 OK
  glGetInteger64v:                                             OK
  glGetSynciv:                                                 OK
  glIsSync:                                                    OK
  glWaitSync:                                                  OK

GL_ARB_tessellation_shader:                                    OK [MISSING]
---------------------------
  glPatchParameterfv:                                          OK
  glPatchParameteri:                                           OK

GL_ARB_texture_barrier:                                        OK 
-----------------------
  glTextureBarrier:                                            OK

GL_ARB_texture_border_clamp:                                   OK 
----------------------------

GL_ARB_texture_buffer_object:                                  OK [MISSING]
-----------------------------
  glTexBufferARB:                                              OK

GL_ARB_texture_buffer_object_rgb32:                            MISSING 
-----------------------------------

GL_ARB_texture_buffer_range:                                   OK [MISSING]
----------------------------
  glTexBufferRange:                                            OK
  glTextureBufferRangeEXT:                                     OK

GL_ARB_texture_compression:                                    OK 
---------------------------
  glCompressedTexImage1DARB:                                   OK
  glCompressedTexImage2DARB:                                   OK
  glCompressedTexImage3DARB:                                   OK
  glCompressedTexSubImage1DARB:                                OK
  glCompressedTexSubImage2DARB:                                OK
  glCompressedTexSubImage3DARB:                                OK
  glGetCompressedTexImageARB:                                  OK

GL_ARB_texture_compression_bptc:                               OK 
--------------------------------

GL_ARB_texture_compression_rgtc:                               OK 
--------------------------------

GL_ARB_texture_cube_map:                                       OK 
------------------------

GL_ARB_texture_cube_map_array:                                 OK 
------------------------------

GL_ARB_texture_env_add:                                        OK 
-----------------------

GL_ARB_texture_env_combine:                                    OK 
---------------------------

GL_ARB_texture_env_crossbar:                                   OK 
----------------------------

GL_ARB_texture_env_dot3:                                       OK 
------------------------

GL_ARB_texture_filter_minmax:                                  MISSING 
-----------------------------

GL_ARB_texture_float:                                          OK 
---------------------

GL_ARB_texture_gather:                                         OK 
----------------------

GL_ARB_texture_mirror_clamp_to_edge:                           OK 
------------------------------------

GL_ARB_texture_mirrored_repeat:                                OK 
-------------------------------

GL_ARB_texture_multisample:                                    OK 
---------------------------
  glGetMultisamplefv:                                          OK
  glSampleMaski:                                               OK
  glTexImage2DMultisample:                                     OK
  glTexImage3DMultisample:                                     OK

GL_ARB_texture_non_power_of_two:                               OK 
--------------------------------

GL_ARB_texture_query_levels:                                   OK 
----------------------------

GL_ARB_texture_query_lod:                                      OK 
-------------------------

GL_ARB_texture_rectangle:                                      OK 
-------------------------

GL_ARB_texture_rg:                                             OK 
------------------

GL_ARB_texture_rgb10_a2ui:                                     OK 
--------------------------

GL_ARB_texture_stencil8:                                       MISSING 
------------------------

GL_ARB_texture_storage:                                        OK 
-----------------------
  glTexStorage1D:                                              OK
  glTexStorage2D:                                              OK
  glTexStorage3D:                                              OK
  glTextureStorage1DEXT:                                       OK
  glTextureStorage2DEXT:                                       OK
  glTextureStorage3DEXT:                                       OK

GL_ARB_texture_storage_multisample:                            OK 
-----------------------------------
  glTexStorage2DMultisample:                                   OK
  glTexStorage3DMultisample:                                   OK
  glTextureStorage2DMultisampleEXT:                            OK
  glTextureStorage3DMultisampleEXT:                            OK

GL_ARB_texture_swizzle:                                        OK 
-----------------------

GL_ARB_texture_view:                                           OK 
--------------------
  glTextureView:                                               OK

GL_ARB_timer_query:                                            OK 
-------------------
  glGetQueryObjecti64v:                                        OK
  glGetQueryObjectui64v:                                       OK
  glQueryCounter:                                              OK

GL_ARB_transform_feedback2:                                    OK 
---------------------------
  glBindTransformFeedback:                                     OK
  glDeleteTransformFeedbacks:                                  OK
  glDrawTransformFeedback:                                     OK
  glGenTransformFeedbacks:                                     OK
  glIsTransformFeedback:                                       OK
  glPauseTransformFeedback:                                    OK
  glResumeTransformFeedback:                                   OK

GL_ARB_transform_feedback3:                                    OK 
---------------------------
  glBeginQueryIndexed:                                         OK
  glDrawTransformFeedbackStream:                               OK
  glEndQueryIndexed:                                           OK
  glGetQueryIndexediv:                                         OK

GL_ARB_transform_feedback_instanced:                           OK 
------------------------------------
  glDrawTransformFeedbackInstanced:                            OK
  glDrawTransformFeedbackStreamInstanced:                      OK

GL_ARB_transform_feedback_overflow_query:                      OK 
-----------------------------------------

GL_ARB_transpose_matrix:                                       OK 
------------------------
  glLoadTransposeMatrixdARB:                                   OK
  glLoadTransposeMatrixfARB:                                   OK
  glMultTransposeMatrixdARB:                                   OK
  glMultTransposeMatrixfARB:                                   OK

GL_ARB_uniform_buffer_object:                                  OK 
-----------------------------
  glBindBufferBase:                                            OK
  glBindBufferRange:                                           OK
  glGetActiveUniformBlockName:                                 OK
  glGetActiveUniformBlockiv:                                   OK
  glGetActiveUniformName:                                      OK
  glGetActiveUniformsiv:                                       OK
  glGetIntegeri_v:                                             OK
  glGetUniformBlockIndex:                                      OK
  glGetUniformIndices:                                         OK
  glUniformBlockBinding:                                       OK

GL_ARB_vertex_array_bgra:                                      OK 
-------------------------

GL_ARB_vertex_array_object:                                    OK 
---------------------------
  glBindVertexArray:                                           OK
  glDeleteVertexArrays:                                        OK
  glGenVertexArrays:                                           OK
  glIsVertexArray:                                             OK

GL_ARB_vertex_attrib_64bit:                                    OK [MISSING]
---------------------------
  glGetVertexAttribLdv:                                        OK
  glVertexAttribL1d:                                           OK
  glVertexAttribL1dv:                                          OK
  glVertexAttribL2d:                                           OK
  glVertexAttribL2dv:                                          OK
  glVertexAttribL3d:                                           OK
  glVertexAttribL3dv:                                          OK
  glVertexAttribL4d:                                           OK
  glVertexAttribL4dv:                                          OK
  glVertexAttribLPointer:                                      OK

GL_ARB_vertex_attrib_binding:                                  OK 
-----------------------------
  glBindVertexBuffer:                                          OK
  glVertexArrayBindVertexBufferEXT:                            OK
  glVertexArrayVertexAttribBindingEXT:                         OK
  glVertexArrayVertexAttribFormatEXT:                          OK
  glVertexArrayVertexAttribIFormatEXT:                         OK
  glVertexArrayVertexAttribLFormatEXT:                         OK
  glVertexArrayVertexBindingDivisorEXT:                        OK
  glVertexAttribBinding:                                       OK
  glVertexAttribFormat:                                        OK
  glVertexAttribIFormat:                                       OK
  glVertexAttribLFormat:                                       OK
  glVertexBindingDivisor:                                      OK

GL_ARB_vertex_blend:                                           OK [MISSING]
--------------------
  glVertexBlendARB:                                            OK
  glWeightPointerARB:                                          OK
  glWeightbvARB:                                               OK
  glWeightdvARB:                                               OK
  glWeightfvARB:                                               OK
  glWeightivARB:                                               OK
  glWeightsvARB:                                               OK
  glWeightubvARB:                                              OK
  glWeightuivARB:                                              OK
  glWeightusvARB:                                              OK

GL_ARB_vertex_buffer_object:                                   OK 
----------------------------
  glBindBufferARB:                                             OK
  glBufferDataARB:                                             OK
  glBufferSubDataARB:                                          OK
  glDeleteBuffersARB:                                          OK
  glGenBuffersARB:                                             OK
  glGetBufferParameterivARB:                                   OK
  glGetBufferPointervARB:                                      OK
  glGetBufferSubDataARB:                                       OK
  glIsBufferARB:                                               OK
  glMapBufferARB:                                              OK
  glUnmapBufferARB:                                            OK

GL_ARB_vertex_program:                                         OK 
----------------------
  glBindProgramARB:                                            OK
  glDeleteProgramsARB:                                         OK
  glDisableVertexAttribArrayARB:                               OK
  glEnableVertexAttribArrayARB:                                OK
  glGenProgramsARB:                                            OK
  glGetProgramEnvParameterdvARB:                               OK
  glGetProgramEnvParameterfvARB:                               OK
  glGetProgramLocalParameterdvARB:                             OK
  glGetProgramLocalParameterfvARB:                             OK
  glGetProgramStringARB:                                       OK
  glGetProgramivARB:                                           OK
  glGetVertexAttribPointervARB:                                OK
  glGetVertexAttribdvARB:                                      OK
  glGetVertexAttribfvARB:                                      OK
  glGetVertexAttribivARB:                                      OK
  glIsProgramARB:                                              OK
  glProgramEnvParameter4dARB:                                  OK
  glProgramEnvParameter4dvARB:                                 OK
  glProgramEnvParameter4fARB:                                  OK
  glProgramEnvParameter4fvARB:                                 OK
  glProgramLocalParameter4dARB:                                OK
  glProgramLocalParameter4dvARB:                               OK
  glProgramLocalParameter4fARB:                                OK
  glProgramLocalParameter4fvARB:                               OK
  glProgramStringARB:                                          OK
  glVertexAttrib1dARB:                                         OK
  glVertexAttrib1dvARB:                                        OK
  glVertexAttrib1fARB:                                         OK
  glVertexAttrib1fvARB:                                        OK
  glVertexAttrib1sARB:                                         OK
  glVertexAttrib1svARB:                                        OK
  glVertexAttrib2dARB:                                         OK
  glVertexAttrib2dvARB:                                        OK
  glVertexAttrib2fARB:                                         OK
  glVertexAttrib2fvARB:                                        OK
  glVertexAttrib2sARB:                                         OK
  glVertexAttrib2svARB:                                        OK
  glVertexAttrib3dARB:                                         OK
  glVertexAttrib3dvARB:                                        OK
  glVertexAttrib3fARB:                                         OK
  glVertexAttrib3fvARB:                                        OK
  glVertexAttrib3sARB:                                         OK
  glVertexAttrib3svARB:                                        OK
  glVertexAttrib4NbvARB:                                       OK
  glVertexAttrib4NivARB:                                       OK
  glVertexAttrib4NsvARB:                                       OK
  glVertexAttrib4NubARB:                                       OK
  glVertexAttrib4NubvARB:                                      OK
  glVertexAttrib4NuivARB:                                      OK
  glVertexAttrib4NusvARB:                                      OK
  glVertexAttrib4bvARB:                                        OK
  glVertexAttrib4dARB:                                         OK
  glVertexAttrib4dvARB:                                        OK
  glVertexAttrib4fARB:                                         OK
  glVertexAttrib4fvARB:                                        OK
  glVertexAttrib4ivARB:                                        OK
  glVertexAttrib4sARB:                                         OK
  glVertexAttrib4svARB:                                        OK
  glVertexAttrib4ubvARB:                                       OK
  glVertexAttrib4uivARB:                                       OK
  glVertexAttrib4usvARB:                                       OK
  glVertexAttribPointerARB:                                    OK

GL_ARB_vertex_shader:                                          OK 
---------------------
  glBindAttribLocationARB:                                     OK
  glGetActiveAttribARB:                                        OK
  glGetAttribLocationARB:                                      OK

GL_ARB_vertex_type_10f_11f_11f_rev:                            OK 
-----------------------------------

GL_ARB_vertex_type_2_10_10_10_rev:                             OK 
----------------------------------
  glColorP3ui:                                                 OK
  glColorP3uiv:                                                OK
  glColorP4ui:                                                 OK
  glColorP4uiv:                                                OK
  glMultiTexCoordP1ui:                                         OK
  glMultiTexCoordP1uiv:                                        OK
  glMultiTexCoordP2ui:                                         OK
  glMultiTexCoordP2uiv:                                        OK
  glMultiTexCoordP3ui:                                         OK
  glMultiTexCoordP3uiv:                                        OK
  glMultiTexCoordP4ui:                                         OK
  glMultiTexCoordP4uiv:                                        OK
  glNormalP3ui:                                                OK
  glNormalP3uiv:                                               OK
  glSecondaryColorP3ui:                                        OK
  glSecondaryColorP3uiv:                                       OK
  glTexCoordP1ui:                                              OK
  glTexCoordP1uiv:                                             OK
  glTexCoordP2ui:                                              OK
  glTexCoordP2uiv:                                             OK
  glTexCoordP3ui:                                              OK
  glTexCoordP3uiv:                                             OK
  glTexCoordP4ui:                                              OK
  glTexCoordP4uiv:                                             OK
  glVertexAttribP1ui:                                          OK
  glVertexAttribP1uiv:                                         OK
  glVertexAttribP2ui:                                          OK
  glVertexAttribP2uiv:                                         OK
  glVertexAttribP3ui:                                          OK
  glVertexAttribP3uiv:                                         OK
  glVertexAttribP4ui:                                          OK
  glVertexAttribP4uiv:                                         OK
  glVertexP2ui:                                                OK
  glVertexP2uiv:                                               OK
  glVertexP3ui:                                                OK
  glVertexP3uiv:                                               OK
  glVertexP4ui:                                                OK
  glVertexP4uiv:                                               OK

GL_ARB_viewport_array:                                         OK [MISSING]
----------------------
  glDepthRangeArrayv:                                          OK
  glDepthRangeIndexed:                                         OK
  glGetDoublei_v:                                              OK
  glGetFloati_v:                                               OK
  glScissorArrayv:                                             OK
  glScissorIndexed:                                            OK
  glScissorIndexedv:                                           OK
  glViewportArrayv:                                            OK
  glViewportIndexedf:                                          OK
  glViewportIndexedfv:                                         OK

GL_ARB_window_pos:                                             OK 
------------------
  glWindowPos2dARB:                                            OK
  glWindowPos2dvARB:                                           OK
  glWindowPos2fARB:                                            OK
  glWindowPos2fvARB:                                           OK
  glWindowPos2iARB:                                            OK
  glWindowPos2ivARB:                                           OK
  glWindowPos2sARB:                                            OK
  glWindowPos2svARB:                                           OK
  glWindowPos3dARB:                                            OK
  glWindowPos3dvARB:                                           OK
  glWindowPos3fARB:                                            OK
  glWindowPos3fvARB:                                           OK
  glWindowPos3iARB:                                            OK
  glWindowPos3ivARB:                                           OK
  glWindowPos3sARB:                                            OK
  glWindowPos3svARB:                                           OK

