Closed wraybowling closed 5 years ago
It seems like it's not possible to ping-pong framebuffers between two (or more (or itself)) shaders which makes generative motion pretty hard to do.
https://stackoverflow.com/questions/11629227/gpgpu-effective-ping-pong-technique
This will be handled by using the syntax defined by glslCanvas 1.1 https://actarian.github.io/vscode-glsl-canvas/?glsl=buffers
It seems like it's not possible to ping-pong framebuffers between two (or more (or itself)) shaders which makes generative motion pretty hard to do.
https://stackoverflow.com/questions/11629227/gpgpu-effective-ping-pong-technique