Open KartikChugh opened 10 years ago
Until we can get DBO staff to accept the plugin, yes.
I think Bukkit has bigger problems atm.
js
Agreed
Is it possible to publish plugin under different name and authors? Or do they examine the code to see if it matches a previous submission?
They look at the code, but the last time I tried to submit it, the CMSG page was still up. I don't think they'll accept it anyway now.
Maybe you should have stuck with CMSG? It may have been possible EpicButter would let you be project manager if you asked?
no, not a chance
There is a chance you will see the return of this plugin in the near future, I will probably be posting it on Spigot.
@Quantum64 I agree even if you make it onto a new plugin page the chances of it getting approved are tiny with all of the external connections it makes eg, sound cloud, map downloads, google stats etc. Jesus they make a big enough drama with external connections like mc stats and gravity's updater. To be honest in my opinion it would be pointless to even continue on this version for 1.7 as MC 1.8 is a total rewrite of minecraft from the ground up and the vast majority of the plugin will have to be re coded. I would be more than happy as that way we could actually plan it out design wise to stop what I said would happen if we followed Butter's "anybody can do/add anything they like" approach, where have ended up with a complete mess of fragmented code, which has no conventions making it a total nightmare to debug and update. I took a look at some of the bug reports which nobody can explain yet. They all come down to the same thing due to the code design being fragmented we are actually getting "Race conditions" even though its not acync. All that is happening is as the 3 of us 3rd being @AgentTroll added code independently, without full knowledge of what the others added, we had code competing against each other where one overrides something the other has just changed for example. All unintentionally but just the consequence of Butters master strategy, I may of said it would happen but I still went along with it, non of us are to blame.
Thoughts ?
Agreed. I take full responsibility for my actions.
I would stop using bukkit now anyway, there bukkit service takes at least 7 days to approve projects. Its starting to fall down hill. I would use spigot, its the way forward!
I wouldn't blame the DBO staff, there are far too few for far too many projects.
I would have to agree with @AgentTroll , while there is certain staff which are a pain, it is all down to numbers, to many shitty projects and not even staff, I don't blame any of the staff for leaving. But while I support Spigot as an Application and a good community its not the way forward I'm afraid. Mainly due to one simple fact as soon as Mojang has any form of usable mod api they will shut down Bukkit altogether as there won't be a need. The problem is Spigot relays on CB and Bukkit to be able to pull the latest updates from, and you can bet your life when Bukkit ends they certainly won't be letting spigot take there place and give them permission to be orb minecraft like Bukkit where allowed. We are starting to see Mojang in a different light, as a business not an indie company.
Spigot releases versions before Bukkit does sometimes
Yes mainly protocol hacks and bug fixes. But they need to maintain compatibility with CB or plugins etc won't always work. Not saying there not capable of replacing bukkit am saying Mojang won't allow then.
mbax finally retired from Bukkit. woo
on the plus side, mbax is gone. on the negative side, so is everyone else. i don't think projects are getting approved anymore, since 90% staff left, and some projects have been waiting for a week
This is why I am saying, go to spigot! On 7 Sep 2014, at 22:26, EN7 notifications@github.com wrote:
on the plus side, mbax is gone. on the negative side, so is everyone else. i don't think projects are getting approved anymore, since 90% staff left, and some projects have been waiting for a week
— Reply to this email directly or view it on GitHub.
spigot got dmca'd as well, but they actually seem to be fighting it, unlike bukkit
Moving over to sponge now?
Sponge doesn't exist yet
Don't use Sponge
@AgentTroll why not?
Sponge is the major alternative being worked on right now... although Spigot is releasing updates, that can never be updated to 1.8.
@EN7 Who said it can't be updated to 1.8?
Discussion found here: http://www.spigotmc.org/threads/bukkit-spigot-alternatives-list-over-40-alternatives.29046/
Sponge is suffering from to many chiefs and not enough Indians. Forge guy is already think of leaving.