GL_ATIX_point_sprites:                                         MISSING 
----------------------

GL_ATIX_texture_env_combine3:                                  MISSING 
-----------------------------

GL_ATIX_texture_env_route:                                     MISSING 
--------------------------

GL_ATIX_vertex_shader_output_point_size:                       MISSING 
----------------------------------------

GL_ATI_draw_buffers:                                           OK 
--------------------
  glDrawBuffersATI:                                            OK

GL_ATI_element_array:                                          OK [MISSING]
---------------------
  glDrawElementArrayATI:                                       OK
  glDrawRangeElementArrayATI:                                  OK
  glElementPointerATI:                                         OK

GL_ATI_envmap_bumpmap:                                         OK [MISSING]
----------------------
  glGetTexBumpParameterfvATI:                                  OK
  glGetTexBumpParameterivATI:                                  OK
  glTexBumpParameterfvATI:                                     OK
  glTexBumpParameterivATI:                                     OK

GL_ATI_fragment_shader:                                        OK [MISSING]
-----------------------
  glAlphaFragmentOp1ATI:                                       OK
  glAlphaFragmentOp2ATI:                                       OK
  glAlphaFragmentOp3ATI:                                       OK
  glBeginFragmentShaderATI:                                    OK
  glBindFragmentShaderATI:                                     OK
  glColorFragmentOp1ATI:                                       OK
  glColorFragmentOp2ATI:                                       OK
  glColorFragmentOp3ATI:                                       OK
  glDeleteFragmentShaderATI:                                   OK
  glEndFragmentShaderATI:                                      OK
  glGenFragmentShadersATI:                                     OK
  glPassTexCoordATI:                                           OK
  glSampleMapATI:                                              OK
  glSetFragmentShaderConstantATI:                              OK

GL_ATI_map_object_buffer:                                      OK [MISSING]
-------------------------
  glMapObjectBufferATI:                                        OK
  glUnmapObjectBufferATI:                                      OK

GL_ATI_meminfo:                                                MISSING 
---------------

GL_ATI_pn_triangles:                                           OK [MISSING]
--------------------
  glPNTrianglesfATI:                                           OK
  glPNTrianglesiATI:                                           OK

GL_ATI_separate_stencil:                                       OK 
------------------------
  glStencilFuncSeparateATI:                                    OK
  glStencilOpSeparateATI:                                      OK

GL_ATI_shader_texture_lod:                                     MISSING 
--------------------------

GL_ATI_text_fragment_shader:                                   MISSING 
----------------------------

GL_ATI_texture_compression_3dc:                                MISSING 
-------------------------------

GL_ATI_texture_env_combine3:                                   OK 
----------------------------

GL_ATI_texture_float:                                          OK 
---------------------

GL_ATI_texture_mirror_once:                                    MISSING 
---------------------------

GL_ATI_vertex_array_object:                                    OK [MISSING]
---------------------------
  glArrayObjectATI:                                            OK
  glFreeObjectBufferATI:                                       OK
  glGetArrayObjectfvATI:                                       OK
  glGetArrayObjectivATI:                                       OK
  glGetObjectBufferfvATI:                                      OK
  glGetObjectBufferivATI:                                      OK
  glGetVariantArrayObjectfvATI:                                OK
  glGetVariantArrayObjectivATI:                                OK
  glIsObjectBufferATI:                                         OK
  glNewObjectBufferATI:                                        OK
  glUpdateObjectBufferATI:                                     OK
  glVariantArrayObjectATI:                                     OK

GL_ATI_vertex_attrib_array_object:                             OK [MISSING]
----------------------------------
  glGetVertexAttribArrayObjectfvATI:                           OK
  glGetVertexAttribArrayObjectivATI:                           OK
  glVertexAttribArrayObjectATI:                                OK

GL_ATI_vertex_streams:                                         OK [MISSING]
----------------------
  glClientActiveVertexStreamATI:                               OK
  glNormalStream3bATI:                                         OK
  glNormalStream3bvATI:                                        OK
  glNormalStream3dATI:                                         OK
  glNormalStream3dvATI:                                        OK
  glNormalStream3fATI:                                         OK
  glNormalStream3fvATI:                                        OK
  glNormalStream3iATI:                                         OK
  glNormalStream3ivATI:                                        OK
  glNormalStream3sATI:                                         OK
  glNormalStream3svATI:                                        OK
  glVertexBlendEnvfATI:                                        OK
  glVertexBlendEnviATI:                                        OK
  glVertexStream1dATI:                                         OK
  glVertexStream1dvATI:                                        OK
  glVertexStream1fATI:                                         OK
  glVertexStream1fvATI:                                        OK
  glVertexStream1iATI:                                         OK
  glVertexStream1ivATI:                                        OK
  glVertexStream1sATI:                                         OK
  glVertexStream1svATI:                                        OK
  glVertexStream2dATI:                                         OK
  glVertexStream2dvATI:                                        OK
  glVertexStream2fATI:                                         OK
  glVertexStream2fvATI:                                        OK
  glVertexStream2iATI:                                         OK
  glVertexStream2ivATI:                                        OK
  glVertexStream2sATI:                                         OK
  glVertexStream2svATI:                                        OK
  glVertexStream3dATI:                                         OK
  glVertexStream3dvATI:                                        OK
  glVertexStream3fATI:                                         OK
  glVertexStream3fvATI:                                        OK
  glVertexStream3iATI:                                         OK
  glVertexStream3ivATI:                                        OK
  glVertexStream3sATI:                                         OK
  glVertexStream3svATI:                                        OK
  glVertexStream4dATI:                                         OK
  glVertexStream4dvATI:                                        OK
  glVertexStream4fATI:                                         OK
  glVertexStream4fvATI:                                        OK
  glVertexStream4iATI:                                         OK
  glVertexStream4ivATI:                                        OK
  glVertexStream4sATI:                                         OK
  glVertexStream4svATI:                                        OK

GL_EGL_NV_robustness_video_memory_purge:                       MISSING 
----------------------------------------

GL_EXT_422_pixels:                                             MISSING 
------------------

GL_EXT_Cg_shader:                                              MISSING 
-----------------

GL_EXT_abgr:                                                   OK 
------------

GL_EXT_bgra:                                                   OK 
------------

GL_EXT_bindable_uniform:                                       OK [MISSING]
------------------------
  glGetUniformBufferSizeEXT:                                   OK
  glGetUniformOffsetEXT:                                       OK
  glUniformBufferEXT:                                          OK

GL_EXT_blend_color:                                            OK 
-------------------
  glBlendColorEXT:                                             OK

GL_EXT_blend_equation_separate:                                OK 
-------------------------------
  glBlendEquationSeparateEXT:                                  OK

GL_EXT_blend_func_separate:                                    OK 
---------------------------
  glBlendFuncSeparateEXT:                                      OK

GL_EXT_blend_logic_op:                                         MISSING 
----------------------

GL_EXT_blend_minmax:                                           OK 
--------------------
  glBlendEquationEXT:                                          OK

GL_EXT_blend_subtract:                                         OK 
----------------------

GL_EXT_clip_volume_hint:                                       MISSING 
------------------------

GL_EXT_cmyka:                                                  MISSING 
-------------

GL_EXT_color_subtable:                                         OK [MISSING]
----------------------
  glColorSubTableEXT:                                          OK
  glCopyColorSubTableEXT:                                      OK

GL_EXT_compiled_vertex_array:                                  OK 
-----------------------------
  glLockArraysEXT:                                             OK
  glUnlockArraysEXT:                                           OK

GL_EXT_convolution:                                            OK [MISSING]
-------------------
  glConvolutionFilter1DEXT:                                    OK
  glConvolutionFilter2DEXT:                                    OK
  glConvolutionParameterfEXT:                                  OK
  glConvolutionParameterfvEXT:                                 OK
  glConvolutionParameteriEXT:                                  OK
  glConvolutionParameterivEXT:                                 OK
  glCopyConvolutionFilter1DEXT:                                OK
  glCopyConvolutionFilter2DEXT:                                OK
  glGetConvolutionFilterEXT:                                   OK
  glGetConvolutionParameterfvEXT:                              OK
  glGetConvolutionParameterivEXT:                              OK
  glGetSeparableFilterEXT:                                     OK
  glSeparableFilter2DEXT:                                      OK

GL_EXT_coordinate_frame:                                       OK [MISSING]
------------------------
  glBinormalPointerEXT:                                        OK
  glTangentPointerEXT:                                         OK

GL_EXT_copy_texture:                                           OK 
--------------------
  glCopyTexImage1DEXT:                                         OK
  glCopyTexImage2DEXT:                                         OK
  glCopyTexSubImage1DEXT:                                      OK
  glCopyTexSubImage2DEXT:                                      OK
  glCopyTexSubImage3DEXT:                                      OK

GL_EXT_cull_vertex:                                            OK [MISSING]
-------------------
  glCullParameterdvEXT:                                        OK
  glCullParameterfvEXT:                                        OK

GL_EXT_debug_label:                                            OK [MISSING]
-------------------
  glGetObjectLabelEXT:                                         OK
  glLabelObjectEXT:                                            OK

GL_EXT_debug_marker:                                           OK [MISSING]
--------------------
  glInsertEventMarkerEXT:                                      OK
  glPopGroupMarkerEXT:                                         OK
  glPushGroupMarkerEXT:                                        OK

GL_EXT_depth_bounds_test:                                      OK [MISSING]
-------------------------
  glDepthBoundsEXT:                                            OK

