Open pbaret opened 1 year ago
When you create the RenderWindow, are you setting the gl version? Are you also specifying the version with the #version directive? I had the same issue awhile back. Apparently, large portions of the SFML graphics module are written using depreciated parts of the OpenGL library and won't have foward compatibility. I fixed the issue by simply removing the depreciated part, "varying". Hope you find a solution soon! :)
No I didn't make any modifications of the original code when experiencing the crash. I was just using my own toolchain to build the project : SFML and Compiler I have on my PC and CMAKE :
I had to build a CMakeLists.txt though :
project(SFML_RPG)
cmake_minimum_required(VERSION 3.13.0)
add_executable(SFML_RPG)
find_package(SFML 2.5 COMPONENTS system window graphics network audio main REQUIRED)
target_sources(SFML_RPG PRIVATE
src/AIComponent.cpp
src/AttributeComponent.cpp
src/DefaultEditorMode.cpp
src/EnemyEditorMode.cpp
src/Game.cpp
src/HitboxComponent.cpp
src/MeleeWeapon.cpp
src/PlayerGUI.cpp
src/RegularTile.cpp
src/Sword.cpp
src/TileMap.cpp
src/stdafx.cpp
src/AIFollow.cpp
src/Bird1.cpp
src/EditorMode.cpp
src/EnemySpawnerTile.cpp
src/GameState.cpp
src/Inventory.cpp
src/MovementComponent.cpp
src/PlayerGUITabs.cpp
src/SettingsState.cpp
src/Tab.cpp
src/VectorMath.cpp
src/AIOption.cpp
src/Bow.cpp
src/EditorState.cpp
src/EnemySystem.cpp
src/GraphicsSettings.cpp
src/Item.cpp
src/PauseMenu.cpp
src/RangedWeapon.cpp
src/SkillComponent.cpp
src/TextTagSystem.cpp
src/Weapon.cpp
src/AnimationComponent.cpp
src/CharacterTab.cpp
src/Enemy.cpp
src/Entity.cpp
src/Gui.cpp
src/MainMenuState.cpp
src/Player.cpp
src/Rat.cpp
src/State.cpp
src/Tile.cpp
src/main.cpp
)
target_include_directories(SFML_RPG PRIVATE
inc/
${SFML_DIR}/../../../include # required otherwise can't find SFML headers
)
target_link_directories(SFML_RPG PRIVATE
${SFML_DIR}/../.. # required otherwise can't find SFML libraries when linking
)
target_compile_options(SFML_RPG PUBLIC -Wconversion)
target_link_libraries (SFML_RPG sfml-audio sfml-graphics sfml-network sfml-system sfml-window)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/Shader/fragment_shader.frag ${CMAKE_CURRENT_BINARY_DIR}/ COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/Shader/vertex_shader.vert ${CMAKE_CURRENT_BINARY_DIR}/ COPYONLY)
Hey, I just found your video series and the source code for the RPG, I manage to build it and found a lot of interesting stuff so first of all thank you! However I have a problem when I click "New Game", it crashes with a shader error in the console:
Any idea what is the problem? and maybe a hint on how to fix or work around this?
I know C++ very well, just started SFML (built 2.5.1 from source on Windows with MinGW 12.2.0, I do have a NVidia GPU on the machine) but I have very limited knowledge on shaders.