Here we will post how SvRx need to looks like and on functions what to leave what add etc.
[ ] - make button to find and zoom error node on layout to fix it
[ ] - menu on shift+A
[ ] - do we need icons?
[ ] - pie menu. do we need it?
[ ] - button to find documentation on each node in properties. It can generate automatically if we simplicify | unify all node classes, as sphinx do, but with specific filter "on fly". or to post link online in category or basic nodes class.
[ ] - should we gather statistics in google analytics for how many users uses Sverchok? It can send data as blender version etc. Also bugtracker this way the same.
[ ] - Large buttons. What leave and what remove (i not satisfyed with update buttons proportions and text placement and so on)
[ ] - Where better to place upgrade button? Or leave there as it is?
[ ] - There are much of buttons bake, animate, process, fake user, show, maybe to add new? What to do with shift on columns when many layouts and one active jump out with rounded corner, it breaks column
[ ] - more nodes to place in Sv3DPanel. float int, get, and viewer show... make inner popups to ease this mess.
[ ] - we can make same opengl graph in layout as in AN is already. did not find where code placed.
[ ] - make programm interface userfreandly. I.e. for other developers - define how float, list etc will be called. tree.node.inputs.value not works... and propose node for AN.
[ ] - viewer draw mk3 should be completely remaked and default properties to push to properties panel in SverchokRx addon ctrl+alt+u
[ ] - also viewer draw to make transparant edges and polygons separately (from old todo).
Here we will post how SvRx need to looks like and on functions what to leave what add etc.