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Superxpdude
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tmtm_template
Templates for mission creation for TMTM
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Inventory system: Add optional custom loadout function injection
#58
erem2k
closed
4 months ago
1
Inventory system: Injection of custom loadout resolution logic
#57
erem2k
opened
1 year ago
1
Removed rest of vehicleSetup code
#56
blah2355
closed
2 years ago
0
Custom vehicle cargo script for Zeus implemented
#55
blah2355
opened
3 years ago
1
Fixed HC fps marker being stuck in "Setup" during mission
#54
blah2355
closed
2 years ago
0
JIP Teleport Function
#53
blah2355
closed
3 years ago
0
Fix for mapMarkerServer.sqf script error
#52
blah2355
closed
3 years ago
0
Added functionality for applying custom loadouts to Zeus spawned units
#51
blah2355
closed
3 years ago
0
Fixed NVGs being removed from Zeus placed units by default
#50
blah2355
closed
3 years ago
0
NVGs removed from Zeus spawned units by default
#49
blah2355
closed
3 years ago
1
Merge pull request #2 from Superxpdude/master
#48
blah2355
closed
3 years ago
1
Vehicle respawn enhancement
#47
Superxpdude
closed
3 years ago
0
Updated TMTM Insignia
#46
trenchgun
closed
3 years ago
0
Template cleanup
#45
Superxpdude
closed
3 years ago
0
Added EG spectator with MenuPosition respawn template active
#44
blah2355
closed
3 years ago
0
update radio defines in description.ext
#43
petghost0
closed
4 years ago
1
Revert back to TFAR
#42
Superxpdude
closed
4 years ago
0
Error rewrite
#41
Superxpdude
closed
5 years ago
0
Added CBA setting lobby parameter support.
#40
Superxpdude
closed
5 years ago
0
Inventory system overhaul
#39
Superxpdude
closed
5 years ago
0
Updated fn_radioInit.sqf for the new TFAR update.
#38
Superxpdude
closed
6 years ago
0
Replace ACE_settings with cba_settings
#37
Superxpdude
closed
6 years ago
0
Add additional ACE parameters
#36
Superxpdude
closed
6 years ago
1
Vehicle setup and item cargo functions
#35
Superxpdude
closed
6 years ago
0
Added the XPT_Defines file.
#34
Superxpdude
closed
6 years ago
0
Added config files for respawn templates.
#33
Superxpdude
closed
6 years ago
0
Radios
#32
Superxpdude
closed
6 years ago
0
Create capability for the default stage to be selected by lobby parameter.
#31
Superxpdude
closed
3 years ago
1
Allow players to use custom facewear when XPT_Loadouts is enabled
#30
Superxpdude
closed
6 years ago
1
Inventory system overhaul
#29
Superxpdude
opened
6 years ago
0
Automatic build system for missions.
#28
k0machi
closed
6 years ago
0
Disable picking up enemy radios in TvTs
#27
Superxpdude
opened
7 years ago
0
Create function for set up of TFAR radio channels by group
#26
Superxpdude
closed
6 years ago
2
Create loadout exporter for the XPTLoadouts format
#25
Superxpdude
closed
5 years ago
2
Script Error When Adding Units to Zeus
#24
Vauun
closed
7 years ago
6
Wrong argument in addCuratorEdtiableObjects
#23
k0machi
closed
7 years ago
1
Fixed undefined variable
#22
k0machi
closed
7 years ago
0
Fixed incorrect event being assigned to an event handler
#21
k0machi
closed
7 years ago
0
Using `curatorObjectPlaced` event for the group event handler
#20
k0machi
closed
7 years ago
0
Fixed a couple of minor script errors.
#19
Superxpdude
closed
7 years ago
0
Allow full EG spectator when respawn position selection is enabled.
#18
Superxpdude
closed
3 years ago
0
Template Rework
#17
Superxpdude
closed
7 years ago
0
Implement a safe-start system
#16
Superxpdude
closed
3 years ago
1
Implement "Stage" System
#15
Superxpdude
closed
7 years ago
0
Merging development with master.
#14
Superxpdude
closed
7 years ago
0
Bug fixes
#13
Superxpdude
closed
7 years ago
0
Fixing issue with git commits.
#12
Superxpdude
closed
7 years ago
0
ACE_Settings.hpp is now included in description.ext.
#11
Superxpdude
closed
7 years ago
0
Config examples
#10
Superxpdude
closed
7 years ago
0
Development
#9
Superxpdude
closed
7 years ago
0
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