GL_EXT_direct_state_access:                                    OK [MISSING]
---------------------------
  glBindMultiTextureEXT:                                       OK
  glCheckNamedFramebufferStatusEXT:                            OK
  glClientAttribDefaultEXT:                                    OK
  glCompressedMultiTexImage1DEXT:                              OK
  glCompressedMultiTexImage2DEXT:                              OK
  glCompressedMultiTexImage3DEXT:                              OK
  glCompressedMultiTexSubImage1DEXT:                           OK
  glCompressedMultiTexSubImage2DEXT:                           OK
  glCompressedMultiTexSubImage3DEXT:                           OK
  glCompressedTextureImage1DEXT:                               OK
  glCompressedTextureImage2DEXT:                               OK
  glCompressedTextureImage3DEXT:                               OK
  glCompressedTextureSubImage1DEXT:                            OK
  glCompressedTextureSubImage2DEXT:                            OK
  glCompressedTextureSubImage3DEXT:                            OK
  glCopyMultiTexImage1DEXT:                                    OK
  glCopyMultiTexImage2DEXT:                                    OK
  glCopyMultiTexSubImage1DEXT:                                 OK
  glCopyMultiTexSubImage2DEXT:                                 OK
  glCopyMultiTexSubImage3DEXT:                                 OK
  glCopyTextureImage1DEXT:                                     OK
  glCopyTextureImage2DEXT:                                     OK
  glCopyTextureSubImage1DEXT:                                  OK
  glCopyTextureSubImage2DEXT:                                  OK
  glCopyTextureSubImage3DEXT:                                  OK
  glDisableClientStateIndexedEXT:                              OK
  glDisableClientStateiEXT:                                    OK
  glDisableVertexArrayAttribEXT:                               OK
  glDisableVertexArrayEXT:                                     OK
  glEnableClientStateIndexedEXT:                               OK
  glEnableClientStateiEXT:                                     OK
  glEnableVertexArrayAttribEXT:                                OK
  glEnableVertexArrayEXT:                                      OK
  glFlushMappedNamedBufferRangeEXT:                            OK
  glFramebufferDrawBufferEXT:                                  OK
  glFramebufferDrawBuffersEXT:                                 OK
  glFramebufferReadBufferEXT:                                  OK
  glGenerateMultiTexMipmapEXT:                                 OK
  glGenerateTextureMipmapEXT:                                  OK
  glGetCompressedMultiTexImageEXT:                             OK
  glGetCompressedTextureImageEXT:                              OK
  glGetDoubleIndexedvEXT:                                      OK
  glGetDoublei_vEXT:                                           OK
  glGetFloatIndexedvEXT:                                       OK
  glGetFloati_vEXT:                                            OK
  glGetFramebufferParameterivEXT:                              OK
  glGetMultiTexEnvfvEXT:                                       OK
  glGetMultiTexEnvivEXT:                                       OK
  glGetMultiTexGendvEXT:                                       OK
  glGetMultiTexGenfvEXT:                                       OK
  glGetMultiTexGenivEXT:                                       OK
  glGetMultiTexImageEXT:                                       OK
  glGetMultiTexLevelParameterfvEXT:                            OK
  glGetMultiTexLevelParameterivEXT:                            OK
  glGetMultiTexParameterIivEXT:                                OK
  glGetMultiTexParameterIuivEXT:                               OK
  glGetMultiTexParameterfvEXT:                                 OK
  glGetMultiTexParameterivEXT:                                 OK
  glGetNamedBufferParameterivEXT:                              OK
  glGetNamedBufferPointervEXT:                                 OK
  glGetNamedBufferSubDataEXT:                                  OK
  glGetNamedFramebufferAttachmentParameterivEXT:               OK
  glGetNamedProgramLocalParameterIivEXT:                       OK
  glGetNamedProgramLocalParameterIuivEXT:                      OK
  glGetNamedProgramLocalParameterdvEXT:                        OK
  glGetNamedProgramLocalParameterfvEXT:                        OK
  glGetNamedProgramStringEXT:                                  OK
  glGetNamedProgramivEXT:                                      OK
  glGetNamedRenderbufferParameterivEXT:                        OK
  glGetPointerIndexedvEXT:                                     OK
  glGetPointeri_vEXT:                                          OK
  glGetTextureImageEXT:                                        OK
  glGetTextureLevelParameterfvEXT:                             OK
  glGetTextureLevelParameterivEXT:                             OK
  glGetTextureParameterIivEXT:                                 OK
  glGetTextureParameterIuivEXT:                                OK
  glGetTextureParameterfvEXT:                                  OK
  glGetTextureParameterivEXT:                                  OK
  glGetVertexArrayIntegeri_vEXT:                               OK
  glGetVertexArrayIntegervEXT:                                 OK
  glGetVertexArrayPointeri_vEXT:                               OK
  glGetVertexArrayPointervEXT:                                 OK
  glMapNamedBufferEXT:                                         OK
  glMapNamedBufferRangeEXT:                                    OK
  glMatrixFrustumEXT:                                          OK
  glMatrixLoadIdentityEXT:                                     OK
  glMatrixLoadTransposedEXT:                                   OK
  glMatrixLoadTransposefEXT:                                   OK
  glMatrixLoaddEXT:                                            OK
  glMatrixLoadfEXT:                                            OK
  glMatrixMultTransposedEXT:                                   OK
  glMatrixMultTransposefEXT:                                   OK
  glMatrixMultdEXT:                                            OK
  glMatrixMultfEXT:                                            OK
  glMatrixOrthoEXT:                                            OK
  glMatrixPopEXT:                                              OK
  glMatrixPushEXT:                                             OK
  glMatrixRotatedEXT:                                          OK
  glMatrixRotatefEXT:                                          OK
  glMatrixScaledEXT:                                           OK
  glMatrixScalefEXT:                                           OK
  glMatrixTranslatedEXT:                                       OK
  glMatrixTranslatefEXT:                                       OK
  glMultiTexBufferEXT:                                         OK
  glMultiTexCoordPointerEXT:                                   OK
  glMultiTexEnvfEXT:                                           OK
  glMultiTexEnvfvEXT:                                          OK
  glMultiTexEnviEXT:                                           OK
  glMultiTexEnvivEXT:                                          OK
  glMultiTexGendEXT:                                           OK
  glMultiTexGendvEXT:                                          OK
  glMultiTexGenfEXT:                                           OK
  glMultiTexGenfvEXT:                                          OK
  glMultiTexGeniEXT:                                           OK
  glMultiTexGenivEXT:                                          OK
  glMultiTexImage1DEXT:                                        OK
  glMultiTexImage2DEXT:                                        OK
  glMultiTexImage3DEXT:                                        OK
  glMultiTexParameterIivEXT:                                   OK
  glMultiTexParameterIuivEXT:                                  OK
  glMultiTexParameterfEXT:                                     OK
  glMultiTexParameterfvEXT:                                    OK
  glMultiTexParameteriEXT:                                     OK
  glMultiTexParameterivEXT:                                    OK
  glMultiTexRenderbufferEXT:                                   OK
  glMultiTexSubImage1DEXT:                                     OK
  glMultiTexSubImage2DEXT:                                     OK
  glMultiTexSubImage3DEXT:                                     OK
  glNamedBufferDataEXT:                                        OK
  glNamedBufferSubDataEXT:                                     OK
  glNamedCopyBufferSubDataEXT:                                 OK
  glNamedFramebufferRenderbufferEXT:                           OK
  glNamedFramebufferTexture1DEXT:                              OK
  glNamedFramebufferTexture2DEXT:                              OK
  glNamedFramebufferTexture3DEXT:                              OK
  glNamedFramebufferTextureEXT:                                OK
  glNamedFramebufferTextureFaceEXT:                            OK
  glNamedFramebufferTextureLayerEXT:                           OK
  glNamedProgramLocalParameter4dEXT:                           OK
  glNamedProgramLocalParameter4dvEXT:                          OK
  glNamedProgramLocalParameter4fEXT:                           OK
  glNamedProgramLocalParameter4fvEXT:                          OK
  glNamedProgramLocalParameterI4iEXT:                          OK
  glNamedProgramLocalParameterI4ivEXT:                         OK
  glNamedProgramLocalParameterI4uiEXT:                         OK
  glNamedProgramLocalParameterI4uivEXT:                        OK
  glNamedProgramLocalParameters4fvEXT:                         OK
  glNamedProgramLocalParametersI4ivEXT:                        OK
  glNamedProgramLocalParametersI4uivEXT:                       OK
  glNamedProgramStringEXT:                                     OK
  glNamedRenderbufferStorageEXT:                               OK
  glNamedRenderbufferStorageMultisampleCoverageEXT:            OK
  glNamedRenderbufferStorageMultisampleEXT:                    OK
  glProgramUniform1fEXT:                                       OK
  glProgramUniform1fvEXT:                                      OK
  glProgramUniform1iEXT:                                       OK
  glProgramUniform1ivEXT:                                      OK
  glProgramUniform1uiEXT:                                      OK
  glProgramUniform1uivEXT:                                     OK
  glProgramUniform2fEXT:                                       OK
  glProgramUniform2fvEXT:                                      OK
  glProgramUniform2iEXT:                                       OK
  glProgramUniform2ivEXT:                                      OK
  glProgramUniform2uiEXT:                                      OK
  glProgramUniform2uivEXT:                                     OK
  glProgramUniform3fEXT:                                       OK
  glProgramUniform3fvEXT:                                      OK
  glProgramUniform3iEXT:                                       OK
  glProgramUniform3ivEXT:                                      OK
  glProgramUniform3uiEXT:                                      OK
  glProgramUniform3uivEXT:                                     OK
  glProgramUniform4fEXT:                                       OK
  glProgramUniform4fvEXT:                                      OK
  glProgramUniform4iEXT:                                       OK
  glProgramUniform4ivEXT:                                      OK
  glProgramUniform4uiEXT:                                      OK
  glProgramUniform4uivEXT:                                     OK
  glProgramUniformMatrix2fvEXT:                                OK
  glProgramUniformMatrix2x3fvEXT:                              OK
  glProgramUniformMatrix2x4fvEXT:                              OK
  glProgramUniformMatrix3fvEXT:                                OK
  glProgramUniformMatrix3x2fvEXT:                              OK
  glProgramUniformMatrix3x4fvEXT:                              OK
  glProgramUniformMatrix4fvEXT:                                OK
  glProgramUniformMatrix4x2fvEXT:                              OK
  glProgramUniformMatrix4x3fvEXT:                              OK
  glPushClientAttribDefaultEXT:                                OK
  glTextureBufferEXT:                                          OK
  glTextureImage1DEXT:                                         OK
  glTextureImage2DEXT:                                         OK
  glTextureImage3DEXT:                                         OK
  glTextureParameterIivEXT:                                    OK
  glTextureParameterIuivEXT:                                   OK
  glTextureParameterfEXT:                                      OK
  glTextureParameterfvEXT:                                     OK
  glTextureParameteriEXT:                                      OK
  glTextureParameterivEXT:                                     OK
  glTextureRenderbufferEXT:                                    OK
  glTextureSubImage1DEXT:                                      OK
  glTextureSubImage2DEXT:                                      OK
  glTextureSubImage3DEXT:                                      OK
  glUnmapNamedBufferEXT:                                       OK
  glVertexArrayColorOffsetEXT:                                 OK
  glVertexArrayEdgeFlagOffsetEXT:                              OK
  glVertexArrayFogCoordOffsetEXT:                              OK
  glVertexArrayIndexOffsetEXT:                                 OK
  glVertexArrayMultiTexCoordOffsetEXT:                         OK
  glVertexArrayNormalOffsetEXT:                                OK
  glVertexArraySecondaryColorOffsetEXT:                        OK
  glVertexArrayTexCoordOffsetEXT:                              OK
  glVertexArrayVertexAttribDivisorEXT:                         OK
  glVertexArrayVertexAttribIOffsetEXT:                         OK
  glVertexArrayVertexAttribOffsetEXT:                          OK
  glVertexArrayVertexOffsetEXT:                                OK

GL_EXT_draw_buffers2:                                          OK 
---------------------
  glColorMaskIndexedEXT:                                       OK
  glDisableIndexedEXT:                                         OK
  glEnableIndexedEXT:                                          OK
  glGetBooleanIndexedvEXT:                                     OK
  glGetIntegerIndexedvEXT:                                     OK
  glIsEnabledIndexedEXT:                                       OK

GL_EXT_draw_instanced:                                         OK 
----------------------
  glDrawArraysInstancedEXT:                                    OK
  glDrawElementsInstancedEXT:                                  OK

GL_EXT_draw_range_elements:                                    OK 
---------------------------
  glDrawRangeElementsEXT:                                      OK

GL_EXT_fog_coord:                                              OK 
-----------------
  glFogCoordPointerEXT:                                        OK
  glFogCoorddEXT:                                              OK
  glFogCoorddvEXT:                                             OK
  glFogCoordfEXT:                                              OK
  glFogCoordfvEXT:                                             OK

GL_EXT_fragment_lighting:                                      OK [MISSING]
-------------------------
  glFragmentColorMaterialEXT:                                  OK
  glFragmentLightModelfEXT:                                    OK
  glFragmentLightModelfvEXT:                                   OK
  glFragmentLightModeliEXT:                                    OK
  glFragmentLightModelivEXT:                                   OK
  glFragmentLightfEXT:                                         OK
  glFragmentLightfvEXT:                                        OK
  glFragmentLightiEXT:                                         OK
  glFragmentLightivEXT:                                        OK
  glFragmentMaterialfEXT:                                      OK
  glFragmentMaterialfvEXT:                                     OK
  glFragmentMaterialiEXT:                                      OK
  glFragmentMaterialivEXT:                                     OK
  glGetFragmentLightfvEXT:                                     OK
  glGetFragmentLightivEXT:                                     OK
  glGetFragmentMaterialfvEXT:                                  OK
  glGetFragmentMaterialivEXT:                                  OK
  glLightEnviEXT:                                              OK

GL_EXT_framebuffer_blit:                                       OK 
------------------------
  glBlitFramebufferEXT:                                        OK

GL_EXT_framebuffer_multisample:                                OK 
-------------------------------
  glRenderbufferStorageMultisampleEXT:                         OK

GL_EXT_framebuffer_multisample_blit_scaled:                    OK 
-------------------------------------------

GL_EXT_framebuffer_object:                                     OK 
--------------------------
  glBindFramebufferEXT:                                        OK
  glBindRenderbufferEXT:                                       OK
  glCheckFramebufferStatusEXT:                                 OK
  glDeleteFramebuffersEXT:                                     OK
  glDeleteRenderbuffersEXT:                                    OK
  glFramebufferRenderbufferEXT:                                OK
  glFramebufferTexture1DEXT:                                   OK
  glFramebufferTexture2DEXT:                                   OK
  glFramebufferTexture3DEXT:                                   OK
  glGenFramebuffersEXT:                                        OK
  glGenRenderbuffersEXT:                                       OK
  glGenerateMipmapEXT:                                         OK
  glGetFramebufferAttachmentParameterivEXT:                    OK
  glGetRenderbufferParameterivEXT:                             OK
  glIsFramebufferEXT:                                          OK
  glIsRenderbufferEXT:                                         OK
  glRenderbufferStorageEXT:                                    OK

GL_EXT_framebuffer_sRGB:                                       OK 
------------------------

GL_EXT_geometry_shader4:                                       OK [MISSING]
------------------------
  glFramebufferTextureEXT:                                     OK
  glFramebufferTextureFaceEXT:                                 OK
  glProgramParameteriEXT:                                      OK

GL_EXT_gpu_program_parameters:                                 OK 
------------------------------
  glProgramEnvParameters4fvEXT:                                OK
  glProgramLocalParameters4fvEXT:                              OK

GL_EXT_gpu_shader4:                                            OK [MISSING]
-------------------
  glBindFragDataLocationEXT:                                   OK
  glGetFragDataLocationEXT:                                    OK
  glGetUniformuivEXT:                                          OK
  glGetVertexAttribIivEXT:                                     OK
  glGetVertexAttribIuivEXT:                                    OK
  glUniform1uiEXT:                                             OK
  glUniform1uivEXT:                                            OK
  glUniform2uiEXT:                                             OK
  glUniform2uivEXT:                                            OK
  glUniform3uiEXT:                                             OK
  glUniform3uivEXT:                                            OK
  glUniform4uiEXT:                                             OK
  glUniform4uivEXT:                                            OK
  glVertexAttribI1iEXT:                                        OK
  glVertexAttribI1ivEXT:                                       OK
  glVertexAttribI1uiEXT:                                       OK
  glVertexAttribI1uivEXT:                                      OK
  glVertexAttribI2iEXT:                                        OK
  glVertexAttribI2ivEXT:                                       OK
  glVertexAttribI2uiEXT:                                       OK
  glVertexAttribI2uivEXT:                                      OK
  glVertexAttribI3iEXT:                                        OK
  glVertexAttribI3ivEXT:                                       OK
  glVertexAttribI3uiEXT:                                       OK
  glVertexAttribI3uivEXT:                                      OK
  glVertexAttribI4bvEXT:                                       OK
  glVertexAttribI4iEXT:                                        OK
  glVertexAttribI4ivEXT:                                       OK
  glVertexAttribI4svEXT:                                       OK
  glVertexAttribI4ubvEXT:                                      OK
  glVertexAttribI4uiEXT:                                       OK
  glVertexAttribI4uivEXT:                                      OK
  glVertexAttribI4usvEXT:                                      OK
  glVertexAttribIPointerEXT:                                   OK

GL_EXT_histogram:                                              OK [MISSING]
-----------------
  glGetHistogramEXT:                                           OK
  glGetHistogramParameterfvEXT:                                OK
  glGetHistogramParameterivEXT:                                OK
  glGetMinmaxEXT:                                              OK
  glGetMinmaxParameterfvEXT:                                   OK
  glGetMinmaxParameterivEXT:                                   OK
  glHistogramEXT:                                              OK
  glMinmaxEXT:                                                 OK
  glResetHistogramEXT:                                         OK
  glResetMinmaxEXT:                                            OK

GL_EXT_index_array_formats:                                    MISSING 
---------------------------

GL_EXT_index_func:                                             OK [MISSING]
------------------
  glIndexFuncEXT:                                              OK

GL_EXT_index_material:                                         OK [MISSING]
----------------------
  glIndexMaterialEXT:                                          OK

GL_EXT_index_texture:                                          MISSING 
---------------------

GL_EXT_light_texture:                                          OK [MISSING]
---------------------
  glApplyTextureEXT:                                           OK
  glTextureLightEXT:                                           OK
  glTextureMaterialEXT:                                        OK

GL_EXT_misc_attribute:                                         MISSING 
----------------------

GL_EXT_multi_draw_arrays:                                      OK 
-------------------------
  glMultiDrawArraysEXT:                                        OK
  glMultiDrawElementsEXT:                                      OK

GL_EXT_multisample:                                            OK [MISSING]
-------------------
  glSampleMaskEXT:                                             OK
  glSamplePatternEXT:                                          OK

GL_EXT_packed_depth_stencil:                                   OK 
----------------------------

GL_EXT_packed_float:                                           OK 
--------------------

GL_EXT_packed_pixels:                                          OK 
---------------------

GL_EXT_paletted_texture:                                       OK [MISSING]
------------------------
  glColorTableEXT:                                             OK
  glGetColorTableEXT:                                          OK
  glGetColorTableParameterfvEXT:                               OK
  glGetColorTableParameterivEXT:                               OK

GL_EXT_pixel_buffer_object:                                    OK 
---------------------------

