Closed tierdal closed 10 years ago
You mean the 25 sec where the player has 3 rows of hearts and Weakness II?
yes and sorry ill do the naming a little better next time.
Do you think it should be longer? Shorter? Just looking for feedback.
to be honest, it all depends on the map. i was going to test to find the right balance, because some maps dont have the giant pile of goodies at the center while some do (and take 15 seconds or longer to get to) and some maps have it at a perfect distance to use up 20 secs getting the stuff with 5 sec to spare... it varies. so if you can think of a way to variate on a per-map basis that'd be amazing. if you can't, we can live with it
I see, I will add this tomorrow.
awesome. as we test ill keep the feedback coming. me and my buddy nightfire are all about getting this working and helping you test / etc
I have implemented this feature in my local build. Unfortunately I am at a gaming event so will be unable to commit it until I return.
@tgicn I always push right after I implement something to avoid merge conflicts.
@Quantum64 as mentioned, I am away. Should have Internet tomorrow to commit
@Quantum64 turns out this has affected the changes I have made. Re-downloading now and will commit once the change has been made. Have internet on my laptop here now so can commit straight away.
@tgicn did you make this a per arena setting, or a server wide setting, because "to be honest, it all depends on the map" seems like he wants it to me a map setting. Making a map setting is considerable more complicated, and you can tell me if you want me to do it, but if you want to try and figure it out yourself, it involves WorldConfigTemplate, and SGWorld.
@Quantum64 Is it possible we can have a per-map deathmatch time? The amount of deaths in a time depends on the map as well. Breeze Island tends to lose players quickly, but SG4 takes a lot longer.
Deathmatch time is going to vary based on the number of players left. (Time will decrease exponentially faster if there are a fewer number of players)
Great
This can now be closed as this feature has been added in the next release.
Ability to change the default INVULN time at the start of the game