If an overlay is simply created in the body, it is created before the controller is added to the robot, but the OverlayManager is set when added to a robot (before null). Thus it is not good to put the OverlayManager into the controller, but I didn't find an alternative quickly.
If an overlay is simply created in the body, it is created before the controller is added to the robot, but the OverlayManager is set when added to a robot (before null). Thus it is not good to put the OverlayManager into the controller, but I didn't find an alternative quickly.