GL_EXT_pixel_transform:                                        OK [MISSING]
-----------------------
  glGetPixelTransformParameterfvEXT:                           OK
  glGetPixelTransformParameterivEXT:                           OK
  glPixelTransformParameterfEXT:                               OK
  glPixelTransformParameterfvEXT:                              OK
  glPixelTransformParameteriEXT:                               OK
  glPixelTransformParameterivEXT:                              OK

GL_EXT_pixel_transform_color_table:                            MISSING 
-----------------------------------

GL_EXT_point_parameters:                                       OK 
------------------------
  glPointParameterfEXT:                                        OK
  glPointParameterfvEXT:                                       OK

GL_EXT_polygon_offset:                                         OK [MISSING]
----------------------
  glPolygonOffsetEXT:                                          OK

GL_EXT_polygon_offset_clamp:                                   OK 
----------------------------
  glPolygonOffsetClampEXT:                                     OK

GL_EXT_post_depth_coverage:                                    MISSING 
---------------------------

GL_EXT_provoking_vertex:                                       OK 
------------------------
  glProvokingVertexEXT:                                        OK

GL_EXT_raster_multisample:                                     OK [MISSING]
--------------------------
  glCoverageModulationNV:                                      OK
  glCoverageModulationTableNV:                                 OK
  glGetCoverageModulationTableNV:                              OK
  glRasterSamplesEXT:                                          OK

GL_EXT_rescale_normal:                                         OK 
----------------------

GL_EXT_scene_marker:                                           OK [MISSING]
--------------------
  glBeginSceneEXT:                                             OK
  glEndSceneEXT:                                               OK

GL_EXT_secondary_color:                                        OK 
-----------------------
  glSecondaryColor3bEXT:                                       OK
  glSecondaryColor3bvEXT:                                      OK
  glSecondaryColor3dEXT:                                       OK
  glSecondaryColor3dvEXT:                                      OK
  glSecondaryColor3fEXT:                                       OK
  glSecondaryColor3fvEXT:                                      OK
  glSecondaryColor3iEXT:                                       OK
  glSecondaryColor3ivEXT:                                      OK
  glSecondaryColor3sEXT:                                       OK
  glSecondaryColor3svEXT:                                      OK
  glSecondaryColor3ubEXT:                                      OK
  glSecondaryColor3ubvEXT:                                     OK
  glSecondaryColor3uiEXT:                                      OK
  glSecondaryColor3uivEXT:                                     OK
  glSecondaryColor3usEXT:                                      OK
  glSecondaryColor3usvEXT:                                     OK
  glSecondaryColorPointerEXT:                                  OK

GL_EXT_separate_shader_objects:                                OK [MISSING]
-------------------------------
  glActiveProgramEXT:                                          OK
  glCreateShaderProgramEXT:                                    OK
  glUseShaderProgramEXT:                                       OK

GL_EXT_separate_specular_color:                                OK 
-------------------------------

GL_EXT_shader_image_load_formatted:                            MISSING 
-----------------------------------

GL_EXT_shader_image_load_store:                                OK [MISSING]
-------------------------------
  glBindImageTextureEXT:                                       OK
  glMemoryBarrierEXT:                                          OK

GL_EXT_shader_integer_mix:                                     OK 
--------------------------

GL_EXT_shadow_funcs:                                           OK 
--------------------

GL_EXT_shared_texture_palette:                                 MISSING 
------------------------------

GL_EXT_sparse_texture2:                                        MISSING 
-----------------------

GL_EXT_stencil_clear_tag:                                      MISSING 
-------------------------

GL_EXT_stencil_two_side:                                       OK 
------------------------
  glActiveStencilFaceEXT:                                      OK

GL_EXT_stencil_wrap:                                           OK 
--------------------

GL_EXT_subtexture:                                             OK 
------------------
  glTexSubImage1DEXT:                                          OK
  glTexSubImage2DEXT:                                          OK
  glTexSubImage3DEXT:                                          OK

GL_EXT_texture:                                                OK 
---------------

GL_EXT_texture3D:                                              OK 
-----------------
  glTexImage3DEXT:                                             OK

GL_EXT_texture_array:                                          OK 
---------------------
  glFramebufferTextureLayerEXT:                                OK

GL_EXT_texture_buffer_object:                                  OK [MISSING]
-----------------------------
  glTexBufferEXT:                                              OK

GL_EXT_texture_compression_dxt1:                               OK 
--------------------------------

GL_EXT_texture_compression_latc:                               MISSING 
--------------------------------

GL_EXT_texture_compression_rgtc:                               OK 
--------------------------------

GL_EXT_texture_compression_s3tc:                               OK 
--------------------------------

GL_EXT_texture_cube_map:                                       OK 
------------------------

GL_EXT_texture_edge_clamp:                                     OK 
--------------------------

GL_EXT_texture_env:                                            MISSING 
-------------------

GL_EXT_texture_env_add:                                        OK 
-----------------------

GL_EXT_texture_env_combine:                                    OK 
---------------------------

GL_EXT_texture_env_dot3:                                       OK 
------------------------

GL_EXT_texture_filter_anisotropic:                             OK 
----------------------------------

GL_EXT_texture_filter_minmax:                                  MISSING 
-----------------------------

GL_EXT_texture_integer:                                        OK 
-----------------------
  glClearColorIiEXT:                                           OK
  glClearColorIuiEXT:                                          OK
  glGetTexParameterIivEXT:                                     OK
  glGetTexParameterIuivEXT:                                    OK
  glTexParameterIivEXT:                                        OK
  glTexParameterIuivEXT:                                       OK

GL_EXT_texture_lod_bias:                                       OK 
------------------------

GL_EXT_texture_mirror_clamp:                                   MISSING 
----------------------------

GL_EXT_texture_object:                                         OK 
----------------------
  glAreTexturesResidentEXT:                                    OK
  glBindTextureEXT:                                            OK
  glDeleteTexturesEXT:                                         OK
  glGenTexturesEXT:                                            OK
  glIsTextureEXT:                                              OK
  glPrioritizeTexturesEXT:                                     OK

GL_EXT_texture_perturb_normal:                                 OK [MISSING]
------------------------------
  glTextureNormalEXT:                                          OK

GL_EXT_texture_rectangle:                                      OK 
-------------------------

GL_EXT_texture_sRGB:                                           OK 
--------------------

GL_EXT_texture_sRGB_decode:                                    OK 
---------------------------

GL_EXT_texture_shared_exponent:                                OK 
-------------------------------

GL_EXT_texture_snorm:                                          OK 
---------------------

GL_EXT_texture_swizzle:                                        OK 
-----------------------

GL_EXT_timer_query:                                            OK 
-------------------
  glGetQueryObjecti64vEXT:                                     OK
  glGetQueryObjectui64vEXT:                                    OK

GL_EXT_transform_feedback:                                     OK 
--------------------------
  glBeginTransformFeedbackEXT:                                 OK
  glBindBufferBaseEXT:                                         OK
  glBindBufferOffsetEXT:                                       OK
  glBindBufferRangeEXT:                                        OK
  glEndTransformFeedbackEXT:                                   OK
  glGetTransformFeedbackVaryingEXT:                            OK
  glTransformFeedbackVaryingsEXT:                              OK

GL_EXT_vertex_array:                                           OK 
--------------------
  glArrayElementEXT:                                           OK
  glColorPointerEXT:                                           OK
  glDrawArraysEXT:                                             OK
  glEdgeFlagPointerEXT:                                        OK
  glIndexPointerEXT:                                           OK
  glNormalPointerEXT:                                          OK
  glTexCoordPointerEXT:                                        OK
  glVertexPointerEXT:                                          OK

GL_EXT_vertex_array_bgra:                                      OK 
-------------------------

GL_EXT_vertex_attrib_64bit:                                    OK [MISSING]
---------------------------
  glGetVertexAttribLdvEXT:                                     OK
  glVertexArrayVertexAttribLOffsetEXT:                         OK
  glVertexAttribL1dEXT:                                        OK
  glVertexAttribL1dvEXT:                                       OK
  glVertexAttribL2dEXT:                                        OK
  glVertexAttribL2dvEXT:                                       OK
  glVertexAttribL3dEXT:                                        OK
  glVertexAttribL3dvEXT:                                       OK
  glVertexAttribL4dEXT:                                        OK
  glVertexAttribL4dvEXT:                                       OK
  glVertexAttribLPointerEXT:                                   OK

GL_EXT_vertex_shader:                                          OK [MISSING]
---------------------
  glBeginVertexShaderEXT:                                      OK
  glBindLightParameterEXT:                                     OK
  glBindMaterialParameterEXT:                                  OK
  glBindParameterEXT:                                          OK
  glBindTexGenParameterEXT:                                    OK
  glBindTextureUnitParameterEXT:                               OK
  glBindVertexShaderEXT:                                       OK
  glDeleteVertexShaderEXT:                                     OK
  glDisableVariantClientStateEXT:                              OK
  glEnableVariantClientStateEXT:                               OK
  glEndVertexShaderEXT:                                        OK
  glExtractComponentEXT:                                       OK
  glGenSymbolsEXT:                                             OK
  glGenVertexShadersEXT:                                       OK
  glGetInvariantBooleanvEXT:                                   OK
  glGetInvariantFloatvEXT:                                     OK
  glGetInvariantIntegervEXT:                                   OK
  glGetLocalConstantBooleanvEXT:                               OK
  glGetLocalConstantFloatvEXT:                                 OK
  glGetLocalConstantIntegervEXT:                               OK
  glGetVariantBooleanvEXT:                                     OK
  glGetVariantFloatvEXT:                                       OK
  glGetVariantIntegervEXT:                                     OK
  glGetVariantPointervEXT:                                     OK
  glInsertComponentEXT:                                        OK
  glIsVariantEnabledEXT:                                       OK
  glSetInvariantEXT:                                           OK
  glSetLocalConstantEXT:                                       OK
  glShaderOp1EXT:                                              OK
  glShaderOp2EXT:                                              OK
  glShaderOp3EXT:                                              OK
  glSwizzleEXT:                                                OK
  glVariantPointerEXT:                                         OK
  glVariantbvEXT:                                              OK
  glVariantdvEXT:                                              OK
  glVariantfvEXT:                                              OK
  glVariantivEXT:                                              OK
  glVariantsvEXT:                                              OK
  glVariantubvEXT:                                             OK
  glVariantuivEXT:                                             OK
  glVariantusvEXT:                                             OK
  glWriteMaskEXT:                                              OK

GL_EXT_vertex_weighting:                                       OK [MISSING]
------------------------
  glVertexWeightPointerEXT:                                    OK
  glVertexWeightfEXT:                                          OK
  glVertexWeightfvEXT:                                         OK

GL_EXT_window_rectangles:                                      OK [MISSING]
-------------------------
  glWindowRectanglesEXT:                                       OK

GL_EXT_x11_sync_object:                                        OK [MISSING]
-----------------------
  glImportSyncEXT:                                             OK

GL_GREMEDY_frame_terminator:                                   OK [MISSING]
----------------------------
  glFrameTerminatorGREMEDY:                                    OK

GL_GREMEDY_string_marker:                                      OK [MISSING]
-------------------------
  glStringMarkerGREMEDY:                                       OK

GL_HP_convolution_border_modes:                                MISSING 
-------------------------------

GL_HP_image_transform:                                         OK [MISSING]
----------------------
  glGetImageTransformParameterfvHP:                            OK
  glGetImageTransformParameterivHP:                            OK
  glImageTransformParameterfHP:                                OK
  glImageTransformParameterfvHP:                               OK
  glImageTransformParameteriHP:                                OK
  glImageTransformParameterivHP:                               OK

GL_HP_occlusion_test:                                          MISSING 
---------------------

GL_HP_texture_lighting:                                        MISSING 
-----------------------

GL_IBM_cull_vertex:                                            MISSING 
-------------------

GL_IBM_multimode_draw_arrays:                                  OK 
-----------------------------
  glMultiModeDrawArraysIBM:                                    OK
  glMultiModeDrawElementsIBM:                                  OK

GL_IBM_rasterpos_clip:                                         OK 
----------------------

GL_IBM_static_data:                                            MISSING 
-------------------

GL_IBM_texture_mirrored_repeat:                                OK 
-------------------------------

GL_IBM_vertex_array_lists:                                     OK [MISSING]
--------------------------
  glColorPointerListIBM:                                       OK
  glEdgeFlagPointerListIBM:                                    OK
  glFogCoordPointerListIBM:                                    OK
  glIndexPointerListIBM:                                       OK
  glNormalPointerListIBM:                                      OK
  glSecondaryColorPointerListIBM:                              OK
  glTexCoordPointerListIBM:                                    OK
  glVertexPointerListIBM:                                      OK

GL_INGR_color_clamp:                                           MISSING 
--------------------

GL_INGR_interlace_read:                                        MISSING 
-----------------------

GL_INTEL_conservative_rasterization:                           MISSING 
------------------------------------

GL_INTEL_fragment_shader_ordering:                             MISSING 
----------------------------------

GL_INTEL_framebuffer_CMAA:                                     MISSING 
--------------------------

GL_INTEL_map_texture:                                          OK [MISSING]
---------------------
  glMapTexture2DINTEL:                                         OK
  glSyncTextureINTEL:                                          OK
  glUnmapTexture2DINTEL:                                       OK

GL_INTEL_parallel_arrays:                                      OK [MISSING]
-------------------------
  glColorPointervINTEL:                                        OK
  glNormalPointervINTEL:                                       OK
  glTexCoordPointervINTEL:                                     OK
  glVertexPointervINTEL:                                       OK

GL_INTEL_performance_query:                                    OK 
---------------------------
  glBeginPerfQueryINTEL:                                       OK
  glCreatePerfQueryINTEL:                                      OK
  glDeletePerfQueryINTEL:                                      OK
  glEndPerfQueryINTEL:                                         OK
  glGetFirstPerfQueryIdINTEL:                                  OK
  glGetNextPerfQueryIdINTEL:                                   OK
  glGetPerfCounterInfoINTEL:                                   OK
  glGetPerfQueryDataINTEL:                                     OK
  glGetPerfQueryIdByNameINTEL:                                 OK
  glGetPerfQueryInfoINTEL:                                     OK

GL_INTEL_texture_scissor:                                      OK [MISSING]
-------------------------
  glTexScissorFuncINTEL:                                       OK
  glTexScissorINTEL:                                           OK

GL_KHR_blend_equation_advanced:                                OK 
-------------------------------
  glBlendBarrierKHR:                                           OK

GL_KHR_blend_equation_advanced_coherent:                       MISSING 
----------------------------------------

GL_KHR_context_flush_control:                                  OK 
-----------------------------

