Closed tomoasleep closed 8 years ago
@tomoasleep OMG. Now everyone has his own copy of .meta files. Whose .meta files should we start tracking again?
According to this, we need to change the version control mode to "Visible meta files" too.
I'm planning that I or you add .meta files in this pull request now and other ones delete their own .meta files.
@tomoasleep Please add the .meta files. We will sync with yours.
:ok_woman:
@natezzz After we merge this PR, please let the PR https://github.com/Sushisushi-sandesu/sushi/pull/11 merge (or rebase) the updated master branch.
@tomoasleep Is the PR #11 approved for a merge?
@natezzz No. In order to check if the PR #11 moves, we have to merge changes from the updated master branch into the branch camera_app (#11). (we run git merge master
on camera_app.)
(Otherwise, we have to rebase camera_app branch on the updated master branch.)
Retracked existing .meta files.
@tomoasleep Review passed.
@tomoasleep So the next steps are:
Is that correct?
@natezzz Yes, that's right.
@tomoasleep :ok_woman:
@Sushisushi-sandesu/all another one please review this PR.
I've caught up. Thanks your research.
Am I right?
@harihitode Yes, that's right :ok_hand:
Thanks for your effort, I will include *.meta in my commit.
It's OK to merge?
yes. no problem.
thx~
Sorry, I didn't know that meta files of asset files are used by scenes to refer the asset files. I remove
*.meta
from.gitignore
not to ignore meta files.References (Not official): http://qiita.com/wordijp/items/3e4b87756fd11c893a9d http://answers.unity3d.com/questions/932348/visible-or-hidden-meta-files-with-git.html
Review plz @Sushisushi-sandesu/all