Anybody can update to 1.8 just not using any craftbukkit base due to the legal issues. Don't expect anything remotely use-able in regards to actual a fully working 1.8 till well into the next year, UNLESS Microsoft have ideas hopefully they do. I am just building up my coding experience in the mean time. Strictly Java 8 only for me, god there is so mainly huge difference when you been using it for 6 months. The current version as far as I am concerned is a perfectly stable not noticed any problems, but then I'm not running it with enterprise level user bases.
@Quantum64 Is the any reason why I can not access the source of ParadiseSurvivalGames Repo ?? It was only only condition I made for me to leave my code in the project was that I would always have access to it. Please can you restore access thanks.
@Quantum64 ohhh we moving then ?
@Relicum In light of the current situation of the community, I didn't see a point to keeping it closed source now.
@Quantum64 fine by me as long as I have access then. We should have a planning session can build it entirety with generics and abstraction layers so it could be very easy to port to what ever comes up in the future.
@Relicum Like a system similar to WorldEdit? With local only classes in the main source, and implementation projects for each API?
@Relicum We'll also need to find a solid distribution platform, and I don't think Spigot Resources is a good idea tbh.
@AgentTroll Similar to WorldEdits design pattern. In regards to distribution last thing on my mind we don;t have much to distribute well that's in any state to release. If Sponge do carry of the idea of relying of forge we have no chance due to complexities of the updates.
@Relicum If we can make all the code local, I don't see any issues for the implementation for sponge, if it has the same features, we should be able to port it fine.
@Quantum64 No your missing my point forge core won't be on 1.710 till x-mas that's the devs words. No date at all for 1.8. Plus they still have to agree on the client as at the moment it doesn't support vanilla. Just depending of forge just won't work as they don't need to update as quick due to being able to modify any part of mc. Sponge is just gonna be another abstraction api. He happy to use Sponge just can't see the current ideas working but have to wait and see.
Clean room implementations will be more manageable and controlled, I suggest using Ingot or Trident, etc...
@Relicum So you think it would be a good idea to have an abstraction layer, even if we're only going to implement with the bukkit api right now
Can't you guys just keep using bukkit? Some of us really want to use this plugin. It is very different, and very fun.
I think Bukkit is still viable in the time being. The plugins are being approved, and since the staff is new, perhaps you could submit it again? @Quantum64 @Relicum @AgentTroll
Also, @AgentTroll did you like my brilliant OnAndOff? xD
Yup
Could I talk to the Owner Privately?
@Trejjo When Gotham is ashes, then you have my permission to talk
@Trejjo the owner of what ?
@EN7 this plugin is not in any fit state of being released I am afraid to say.
But after the announcement on spigot today makes it very interesting in regards to Sponge. As effectively Sponge would have no really need and Spigot will just be the main replacement and that will likely mean most server just switching to that. Until i know a bit more I'm not going to personally start re coding this plugin at the moment as it could be a complete waste of time with that being said not as if there is even a big demand for another SG plugin, there are loads around now. Not sure what @AgentTroll and @Quantum64 think about it.
IMO sponge is BS do you see their development plan right now? Server: Commit every 6 days. Heavy development. API: 12 days per commit. Heavy development (and the last commit was entirely useless)
I'd say stick with the current because it can be used on Glowstone. I'm working with a team myself on TridentSDK
@AgentTroll @Relicum I think that porting the plugin to one single API (not that it's ready to be ported) is the wrong idea, given that there is so much instability in the software that we have to work with. Glowstone isn't perfect and I don't think it will be for a long time. Sponge is not very at the moment active, but sk86q isn't stupid either, and with a good team of debs they have yet to find, they might manage to pull it off. As for Spigot, who knows when that's actually going to come out, regardless of what md5 says. This is why it's important to make our code local and flexible, so it can be easily adapted to work on any API.
Isn't Mojang still working on Bukkit?
Dinnerbone?
You must really be out of the news loop @Trejjo
So I'm guessing plugin is inactive?