GL_KHR_debug:                                                  OK 
-------------
  glDebugMessageCallback:                                      OK
  glDebugMessageControl:                                       OK
  glDebugMessageInsert:                                        OK
  glGetDebugMessageLog:                                        OK
  glGetObjectLabel:                                            OK
  glGetObjectPtrLabel:                                         OK
  glObjectLabel:                                               OK
  glObjectPtrLabel:                                            OK
  glPopDebugGroup:                                             OK
  glPushDebugGroup:                                            OK

GL_KHR_no_error:                                               OK 
----------------

GL_KHR_robust_buffer_access_behavior:                          MISSING 
-------------------------------------

GL_KHR_robustness:                                             OK 
------------------
  glGetnUniformfv:                                             OK
  glGetnUniformiv:                                             OK
  glGetnUniformuiv:                                            OK
  glReadnPixels:                                               OK

GL_KHR_texture_compression_astc_hdr:                           MISSING 
------------------------------------

GL_KHR_texture_compression_astc_ldr:                           MISSING 
------------------------------------

GL_KHR_texture_compression_astc_sliced_3d:                     MISSING 
------------------------------------------

GL_KTX_buffer_region:                                          OK [MISSING]
---------------------
  glBufferRegionEnabled:                                       OK
  glDeleteBufferRegion:                                        OK
  glDrawBufferRegion:                                          OK
  glNewBufferRegion:                                           OK
  glReadBufferRegion:                                          OK

GL_MESAX_texture_stack:                                        MISSING 
-----------------------

GL_MESA_pack_invert:                                           OK 
--------------------

GL_MESA_resize_buffers:                                        OK [MISSING]
-----------------------
  glResizeBuffersMESA:                                         OK

GL_MESA_shader_integer_functions:                              OK 
---------------------------------

GL_MESA_window_pos:                                            OK 
-------------------
  glWindowPos2dMESA:                                           OK
  glWindowPos2dvMESA:                                          OK
  glWindowPos2fMESA:                                           OK
  glWindowPos2fvMESA:                                          OK
  glWindowPos2iMESA:                                           OK
  glWindowPos2ivMESA:                                          OK
  glWindowPos2sMESA:                                           OK
  glWindowPos2svMESA:                                          OK
  glWindowPos3dMESA:                                           OK
  glWindowPos3dvMESA:                                          OK
  glWindowPos3fMESA:                                           OK
  glWindowPos3fvMESA:                                          OK
  glWindowPos3iMESA:                                           OK
  glWindowPos3ivMESA:                                          OK
  glWindowPos3sMESA:                                           OK
  glWindowPos3svMESA:                                          OK
  glWindowPos4dMESA:                                           OK
  glWindowPos4dvMESA:                                          OK
  glWindowPos4fMESA:                                           OK
  glWindowPos4fvMESA:                                          OK
  glWindowPos4iMESA:                                           OK
  glWindowPos4ivMESA:                                          OK
  glWindowPos4sMESA:                                           OK
  glWindowPos4svMESA:                                          OK

GL_MESA_ycbcr_texture:                                         MISSING 
----------------------

GL_NVX_blend_equation_advanced_multi_draw_buffers:             MISSING 
--------------------------------------------------

GL_NVX_conditional_render:                                     OK [MISSING]
--------------------------
  glBeginConditionalRenderNVX:                                 OK
  glEndConditionalRenderNVX:                                   OK

GL_NVX_gpu_memory_info:                                        MISSING 
-----------------------

GL_NVX_linked_gpu_multicast:                                   OK [MISSING]
----------------------------
  glLGPUCopyImageSubDataNVX:                                   OK
  glLGPUInterlockNVX:                                          OK
  glLGPUNamedBufferSubDataNVX:                                 OK

GL_NV_bindless_multi_draw_indirect:                            OK [MISSING]
-----------------------------------
  glMultiDrawArraysIndirectBindlessNV:                         OK
  glMultiDrawElementsIndirectBindlessNV:                       OK

GL_NV_bindless_multi_draw_indirect_count:                      OK [MISSING]
-----------------------------------------
  glMultiDrawArraysIndirectBindlessCountNV:                    OK
  glMultiDrawElementsIndirectBindlessCountNV:                  OK

GL_NV_bindless_texture:                                        OK [MISSING]
-----------------------
  glGetImageHandleNV:                                          OK
  glGetTextureHandleNV:                                        OK
  glGetTextureSamplerHandleNV:                                 OK
  glIsImageHandleResidentNV:                                   OK
  glIsTextureHandleResidentNV:                                 OK
  glMakeImageHandleNonResidentNV:                              OK
  glMakeImageHandleResidentNV:                                 OK
  glMakeTextureHandleNonResidentNV:                            OK
  glMakeTextureHandleResidentNV:                               OK
  glProgramUniformHandleui64NV:                                OK
  glProgramUniformHandleui64vNV:                               OK
  glUniformHandleui64NV:                                       OK
  glUniformHandleui64vNV:                                      OK

GL_NV_blend_equation_advanced:                                 OK [MISSING]
------------------------------
  glBlendBarrierNV:                                            OK
  glBlendParameteriNV:                                         OK

GL_NV_blend_equation_advanced_coherent:                        MISSING 
---------------------------------------

GL_NV_blend_square:                                            OK 
-------------------

GL_NV_clip_space_w_scaling:                                    OK [MISSING]
---------------------------
  glViewportPositionWScaleNV:                                  OK

GL_NV_command_list:                                            OK [MISSING]
-------------------
  glCallCommandListNV:                                         OK
  glCommandListSegmentsNV:                                     OK
  glCompileCommandListNV:                                      OK
  glCreateCommandListsNV:                                      OK
  glCreateStatesNV:                                            OK
  glDeleteCommandListsNV:                                      OK
  glDeleteStatesNV:                                            OK
  glDrawCommandsAddressNV:                                     OK
  glDrawCommandsNV:                                            OK
  glDrawCommandsStatesAddressNV:                               OK
  glDrawCommandsStatesNV:                                      OK
  glGetCommandHeaderNV:                                        OK
  glGetStageIndexNV:                                           OK
  glIsCommandListNV:                                           OK
  glIsStateNV:                                                 OK
  glListDrawCommandsStatesClientNV:                            OK
  glStateCaptureNV:                                            OK

GL_NV_compute_program5:                                        MISSING 
-----------------------

GL_NV_conditional_render:                                      OK 
-------------------------
  glBeginConditionalRenderNV:                                  OK
  glEndConditionalRenderNV:                                    OK

GL_NV_conservative_raster:                                     OK [MISSING]
--------------------------
  glSubpixelPrecisionBiasNV:                                   OK

GL_NV_conservative_raster_dilate:                              OK [MISSING]
---------------------------------
  glConservativeRasterParameterfNV:                            OK

GL_NV_conservative_raster_pre_snap_triangles:                  OK [MISSING]
---------------------------------------------
  glConservativeRasterParameteriNV:                            OK

GL_NV_copy_depth_to_color:                                     MISSING 
--------------------------

GL_NV_copy_image:                                              OK [MISSING]
-----------------
  glCopyImageSubDataNV:                                        OK

GL_NV_deep_texture3D:                                          MISSING 
---------------------

GL_NV_depth_buffer_float:                                      OK [MISSING]
-------------------------
  glClearDepthdNV:                                             OK
  glDepthBoundsdNV:                                            OK
  glDepthRangedNV:                                             OK

GL_NV_depth_clamp:                                             OK 
------------------

GL_NV_depth_range_unclamped:                                   MISSING 
----------------------------

GL_NV_draw_texture:                                            OK [MISSING]
-------------------
  glDrawTextureNV:                                             OK

GL_NV_draw_vulkan_image:                                       OK [MISSING]
------------------------
  glDrawVkImageNV:                                             OK
  glGetVkProcAddrNV:                                           OK
  glSignalVkFenceNV:                                           OK
  glSignalVkSemaphoreNV:                                       OK
  glWaitVkSemaphoreNV:                                         OK

GL_NV_evaluators:                                              OK [MISSING]
-----------------
  glEvalMapsNV:                                                OK
  glGetMapAttribParameterfvNV:                                 OK
  glGetMapAttribParameterivNV:                                 OK
  glGetMapControlPointsNV:                                     OK
  glGetMapParameterfvNV:                                       OK
  glGetMapParameterivNV:                                       OK
  glMapControlPointsNV:                                        OK
  glMapParameterfvNV:                                          OK
  glMapParameterivNV:                                          OK

GL_NV_explicit_multisample:                                    OK [MISSING]
---------------------------
  glGetMultisamplefvNV:                                        OK
  glSampleMaskIndexedNV:                                       OK
  glTexRenderbufferNV:                                         OK

GL_NV_fence:                                                   OK [MISSING]
------------
  glDeleteFencesNV:                                            OK
  glFinishFenceNV:                                             OK
  glGenFencesNV:                                               OK
  glGetFenceivNV:                                              OK
  glIsFenceNV:                                                 OK
  glSetFenceNV:                                                OK
  glTestFenceNV:                                               OK

GL_NV_fill_rectangle:                                          MISSING 
---------------------

GL_NV_float_buffer:                                            MISSING 
-------------------

GL_NV_fog_distance:                                            OK 
-------------------

GL_NV_fragment_coverage_to_color:                              OK [MISSING]
---------------------------------
  glFragmentCoverageColorNV:                                   OK

GL_NV_fragment_program:                                        OK [MISSING]
-----------------------
  glGetProgramNamedParameterdvNV:                              OK
  glGetProgramNamedParameterfvNV:                              OK
  glProgramNamedParameter4dNV:                                 OK
  glProgramNamedParameter4dvNV:                                OK
  glProgramNamedParameter4fNV:                                 OK
  glProgramNamedParameter4fvNV:                                OK

GL_NV_fragment_program2:                                       MISSING 
------------------------

GL_NV_fragment_program4:                                       OK [MISSING]
------------------------

GL_NV_fragment_program_option:                                 MISSING 
------------------------------

GL_NV_fragment_shader_interlock:                               MISSING 
--------------------------------

GL_NV_framebuffer_mixed_samples:                               MISSING 
--------------------------------

GL_NV_framebuffer_multisample_coverage:                        OK [MISSING]
---------------------------------------
  glRenderbufferStorageMultisampleCoverageNV:                  OK

GL_NV_geometry_program4:                                       OK [MISSING]
------------------------
  glProgramVertexLimitNV:                                      OK

GL_NV_geometry_shader4:                                        MISSING 
-----------------------

GL_NV_geometry_shader_passthrough:                             MISSING 
----------------------------------

GL_NV_gpu_multicast:                                           OK [MISSING]
--------------------
  glMulticastBarrierNV:                                        OK
  glMulticastBlitFramebufferNV:                                OK
  glMulticastBufferSubDataNV:                                  OK
  glMulticastCopyBufferSubDataNV:                              OK
  glMulticastCopyImageSubDataNV:                               OK
  glMulticastFramebufferSampleLocationsfvNV:                   OK
  glMulticastGetQueryObjecti64vNV:                             OK
  glMulticastGetQueryObjectivNV:                               OK
  glMulticastGetQueryObjectui64vNV:                            OK
  glMulticastGetQueryObjectuivNV:                              OK
  glMulticastWaitSyncNV:                                       OK
  glRenderGpuMaskNV:                                           OK

GL_NV_gpu_program4:                                            OK [MISSING]
-------------------
  glProgramEnvParameterI4iNV:                                  OK
  glProgramEnvParameterI4ivNV:                                 OK
  glProgramEnvParameterI4uiNV:                                 OK
  glProgramEnvParameterI4uivNV:                                OK
  glProgramEnvParametersI4ivNV:                                OK
  glProgramEnvParametersI4uivNV:                               OK
  glProgramLocalParameterI4iNV:                                OK
  glProgramLocalParameterI4ivNV:                               OK
  glProgramLocalParameterI4uiNV:                               OK
  glProgramLocalParameterI4uivNV:                              OK
  glProgramLocalParametersI4ivNV:                              OK
  glProgramLocalParametersI4uivNV:                             OK

GL_NV_gpu_program5:                                            MISSING 
-------------------

GL_NV_gpu_program5_mem_extended:                               MISSING 
--------------------------------

GL_NV_gpu_program_fp64:                                        MISSING 
-----------------------

GL_NV_gpu_shader5:                                             OK [MISSING]
------------------
  glGetUniformi64vNV:                                          OK
  glGetUniformui64vNV:                                         OK
  glProgramUniform1i64NV:                                      OK
  glProgramUniform1i64vNV:                                     OK
  glProgramUniform1ui64NV:                                     OK
  glProgramUniform1ui64vNV:                                    OK
  glProgramUniform2i64NV:                                      OK
  glProgramUniform2i64vNV:                                     OK
  glProgramUniform2ui64NV:                                     OK
  glProgramUniform2ui64vNV:                                    OK
  glProgramUniform3i64NV:                                      OK
  glProgramUniform3i64vNV:                                     OK
  glProgramUniform3ui64NV:                                     OK
  glProgramUniform3ui64vNV:                                    OK
  glProgramUniform4i64NV:                                      OK
  glProgramUniform4i64vNV:                                     OK
  glProgramUniform4ui64NV:                                     OK
  glProgramUniform4ui64vNV:                                    OK
  glUniform1i64NV:                                             OK
  glUniform1i64vNV:                                            OK
  glUniform1ui64NV:                                            OK
  glUniform1ui64vNV:                                           OK
  glUniform2i64NV:                                             OK
  glUniform2i64vNV:                                            OK
  glUniform2ui64NV:                                            OK
  glUniform2ui64vNV:                                           OK
  glUniform3i64NV:                                             OK
  glUniform3i64vNV:                                            OK
  glUniform3ui64NV:                                            OK
  glUniform3ui64vNV:                                           OK
  glUniform4i64NV:                                             OK
  glUniform4i64vNV:                                            OK
  glUniform4ui64NV:                                            OK
  glUniform4ui64vNV:                                           OK

