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Feature Request #2 #7

Closed tierdal closed 10 years ago

tierdal commented 10 years ago

Ability to change the default INVULN time at the start of the game

Quantum64 commented 10 years ago

You mean the 25 sec where the player has 3 rows of hearts and Weakness II?

tierdal commented 10 years ago

yes and sorry ill do the naming a little better next time.

Quantum64 commented 10 years ago

Do you think it should be longer? Shorter? Just looking for feedback.

tierdal commented 10 years ago

to be honest, it all depends on the map. i was going to test to find the right balance, because some maps dont have the giant pile of goodies at the center while some do (and take 15 seconds or longer to get to) and some maps have it at a perfect distance to use up 20 secs getting the stuff with 5 sec to spare... it varies. so if you can think of a way to variate on a per-map basis that'd be amazing. if you can't, we can live with it

Quantum64 commented 10 years ago

I see, I will add this tomorrow.

tierdal commented 10 years ago

awesome. as we test ill keep the feedback coming. me and my buddy nightfire are all about getting this working and helping you test / etc

TheBanHammer commented 10 years ago

I have implemented this feature in my local build. Unfortunately I am at a gaming event so will be unable to commit it until I return.

Quantum64 commented 10 years ago

@tgicn I always push right after I implement something to avoid merge conflicts.

TheBanHammer commented 10 years ago

@Quantum64 as mentioned, I am away. Should have Internet tomorrow to commit

TheBanHammer commented 10 years ago

@Quantum64 turns out this has affected the changes I have made. Re-downloading now and will commit once the change has been made. Have internet on my laptop here now so can commit straight away.

Quantum64 commented 10 years ago

@tgicn did you make this a per arena setting, or a server wide setting, because "to be honest, it all depends on the map" seems like he wants it to me a map setting. Making a map setting is considerable more complicated, and you can tell me if you want me to do it, but if you want to try and figure it out yourself, it involves WorldConfigTemplate, and SGWorld.

KartikChugh commented 10 years ago

@Quantum64 Is it possible we can have a per-map deathmatch time? The amount of deaths in a time depends on the map as well. Breeze Island tends to lose players quickly, but SG4 takes a lot longer.

Quantum64 commented 10 years ago

Deathmatch time is going to vary based on the number of players left. (Time will decrease exponentially faster if there are a fewer number of players)

KartikChugh commented 10 years ago

Great

TheBanHammer commented 10 years ago

This can now be closed as this feature has been added in the next release.