Closed Falcon911 closed 11 years ago
Is the function itself working? If so, we may have to look at the fact we disabled the debug in the AH. The radiation shoots information across the debug if I am not mistaken.
OG is asking the dev on assistance
I am assuming and i am just brainstorming here, that the radiation is calling for the players ACE_Identity. This variable could be conflicting with something in dayz_code.
Example. In one of the earliest versions, i mentioned to Falcon that i got it working. This was because i had the wrong dayz_code whereas falcon had the latest. So i didn't have all the dayz UI items but the radiation still worked when i entered. When i updated it ceased to work.
In any case i have messaged the dev and am awaiting a reply.
I have an update to this. Luckily the Dev replied to me. :)
Hi there,
glad to hear you are trying to make use of this
I currently don't have DayZ installed so I'm unable to test it myself. However I played A LOT of DayZ and did a bit of editing with it too.
My first guess would be it's the model switch. You know, when you joined the game, an AI is created and you take control over it. I don't know how well ACE can handle THAT. Maybe the ACE identity is completely broken after that, I'm not sure, but it's possible.
So you could try to wait for that model switch to be done and THEN start the Gasmask script.
I knew it had to do with ACE Identity. Everytime i tested on a mission i created, in my RPT the ACE_Identity would show up. In DayZ in the logs there would be no representation of this.
I will be fixing this tonight and pushing for a test run. Will make changes to Github soon.
Removed by OG in missions itself. Closing until we revisit this feature.
When entering the radiation zone it does not seem to want to show any indication that they are in the zone