GL_NV_half_float:                                              OK [MISSING]
-----------------
  glColor3hNV:                                                 OK
  glColor3hvNV:                                                OK
  glColor4hNV:                                                 OK
  glColor4hvNV:                                                OK
  glFogCoordhNV:                                               OK
  glFogCoordhvNV:                                              OK
  glMultiTexCoord1hNV:                                         OK
  glMultiTexCoord1hvNV:                                        OK
  glMultiTexCoord2hNV:                                         OK
  glMultiTexCoord2hvNV:                                        OK
  glMultiTexCoord3hNV:                                         OK
  glMultiTexCoord3hvNV:                                        OK
  glMultiTexCoord4hNV:                                         OK
  glMultiTexCoord4hvNV:                                        OK
  glNormal3hNV:                                                OK
  glNormal3hvNV:                                               OK
  glSecondaryColor3hNV:                                        OK
  glSecondaryColor3hvNV:                                       OK
  glTexCoord1hNV:                                              OK
  glTexCoord1hvNV:                                             OK
  glTexCoord2hNV:                                              OK
  glTexCoord2hvNV:                                             OK
  glTexCoord3hNV:                                              OK
  glTexCoord3hvNV:                                             OK
  glTexCoord4hNV:                                              OK
  glTexCoord4hvNV:                                             OK
  glVertex2hNV:                                                OK
  glVertex2hvNV:                                               OK
  glVertex3hNV:                                                OK
  glVertex3hvNV:                                               OK
  glVertex4hNV:                                                OK
  glVertex4hvNV:                                               OK
  glVertexAttrib1hNV:                                          OK
  glVertexAttrib1hvNV:                                         OK
  glVertexAttrib2hNV:                                          OK
  glVertexAttrib2hvNV:                                         OK
  glVertexAttrib3hNV:                                          OK
  glVertexAttrib3hvNV:                                         OK
  glVertexAttrib4hNV:                                          OK
  glVertexAttrib4hvNV:                                         OK
  glVertexAttribs1hvNV:                                        OK
  glVertexAttribs2hvNV:                                        OK
  glVertexAttribs3hvNV:                                        OK
  glVertexAttribs4hvNV:                                        OK
  glVertexWeighthNV:                                           OK
  glVertexWeighthvNV:                                          OK

GL_NV_internalformat_sample_query:                             OK [MISSING]
----------------------------------
  glGetInternalformatSampleivNV:                               OK

GL_NV_light_max_exponent:                                      OK 
-------------------------

GL_NV_multisample_coverage:                                    MISSING 
---------------------------

GL_NV_multisample_filter_hint:                                 MISSING 
------------------------------

GL_NV_occlusion_query:                                         OK [MISSING]
----------------------
  glBeginOcclusionQueryNV:                                     OK
  glDeleteOcclusionQueriesNV:                                  OK
  glEndOcclusionQueryNV:                                       OK
  glGenOcclusionQueriesNV:                                     OK
  glGetOcclusionQueryivNV:                                     OK
  glGetOcclusionQueryuivNV:                                    OK
  glIsOcclusionQueryNV:                                        OK

GL_NV_packed_depth_stencil:                                    OK 
---------------------------

GL_NV_parameter_buffer_object:                                 OK [MISSING]
------------------------------
  glProgramBufferParametersIivNV:                              OK
  glProgramBufferParametersIuivNV:                             OK
  glProgramBufferParametersfvNV:                               OK

GL_NV_parameter_buffer_object2:                                MISSING 
-------------------------------

GL_NV_path_rendering:                                          OK [MISSING]
---------------------
  glCopyPathNV:                                                OK
  glCoverFillPathInstancedNV:                                  OK
  glCoverFillPathNV:                                           OK
  glCoverStrokePathInstancedNV:                                OK
  glCoverStrokePathNV:                                         OK
  glDeletePathsNV:                                             OK
  glGenPathsNV:                                                OK
  glGetPathColorGenfvNV:                                       OK
  glGetPathColorGenivNV:                                       OK
  glGetPathCommandsNV:                                         OK
  glGetPathCoordsNV:                                           OK
  glGetPathDashArrayNV:                                        OK
  glGetPathLengthNV:                                           OK
  glGetPathMetricRangeNV:                                      OK
  glGetPathMetricsNV:                                          OK
  glGetPathParameterfvNV:                                      OK
  glGetPathParameterivNV:                                      OK
  glGetPathSpacingNV:                                          OK
  glGetPathTexGenfvNV:                                         OK
  glGetPathTexGenivNV:                                         OK
  glGetProgramResourcefvNV:                                    OK
  glInterpolatePathsNV:                                        OK
  glIsPathNV:                                                  OK
  glIsPointInFillPathNV:                                       OK
  glIsPointInStrokePathNV:                                     OK
  glMatrixLoad3x2fNV:                                          OK
  glMatrixLoad3x3fNV:                                          OK
  glMatrixLoadTranspose3x3fNV:                                 OK
  glMatrixMult3x2fNV:                                          OK
  glMatrixMult3x3fNV:                                          OK
  glMatrixMultTranspose3x3fNV:                                 OK
  glPathColorGenNV:                                            OK
  glPathCommandsNV:                                            OK
  glPathCoordsNV:                                              OK
  glPathCoverDepthFuncNV:                                      OK
  glPathDashArrayNV:                                           OK
  glPathFogGenNV:                                              OK
  glPathGlyphIndexArrayNV:                                     OK
  glPathGlyphIndexRangeNV:                                     OK
  glPathGlyphRangeNV:                                          OK
  glPathGlyphsNV:                                              OK
  glPathMemoryGlyphIndexArrayNV:                               OK
  glPathParameterfNV:                                          OK
  glPathParameterfvNV:                                         OK
  glPathParameteriNV:                                          OK
  glPathParameterivNV:                                         OK
  glPathStencilDepthOffsetNV:                                  OK
  glPathStencilFuncNV:                                         OK
  glPathStringNV:                                              OK
  glPathSubCommandsNV:                                         OK
  glPathSubCoordsNV:                                           OK
  glPathTexGenNV:                                              OK
  glPointAlongPathNV:                                          OK
  glProgramPathFragmentInputGenNV:                             OK
  glStencilFillPathInstancedNV:                                OK
  glStencilFillPathNV:                                         OK
  glStencilStrokePathInstancedNV:                              OK
  glStencilStrokePathNV:                                       OK
  glStencilThenCoverFillPathInstancedNV:                       OK
  glStencilThenCoverFillPathNV:                                OK
  glStencilThenCoverStrokePathInstancedNV:                     OK
  glStencilThenCoverStrokePathNV:                              OK
  glTransformPathNV:                                           OK
  glWeightPathsNV:                                             OK

GL_NV_path_rendering_shared_edge:                              MISSING 
---------------------------------

GL_NV_pixel_data_range:                                        OK [MISSING]
-----------------------
  glFlushPixelDataRangeNV:                                     OK
  glPixelDataRangeNV:                                          OK

GL_NV_point_sprite:                                            OK [MISSING]
-------------------
  glPointParameteriNV:                                         OK
  glPointParameterivNV:                                        OK

GL_NV_present_video:                                           OK [MISSING]
--------------------
  glGetVideoi64vNV:                                            OK
  glGetVideoivNV:                                              OK
  glGetVideoui64vNV:                                           OK
  glGetVideouivNV:                                             OK
  glPresentFrameDualFillNV:                                    OK
  glPresentFrameKeyedNV:                                       OK

GL_NV_primitive_restart:                                       OK 
------------------------
  glPrimitiveRestartIndexNV:                                   OK
  glPrimitiveRestartNV:                                        OK

GL_NV_register_combiners:                                      OK [MISSING]
-------------------------
  glCombinerInputNV:                                           OK
  glCombinerOutputNV:                                          OK
  glCombinerParameterfNV:                                      OK
  glCombinerParameterfvNV:                                     OK
  glCombinerParameteriNV:                                      OK
  glCombinerParameterivNV:                                     OK
  glFinalCombinerInputNV:                                      OK
  glGetCombinerInputParameterfvNV:                             OK
  glGetCombinerInputParameterivNV:                             OK
  glGetCombinerOutputParameterfvNV:                            OK
  glGetCombinerOutputParameterivNV:                            OK
  glGetFinalCombinerInputParameterfvNV:                        OK
  glGetFinalCombinerInputParameterivNV:                        OK

GL_NV_register_combiners2:                                     OK [MISSING]
--------------------------
  glCombinerStageParameterfvNV:                                OK
  glGetCombinerStageParameterfvNV:                             OK

GL_NV_robustness_video_memory_purge:                           MISSING 
------------------------------------

GL_NV_sample_locations:                                        OK [MISSING]
-----------------------
  glFramebufferSampleLocationsfvNV:                            OK
  glNamedFramebufferSampleLocationsfvNV:                       OK

GL_NV_sample_mask_override_coverage:                           MISSING 
------------------------------------

GL_NV_shader_atomic_counters:                                  MISSING 
-----------------------------

GL_NV_shader_atomic_float:                                     MISSING 
--------------------------

GL_NV_shader_atomic_float64:                                   MISSING 
----------------------------

GL_NV_shader_atomic_fp16_vector:                               MISSING 
--------------------------------

GL_NV_shader_atomic_int64:                                     MISSING 
--------------------------

GL_NV_shader_buffer_load:                                      OK [MISSING]
-------------------------
  glGetBufferParameterui64vNV:                                 OK
  glGetIntegerui64vNV:                                         OK
  glGetNamedBufferParameterui64vNV:                            OK
  glIsBufferResidentNV:                                        OK
  glIsNamedBufferResidentNV:                                   OK
  glMakeBufferNonResidentNV:                                   OK
  glMakeBufferResidentNV:                                      OK
  glMakeNamedBufferNonResidentNV:                              OK
  glMakeNamedBufferResidentNV:                                 OK
  glProgramUniformui64NV:                                      OK
  glProgramUniformui64vNV:                                     OK
  glUniformui64NV:                                             OK
  glUniformui64vNV:                                            OK

GL_NV_shader_storage_buffer_object:                            MISSING 
-----------------------------------

GL_NV_shader_thread_group:                                     MISSING 
--------------------------

GL_NV_shader_thread_shuffle:                                   MISSING 
----------------------------

GL_NV_stereo_view_rendering:                                   MISSING 
----------------------------

GL_NV_tessellation_program5:                                   MISSING 
----------------------------

GL_NV_texgen_emboss:                                           MISSING 
--------------------

GL_NV_texgen_reflection:                                       OK 
------------------------

GL_NV_texture_barrier:                                         OK 
----------------------
  glTextureBarrierNV:                                          OK

GL_NV_texture_compression_vtc:                                 MISSING 
------------------------------

GL_NV_texture_env_combine4:                                    OK 
---------------------------

GL_NV_texture_expand_normal:                                   MISSING 
----------------------------

GL_NV_texture_multisample:                                     OK [MISSING]
--------------------------
  glTexImage2DMultisampleCoverageNV:                           OK
  glTexImage3DMultisampleCoverageNV:                           OK
  glTextureImage2DMultisampleCoverageNV:                       OK
  glTextureImage2DMultisampleNV:                               OK
  glTextureImage3DMultisampleCoverageNV:                       OK
  glTextureImage3DMultisampleNV:                               OK

GL_NV_texture_rectangle:                                       OK 
------------------------

GL_NV_texture_shader:                                          MISSING 
---------------------

GL_NV_texture_shader2:                                         MISSING 
----------------------

GL_NV_texture_shader3:                                         MISSING 
----------------------

GL_NV_transform_feedback:                                      OK [MISSING]
-------------------------
  glActiveVaryingNV:                                           OK
  glBeginTransformFeedbackNV:                                  OK
  glBindBufferBaseNV:                                          OK
  glBindBufferOffsetNV:                                        OK
  glBindBufferRangeNV:                                         OK
  glEndTransformFeedbackNV:                                    OK
  glGetActiveVaryingNV:                                        OK
  glGetTransformFeedbackVaryingNV:                             OK
  glGetVaryingLocationNV:                                      OK
  glTransformFeedbackAttribsNV:                                OK
  glTransformFeedbackVaryingsNV:                               OK

GL_NV_transform_feedback2:                                     OK [MISSING]
--------------------------
  glBindTransformFeedbackNV:                                   OK
  glDeleteTransformFeedbacksNV:                                OK
  glDrawTransformFeedbackNV:                                   OK
  glGenTransformFeedbacksNV:                                   OK
  glIsTransformFeedbackNV:                                     OK
  glPauseTransformFeedbackNV:                                  OK
  glResumeTransformFeedbackNV:                                 OK

GL_NV_uniform_buffer_unified_memory:                           MISSING 
------------------------------------

GL_NV_vdpau_interop:                                           OK [MISSING]
--------------------
  glVDPAUFiniNV:                                               OK
  glVDPAUGetSurfaceivNV:                                       OK
  glVDPAUInitNV:                                               OK
  glVDPAUIsSurfaceNV:                                          OK
  glVDPAUMapSurfacesNV:                                        OK
  glVDPAURegisterOutputSurfaceNV:                              OK
  glVDPAURegisterVideoSurfaceNV:                               OK
  glVDPAUSurfaceAccessNV:                                      OK
  glVDPAUUnmapSurfacesNV:                                      OK
  glVDPAUUnregisterSurfaceNV:                                  OK

GL_NV_vertex_array_range:                                      OK [MISSING]
-------------------------
  glFlushVertexArrayRangeNV:                                   OK
  glVertexArrayRangeNV:                                        OK

GL_NV_vertex_array_range2:                                     MISSING 
--------------------------

GL_NV_vertex_attrib_integer_64bit:                             OK [MISSING]
----------------------------------
  glGetVertexAttribLi64vNV:                                    OK
  glGetVertexAttribLui64vNV:                                   OK
  glVertexAttribL1i64NV:                                       OK
  glVertexAttribL1i64vNV:                                      OK
  glVertexAttribL1ui64NV:                                      OK
  glVertexAttribL1ui64vNV:                                     OK
  glVertexAttribL2i64NV:                                       OK
  glVertexAttribL2i64vNV:                                      OK
  glVertexAttribL2ui64NV:                                      OK
  glVertexAttribL2ui64vNV:                                     OK
  glVertexAttribL3i64NV:                                       OK
  glVertexAttribL3i64vNV:                                      OK
  glVertexAttribL3ui64NV:                                      OK
  glVertexAttribL3ui64vNV:                                     OK
  glVertexAttribL4i64NV:                                       OK
  glVertexAttribL4i64vNV:                                      OK
  glVertexAttribL4ui64NV:                                      OK
  glVertexAttribL4ui64vNV:                                     OK
  glVertexAttribLFormatNV:                                     OK

GL_NV_vertex_buffer_unified_memory:                            OK [MISSING]
-----------------------------------
  glBufferAddressRangeNV:                                      OK
  glColorFormatNV:                                             OK
  glEdgeFlagFormatNV:                                          OK
  glFogCoordFormatNV:                                          OK
  glGetIntegerui64i_vNV:                                       OK
  glIndexFormatNV:                                             OK
  glNormalFormatNV:                                            OK
  glSecondaryColorFormatNV:                                    OK
  glTexCoordFormatNV:                                          OK
  glVertexAttribFormatNV:                                      OK
  glVertexAttribIFormatNV:                                     OK
  glVertexFormatNV:                                            OK

