SwagSoftware / Kisak-Strike

100% Open Source CSGO
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Porting to ARM based platforms #22

Open johnpanos opened 3 years ago

johnpanos commented 3 years ago

Hey there! Not really an issue, but more of a comment as I couldn't see any contact info here.

This is mostly meant for @LWSS as you seem to be the boss around here. :)

I currently am in possession of a lot of free time, a Jetson TX1, and a RPI 4 at my disposal. I've always liked the idea of having the source engine on a mobile low powered device.

Let me know if you are interested in this - I'm going to work on this myself but maybe you'd like to work together on this!

Thanks for all your great work already!

PiMoNFeeD commented 3 years ago

there's already an nvidia port of it to arm for nvidia shield and there's a guy developing it for generic android devices with touchscreen support, I dont know where did he get the sources tho

LWSS commented 3 years ago

Hi, yeah I sorta had this idea too. Ordered a dragonbox pyra like 4 years ago but guy really dragging his feet on the assembly. The only non open-source part of the build is the steam client which can be removed from the build(valve has some progress on this even, but it's not done) or taken from the underlords apk.

Will definitely need some arch changes in a couple spots... One of them would be the frame timer using rdtsc()...

Also I used to do FRC too btw, did the basketball one :P

r-a-sattarov commented 2 years ago

Hi! Try looking at this repo - https://github.com/nillerusr/source-engine @nillerusr added support for ARM (Android).

r-a-sattarov commented 1 year ago

Try checking out this repo - https://github.com/tyabus/Kisak-Strike There added initial ARM-support - https://github.com/tyabus/Kisak-Strike/commit/1d303f5bbcd794e1f3f902e9f10e9e6a8e87b667