I've been thinking it'd be handy to have a single 3D mesh that all "2D" shaders use. It'd have lots of different kinds of geometries available so that simple transformation matrices would provide otherwise absent depth and texture coordinate data. But instead of making a bunch of various files, all the typical shapes could be crammed into a big orb of geometric mess.
I've been thinking it'd be handy to have a single 3D mesh that all "2D" shaders use. It'd have lots of different kinds of geometries available so that simple transformation matrices would provide otherwise absent depth and texture coordinate data. But instead of making a bunch of various files, all the typical shapes could be crammed into a big orb of geometric mess.