GL_NV_vertex_program:                                          OK [MISSING]
---------------------
  glAreProgramsResidentNV:                                     OK
  glBindProgramNV:                                             OK
  glDeleteProgramsNV:                                          OK
  glExecuteProgramNV:                                          OK
  glGenProgramsNV:                                             OK
  glGetProgramParameterdvNV:                                   OK
  glGetProgramParameterfvNV:                                   OK
  glGetProgramStringNV:                                        OK
  glGetProgramivNV:                                            OK
  glGetTrackMatrixivNV:                                        OK
  glGetVertexAttribPointervNV:                                 OK
  glGetVertexAttribdvNV:                                       OK
  glGetVertexAttribfvNV:                                       OK
  glGetVertexAttribivNV:                                       OK
  glIsProgramNV:                                               OK
  glLoadProgramNV:                                             OK
  glProgramParameter4dNV:                                      OK
  glProgramParameter4dvNV:                                     OK
  glProgramParameter4fNV:                                      OK
  glProgramParameter4fvNV:                                     OK
  glProgramParameters4dvNV:                                    OK
  glProgramParameters4fvNV:                                    OK
  glRequestResidentProgramsNV:                                 OK
  glTrackMatrixNV:                                             OK
  glVertexAttrib1dNV:                                          OK
  glVertexAttrib1dvNV:                                         OK
  glVertexAttrib1fNV:                                          OK
  glVertexAttrib1fvNV:                                         OK
  glVertexAttrib1sNV:                                          OK
  glVertexAttrib1svNV:                                         OK
  glVertexAttrib2dNV:                                          OK
  glVertexAttrib2dvNV:                                         OK
  glVertexAttrib2fNV:                                          OK
  glVertexAttrib2fvNV:                                         OK
  glVertexAttrib2sNV:                                          OK
  glVertexAttrib2svNV:                                         OK
  glVertexAttrib3dNV:                                          OK
  glVertexAttrib3dvNV:                                         OK
  glVertexAttrib3fNV:                                          OK
  glVertexAttrib3fvNV:                                         OK
  glVertexAttrib3sNV:                                          OK
  glVertexAttrib3svNV:                                         OK
  glVertexAttrib4dNV:                                          OK
  glVertexAttrib4dvNV:                                         OK
  glVertexAttrib4fNV:                                          OK
  glVertexAttrib4fvNV:                                         OK
  glVertexAttrib4sNV:                                          OK
  glVertexAttrib4svNV:                                         OK
  glVertexAttrib4ubNV:                                         OK
  glVertexAttrib4ubvNV:                                        OK
  glVertexAttribPointerNV:                                     OK
  glVertexAttribs1dvNV:                                        OK
  glVertexAttribs1fvNV:                                        OK
  glVertexAttribs1svNV:                                        OK
  glVertexAttribs2dvNV:                                        OK
  glVertexAttribs2fvNV:                                        OK
  glVertexAttribs2svNV:                                        OK
  glVertexAttribs3dvNV:                                        OK
  glVertexAttribs3fvNV:                                        OK
  glVertexAttribs3svNV:                                        OK
  glVertexAttribs4dvNV:                                        OK
  glVertexAttribs4fvNV:                                        OK
  glVertexAttribs4svNV:                                        OK
  glVertexAttribs4ubvNV:                                       OK

GL_NV_vertex_program1_1:                                       MISSING 
------------------------

GL_NV_vertex_program2:                                         MISSING 
----------------------

GL_NV_vertex_program2_option:                                  MISSING 
-----------------------------

GL_NV_vertex_program3:                                         MISSING 
----------------------

GL_NV_vertex_program4:                                         OK [MISSING]
----------------------

GL_NV_video_capture:                                           OK [MISSING]
--------------------
  glBeginVideoCaptureNV:                                       OK
  glBindVideoCaptureStreamBufferNV:                            OK
  glBindVideoCaptureStreamTextureNV:                           OK
  glEndVideoCaptureNV:                                         OK
  glGetVideoCaptureStreamdvNV:                                 OK
  glGetVideoCaptureStreamfvNV:                                 OK
  glGetVideoCaptureStreamivNV:                                 OK
  glGetVideoCaptureivNV:                                       OK
  glVideoCaptureNV:                                            OK
  glVideoCaptureStreamParameterdvNV:                           OK
  glVideoCaptureStreamParameterfvNV:                           OK
  glVideoCaptureStreamParameterivNV:                           OK

GL_NV_viewport_array2:                                         MISSING 
----------------------

GL_NV_viewport_swizzle:                                        OK [MISSING]
-----------------------
  glViewportSwizzleNV:                                         OK

GL_OES_byte_coordinates:                                       MISSING 
------------------------

GL_OES_compressed_paletted_texture:                            MISSING 
-----------------------------------

GL_OES_read_format:                                            OK 
-------------------

GL_OES_single_precision:                                       OK [MISSING]
------------------------
  glClearDepthfOES:                                            OK
  glClipPlanefOES:                                             OK
  glDepthRangefOES:                                            OK
  glFrustumfOES:                                               OK
  glGetClipPlanefOES:                                          OK
  glOrthofOES:                                                 OK

GL_OML_interlace:                                              MISSING 
-----------------

GL_OML_resample:                                               MISSING 
----------------

GL_OML_subsample:                                              MISSING 
-----------------

GL_OVR_multiview:                                              OK [MISSING]
-----------------
  glFramebufferTextureMultiviewOVR:                            OK

GL_OVR_multiview2:                                             MISSING 
------------------

GL_PGI_misc_hints:                                             MISSING 
------------------

GL_PGI_vertex_hints:                                           MISSING 
--------------------

GL_REGAL_ES1_0_compatibility:                                  OK [MISSING]
-----------------------------
  glAlphaFuncx:                                                OK
  glClearColorx:                                               OK
  glClearDepthx:                                               OK
  glColor4x:                                                   OK
  glDepthRangex:                                               OK
  glFogx:                                                      OK
  glFogxv:                                                     OK
  glFrustumf:                                                  OK
  glFrustumx:                                                  OK
  glLightModelx:                                               OK
  glLightModelxv:                                              OK
  glLightx:                                                    OK
  glLightxv:                                                   OK
  glLineWidthx:                                                OK
  glLoadMatrixx:                                               OK
  glMaterialx:                                                 OK
  glMaterialxv:                                                OK
  glMultMatrixx:                                               OK
  glMultiTexCoord4x:                                           OK
  glNormal3x:                                                  OK
  glOrthof:                                                    OK
  glOrthox:                                                    OK
  glPointSizex:                                                OK
  glPolygonOffsetx:                                            OK
  glRotatex:                                                   OK
  glSampleCoveragex:                                           OK
  glScalex:                                                    OK
  glTexEnvx:                                                   OK
  glTexEnvxv:                                                  OK
  glTexParameterx:                                             OK
  glTranslatex:                                                OK

GL_REGAL_ES1_1_compatibility:                                  OK [MISSING]
-----------------------------
  glClipPlanef:                                                OK
  glClipPlanex:                                                OK
  glGetClipPlanef:                                             OK
  glGetClipPlanex:                                             OK
  glGetFixedv:                                                 OK
  glGetLightxv:                                                OK
  glGetMaterialxv:                                             OK
  glGetTexEnvxv:                                               OK
  glGetTexParameterxv:                                         OK
  glPointParameterx:                                           OK
  glPointParameterxv:                                          OK
  glPointSizePointerOES:                                       OK
  glTexParameterxv:                                            OK

GL_REGAL_enable:                                               MISSING 
----------------

GL_REGAL_error_string:                                         OK [MISSING]
----------------------
  glErrorStringREGAL:                                          OK

GL_REGAL_extension_query:                                      OK [MISSING]
-------------------------
  glGetExtensionREGAL:                                         OK
  glIsSupportedREGAL:                                          OK

GL_REGAL_log:                                                  OK [MISSING]
-------------
  glLogMessageCallbackREGAL:                                   OK

GL_REGAL_proc_address:                                         OK [MISSING]
----------------------
  glGetProcAddressREGAL:                                       OK

GL_REND_screen_coordinates:                                    MISSING 
---------------------------

GL_S3_s3tc:                                                    OK 
-----------

GL_SGIS_color_range:                                           MISSING 
--------------------

GL_SGIS_detail_texture:                                        OK [MISSING]
-----------------------
  glDetailTexFuncSGIS:                                         OK
  glGetDetailTexFuncSGIS:                                      OK

GL_SGIS_fog_function:                                          OK [MISSING]
---------------------
  glFogFuncSGIS:                                               OK
  glGetFogFuncSGIS:                                            OK

GL_SGIS_generate_mipmap:                                       OK 
------------------------

GL_SGIS_multisample:                                           OK [MISSING]
--------------------
  glSampleMaskSGIS:                                            OK
  glSamplePatternSGIS:                                         OK

GL_SGIS_pixel_texture:                                         MISSING 
----------------------

GL_SGIS_point_line_texgen:                                     MISSING 
--------------------------

GL_SGIS_sharpen_texture:                                       OK [MISSING]
------------------------
  glGetSharpenTexFuncSGIS:                                     OK
  glSharpenTexFuncSGIS:                                        OK

GL_SGIS_texture4D:                                             OK [MISSING]
------------------
  glTexImage4DSGIS:                                            OK
  glTexSubImage4DSGIS:                                         OK

GL_SGIS_texture_border_clamp:                                  OK 
-----------------------------

GL_SGIS_texture_edge_clamp:                                    OK 
---------------------------

GL_SGIS_texture_filter4:                                       OK [MISSING]
------------------------
  glGetTexFilterFuncSGIS:                                      OK
  glTexFilterFuncSGIS:                                         OK

GL_SGIS_texture_lod:                                           OK 
--------------------

GL_SGIS_texture_select:                                        MISSING 
-----------------------

GL_SGIX_async:                                                 OK [MISSING]
--------------
  glAsyncMarkerSGIX:                                           OK
  glDeleteAsyncMarkersSGIX:                                    OK
  glFinishAsyncSGIX:                                           OK
  glGenAsyncMarkersSGIX:                                       OK
  glIsAsyncMarkerSGIX:                                         OK
  glPollAsyncSGIX:                                             OK

GL_SGIX_async_histogram:                                       MISSING 
------------------------

GL_SGIX_async_pixel:                                           MISSING 
--------------------

GL_SGIX_blend_alpha_minmax:                                    MISSING 
---------------------------

GL_SGIX_clipmap:                                               MISSING 
----------------

GL_SGIX_convolution_accuracy:                                  MISSING 
-----------------------------

GL_SGIX_depth_texture:                                         MISSING 
----------------------

GL_SGIX_flush_raster:                                          OK [MISSING]
---------------------
  glFlushRasterSGIX:                                           OK

GL_SGIX_fog_offset:                                            MISSING 
-------------------

GL_SGIX_fog_texture:                                           OK [MISSING]
--------------------
  glTextureFogSGIX:                                            OK

GL_SGIX_fragment_specular_lighting:                            OK [MISSING]
-----------------------------------
  glFragmentColorMaterialSGIX:                                 OK
  glFragmentLightModelfSGIX:                                   OK
  glFragmentLightModelfvSGIX:                                  OK
  glFragmentLightModeliSGIX:                                   OK
  glFragmentLightModelivSGIX:                                  OK
  glFragmentLightfSGIX:                                        OK
  glFragmentLightfvSGIX:                                       OK
  glFragmentLightiSGIX:                                        OK
  glFragmentLightivSGIX:                                       OK
  glFragmentMaterialfSGIX:                                     OK
  glFragmentMaterialfvSGIX:                                    OK
  glFragmentMaterialiSGIX:                                     OK
  glFragmentMaterialivSGIX:                                    OK
  glGetFragmentLightfvSGIX:                                    OK
  glGetFragmentLightivSGIX:                                    OK
  glGetFragmentMaterialfvSGIX:                                 OK
  glGetFragmentMaterialivSGIX:                                 OK

GL_SGIX_framezoom:                                             OK [MISSING]
------------------
  glFrameZoomSGIX:                                             OK

GL_SGIX_interlace:                                             MISSING 
------------------

GL_SGIX_ir_instrument1:                                        MISSING 
-----------------------

GL_SGIX_list_priority:                                         MISSING 
----------------------

GL_SGIX_pixel_texture:                                         OK [MISSING]
----------------------
  glPixelTexGenSGIX:                                           OK

GL_SGIX_pixel_texture_bits:                                    MISSING 
---------------------------

GL_SGIX_reference_plane:                                       OK [MISSING]
------------------------
  glReferencePlaneSGIX:                                        OK

GL_SGIX_resample:                                              MISSING 
-----------------

GL_SGIX_shadow:                                                MISSING 
---------------

GL_SGIX_shadow_ambient:                                        MISSING 
-----------------------

GL_SGIX_sprite:                                                OK [MISSING]
---------------
  glSpriteParameterfSGIX:                                      OK
  glSpriteParameterfvSGIX:                                     OK
  glSpriteParameteriSGIX:                                      OK
  glSpriteParameterivSGIX:                                     OK

GL_SGIX_tag_sample_buffer:                                     OK [MISSING]
--------------------------
  glTagSampleBufferSGIX:                                       OK

GL_SGIX_texture_add_env:                                       MISSING 
------------------------

GL_SGIX_texture_coordinate_clamp:                              MISSING 
---------------------------------

GL_SGIX_texture_lod_bias:                                      MISSING 
-------------------------

GL_SGIX_texture_multi_buffer:                                  MISSING 
-----------------------------

GL_SGIX_texture_range:                                         MISSING 
----------------------

GL_SGIX_texture_scale_bias:                                    MISSING 
---------------------------

GL_SGIX_vertex_preclip:                                        MISSING 
-----------------------

GL_SGIX_vertex_preclip_hint:                                   MISSING 
----------------------------

GL_SGIX_ycrcb:                                                 MISSING 
--------------

GL_SGI_color_matrix:                                           MISSING 
--------------------

GL_SGI_color_table:                                            OK [MISSING]
-------------------
  glColorTableParameterfvSGI:                                  OK
  glColorTableParameterivSGI:                                  OK
  glColorTableSGI:                                             OK
  glCopyColorTableSGI:                                         OK
  glGetColorTableParameterfvSGI:                               OK
  glGetColorTableParameterivSGI:                               OK
  glGetColorTableSGI:                                          OK

GL_SGI_texture_color_table:                                    MISSING 
---------------------------

GL_SUNX_constant_data:                                         OK [MISSING]
----------------------
  glFinishTextureSUNX:                                         OK

GL_SUN_convolution_border_modes:                               MISSING 
--------------------------------

GL_SUN_global_alpha:                                           OK [MISSING]
--------------------
  glGlobalAlphaFactorbSUN:                                     OK
  glGlobalAlphaFactordSUN:                                     OK
  glGlobalAlphaFactorfSUN:                                     OK
  glGlobalAlphaFactoriSUN:                                     OK
  glGlobalAlphaFactorsSUN:                                     OK
  glGlobalAlphaFactorubSUN:                                    OK
  glGlobalAlphaFactoruiSUN:                                    OK
  glGlobalAlphaFactorusSUN:                                    OK

GL_SUN_mesh_array:                                             MISSING 
------------------

GL_SUN_read_video_pixels:                                      OK [MISSING]
-------------------------
  glReadVideoPixelsSUN:                                        OK

GL_SUN_slice_accum:                                            MISSING 
-------------------

GL_SUN_triangle_list:                                          OK [MISSING]
---------------------
  glReplacementCodePointerSUN:                                 OK
  glReplacementCodeubSUN:                                      OK
  glReplacementCodeubvSUN:                                     OK
  glReplacementCodeuiSUN:                                      OK
  glReplacementCodeuivSUN:                                     OK
  glReplacementCodeusSUN:                                      OK
  glReplacementCodeusvSUN:                                     OK

GL_SUN_vertex:                                                 OK [MISSING]
--------------
  glColor3fVertex3fSUN:                                        OK
  glColor3fVertex3fvSUN:                                       OK
  glColor4fNormal3fVertex3fSUN:                                OK
  glColor4fNormal3fVertex3fvSUN:                               OK
  glColor4ubVertex2fSUN:                                       OK
  glColor4ubVertex2fvSUN:                                      OK
  glColor4ubVertex3fSUN:                                       OK
  glColor4ubVertex3fvSUN:                                      OK
  glNormal3fVertex3fSUN:                                       OK
  glNormal3fVertex3fvSUN:                                      OK
  glReplacementCodeuiColor3fVertex3fSUN:                       OK
  glReplacementCodeuiColor3fVertex3fvSUN:                      OK
  glReplacementCodeuiColor4fNormal3fVertex3fSUN:               OK
  glReplacementCodeuiColor4fNormal3fVertex3fvSUN:              OK
  glReplacementCodeuiColor4ubVertex3fSUN:                      OK
  glReplacementCodeuiColor4ubVertex3fvSUN:                     OK
  glReplacementCodeuiNormal3fVertex3fSUN:                      OK
  glReplacementCodeuiNormal3fVertex3fvSUN:                     OK
  glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN:     OK
  glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN:    OK
  glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN:            OK
  glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN:           OK
  glReplacementCodeuiTexCoord2fVertex3fSUN:                    OK
  glReplacementCodeuiTexCoord2fVertex3fvSUN:                   OK
  glReplacementCodeuiVertex3fSUN:                              OK
  glReplacementCodeuiVertex3fvSUN:                             OK
  glTexCoord2fColor3fVertex3fSUN:                              OK
  glTexCoord2fColor3fVertex3fvSUN:                             OK
  glTexCoord2fColor4fNormal3fVertex3fSUN:                      OK
  glTexCoord2fColor4fNormal3fVertex3fvSUN:                     OK
  glTexCoord2fColor4ubVertex3fSUN:                             OK
  glTexCoord2fColor4ubVertex3fvSUN:                            OK
  glTexCoord2fNormal3fVertex3fSUN:                             OK
  glTexCoord2fNormal3fVertex3fvSUN:                            OK
  glTexCoord2fVertex3fSUN:                                     OK
  glTexCoord2fVertex3fvSUN:                                    OK
  glTexCoord4fColor4fNormal3fVertex4fSUN:                      OK
  glTexCoord4fColor4fNormal3fVertex4fvSUN:                     OK
  glTexCoord4fVertex4fSUN:                                     OK
  glTexCoord4fVertex4fvSUN:                                    OK

GL_WIN_phong_shading:                                          MISSING 
---------------------

GL_WIN_specular_fog:                                           MISSING 
--------------------

GL_WIN_swap_hint:                                              OK [MISSING]
-----------------
  glAddSwapHintRectWIN:                                        OK

GLX_VERSION_1_2:                                               OK 
----------------
  glXGetCurrentDisplay:                                        OK

GLX_VERSION_1_3:                                               OK 
----------------
  glXChooseFBConfig:                                           OK
  glXCreateNewContext:                                         OK
  glXCreatePbuffer:                                            OK
  glXCreatePixmap:                                             OK
  glXCreateWindow:                                             OK
  glXDestroyPbuffer:                                           OK
  glXDestroyPixmap:                                            OK
  glXDestroyWindow:                                            OK
  glXGetCurrentReadDrawable:                                   OK
  glXGetFBConfigAttrib:                                        OK
  glXGetFBConfigs:                                             OK
  glXGetSelectedEvent:                                         OK
  glXGetVisualFromFBConfig:                                    OK
  glXMakeContextCurrent:                                       OK
  glXQueryContext:                                             OK
  glXQueryDrawable:                                            OK
  glXSelectEvent:                                              OK

GLX_VERSION_1_4:                                               OK 
----------------

GLX_3DFX_multisample:                                          MISSING 
---------------------

GLX_AMD_gpu_association:                                       OK [MISSING]
------------------------
  glXBlitContextFramebufferAMD:                                OK
  glXCreateAssociatedContextAMD:                               OK
  glXCreateAssociatedContextAttribsAMD:                        OK
  glXDeleteAssociatedContextAMD:                               OK
  glXGetContextGPUIDAMD:                                       OK
  glXGetCurrentAssociatedContextAMD:                           OK
  glXGetGPUIDsAMD:                                             OK
  glXGetGPUInfoAMD:                                            OK
  glXMakeAssociatedContextCurrentAMD:                          OK

GLX_ARB_context_flush_control:                                 OK 
------------------------------

GLX_ARB_create_context:                                        OK 
-----------------------
  glXCreateContextAttribsARB:                                  OK

GLX_ARB_create_context_profile:                                OK 
-------------------------------

GLX_ARB_create_context_robustness:                             OK 
----------------------------------

GLX_ARB_fbconfig_float:                                        OK 
-----------------------

GLX_ARB_framebuffer_sRGB:                                      OK 
-------------------------

GLX_ARB_get_proc_address:                                      OK 
-------------------------

GLX_ARB_multisample:                                           OK 
--------------------

GLX_ARB_robustness_application_isolation:                      MISSING 
-----------------------------------------

GLX_ARB_robustness_share_group_isolation:                      MISSING 
-----------------------------------------

GLX_ARB_vertex_buffer_object:                                  MISSING 
-----------------------------

GLX_ATI_pixel_format_float:                                    MISSING 
---------------------------

GLX_ATI_render_texture:                                        OK [MISSING]
-----------------------
  glXBindTexImageATI:                                          OK
  glXDrawableAttribATI:                                        OK
  glXReleaseTexImageATI:                                       OK

GLX_EXT_buffer_age:                                            OK 
-------------------

GLX_EXT_create_context_es2_profile:                            OK 
-----------------------------------

GLX_EXT_create_context_es_profile:                             OK 
----------------------------------

GLX_EXT_fbconfig_packed_float:                                 OK 
------------------------------

GLX_EXT_framebuffer_sRGB:                                      OK 
-------------------------

GLX_EXT_import_context:                                        OK 
-----------------------
  glXFreeContextEXT:                                           OK
  glXGetContextIDEXT:                                          OK
  glXImportContextEXT:                                         OK
  glXQueryContextInfoEXT:                                      OK

GLX_EXT_libglvnd:                                              MISSING 
-----------------

GLX_EXT_scene_marker:                                          MISSING 
---------------------

GLX_EXT_stereo_tree:                                           MISSING 
--------------------

GLX_EXT_swap_control:                                          OK [MISSING]
---------------------
  glXSwapIntervalEXT:                                          OK

GLX_EXT_swap_control_tear:                                     MISSING 
--------------------------

GLX_EXT_texture_from_pixmap:                                   OK 
----------------------------
  glXBindTexImageEXT:                                          OK
  glXReleaseTexImageEXT:                                       OK

GLX_EXT_visual_info:                                           OK 
--------------------

GLX_EXT_visual_rating:                                         OK 
----------------------

GLX_INTEL_swap_event:                                          OK 
---------------------

GLX_MESA_agp_offset:                                           OK [MISSING]
--------------------
  glXGetAGPOffsetMESA:                                         OK

GLX_MESA_copy_sub_buffer:                                      OK 
-------------------------
  glXCopySubBufferMESA:                                        OK

GLX_MESA_pixmap_colormap:                                      OK [MISSING]
-------------------------
  glXCreateGLXPixmapMESA:                                      OK

GLX_MESA_query_renderer:                                       OK 
------------------------
  glXQueryCurrentRendererIntegerMESA:                          OK
  glXQueryCurrentRendererStringMESA:                           OK
  glXQueryRendererIntegerMESA:                                 OK
  glXQueryRendererStringMESA:                                  OK

GLX_MESA_release_buffers:                                      OK [MISSING]
-------------------------
  glXReleaseBuffersMESA:                                       OK

GLX_MESA_set_3dfx_mode:                                        OK [MISSING]
-----------------------
  glXSet3DfxModeMESA:                                          OK

GLX_MESA_swap_control:                                         OK 
----------------------
  glXGetSwapIntervalMESA:                                      OK
  glXSwapIntervalMESA:                                         OK

GLX_NV_copy_buffer:                                            OK [MISSING]
-------------------
  glXCopyBufferSubDataNV:                                      OK
  glXNamedCopyBufferSubDataNV:                                 OK

GLX_NV_copy_image:                                             OK [MISSING]
------------------
  glXCopyImageSubDataNV:                                       OK

GLX_NV_delay_before_swap:                                      OK [MISSING]
-------------------------
  glXDelayBeforeSwapNV:                                        OK

GLX_NV_float_buffer:                                           MISSING 
--------------------

GLX_NV_multisample_coverage:                                   MISSING 
----------------------------

GLX_NV_present_video:                                          OK [MISSING]
---------------------
  glXBindVideoDeviceNV:                                        OK
  glXEnumerateVideoDevicesNV:                                  OK

GLX_NV_robustness_video_memory_purge:                          MISSING 
-------------------------------------

GLX_NV_swap_group:                                             OK [MISSING]
------------------
  glXBindSwapBarrierNV:                                        OK
  glXJoinSwapGroupNV:                                          OK
  glXQueryFrameCountNV:                                        OK
  glXQueryMaxSwapGroupsNV:                                     OK
  glXQuerySwapGroupNV:                                         OK
  glXResetFrameCountNV:                                        OK

GLX_NV_vertex_array_range:                                     OK [MISSING]
--------------------------
  glXAllocateMemoryNV:                                         OK
  glXFreeMemoryNV:                                             OK

GLX_NV_video_capture:                                          OK [MISSING]
---------------------
  glXBindVideoCaptureDeviceNV:                                 OK
  glXEnumerateVideoCaptureDevicesNV:                           OK
  glXLockVideoCaptureDeviceNV:                                 OK
  glXQueryVideoCaptureDeviceNV:                                OK
  glXReleaseVideoCaptureDeviceNV:                              OK

GLX_NV_video_out:                                              OK [MISSING]
-----------------
  glXBindVideoImageNV:                                         OK
  glXGetVideoDeviceNV:                                         OK
  glXGetVideoInfoNV:                                           OK
  glXReleaseVideoDeviceNV:                                     OK
  glXReleaseVideoImageNV:                                      OK
  glXSendPbufferToVideoNV:                                     OK

GLX_OML_swap_method:                                           OK 
--------------------

GLX_OML_sync_control:                                          OK 
---------------------
  glXGetMscRateOML:                                            OK
  glXGetSyncValuesOML:                                         OK
  glXSwapBuffersMscOML:                                        OK
  glXWaitForMscOML:                                            OK
  glXWaitForSbcOML:                                            OK

GLX_SGIS_blended_overlay:                                      MISSING 
-------------------------

GLX_SGIS_color_range:                                          MISSING 
---------------------

GLX_SGIS_multisample:                                          OK 
---------------------

GLX_SGIS_shared_multisample:                                   MISSING 
----------------------------

GLX_SGIX_fbconfig:                                             OK 
------------------
  glXChooseFBConfigSGIX:                                       OK
  glXCreateContextWithConfigSGIX:                              OK
  glXCreateGLXPixmapWithConfigSGIX:                            OK
  glXGetFBConfigAttribSGIX:                                    OK
  glXGetFBConfigFromVisualSGIX:                                OK
  glXGetVisualFromFBConfigSGIX:                                OK

GLX_SGIX_hyperpipe:                                            OK [MISSING]
-------------------
  glXBindHyperpipeSGIX:                                        OK
  glXDestroyHyperpipeConfigSGIX:                               OK
  glXHyperpipeAttribSGIX:                                      OK
  glXHyperpipeConfigSGIX:                                      OK
  glXQueryHyperpipeAttribSGIX:                                 OK
  glXQueryHyperpipeBestAttribSGIX:                             OK
  glXQueryHyperpipeConfigSGIX:                                 OK
  glXQueryHyperpipeNetworkSGIX:                                OK

GLX_SGIX_pbuffer:                                              OK 
-----------------
  glXCreateGLXPbufferSGIX:                                     OK
  glXDestroyGLXPbufferSGIX:                                    OK
  glXGetSelectedEventSGIX:                                     OK
  glXQueryGLXPbufferSGIX:                                      OK
  glXSelectEventSGIX:                                          OK

GLX_SGIX_swap_barrier:                                         OK [MISSING]
----------------------
  glXBindSwapBarrierSGIX:                                      OK
  glXQueryMaxSwapBarriersSGIX:                                 OK

GLX_SGIX_swap_group:                                           OK [MISSING]
--------------------
  glXJoinSwapGroupSGIX:                                        OK

GLX_SGIX_video_resize:                                         OK [MISSING]
----------------------
  glXBindChannelToWindowSGIX:                                  OK
  glXChannelRectSGIX:                                          OK
  glXChannelRectSyncSGIX:                                      OK
  glXQueryChannelDeltasSGIX:                                   OK
  glXQueryChannelRectSGIX:                                     OK

GLX_SGIX_visual_select_group:                                  OK 
-----------------------------

GLX_SGI_cushion:                                               OK [MISSING]
----------------
  glXCushionSGI:                                               OK

GLX_SGI_make_current_read:                                     OK 
--------------------------
  glXGetCurrentReadDrawableSGI:                                OK
  glXMakeCurrentReadSGI:                                       OK

GLX_SGI_swap_control:                                          OK 
---------------------
  glXSwapIntervalSGI:                                          OK

GLX_SGI_video_sync:                                            OK 
-------------------
  glXGetVideoSyncSGI:                                          OK
  glXWaitVideoSyncSGI:                                         OK

GLX_SUN_get_transparent_index:                                 OK [MISSING]
------------------------------
  glXGetTransparentIndexSUN:                                   OK

GLX_SUN_video_resize:                                          OK [MISSING]
---------------------
  glXGetVideoResizeSUN:                                        OK
  glXVideoResizeSUN:                                           OK
qwertychouskie commented 5 years ago

Confirmed fixed, thanks!