Sweenus / SimplySkills

Other
20 stars 18 forks source link

[Balance] Mage Crits build is broken OP #115

Closed MihanDeNoob closed 1 month ago

MihanDeNoob commented 2 months ago

Maxed out first talalnt tree (lvl42) with crits is absolutely busted, and thats ignoring the ascendant tree. Ive been playing arcane mage and dealing insane amount damage, one-two shoting hardest mobs dungeon arise can offer. Boss fights (be it data pack mobs or new bosses from mods or revorked vanilla bosses) were a cakewalk since damage was so insane.

I was dealing around 75 dmg with the arcane crits build (and that ignoring the special ability and beam ability), with almost every spell cast being a crit. I was wearing full arcane robe set and arcane staff (not netherite), with only staff having the enchant (level 3 increased spell dmg)

All that combing with mods like RpgDifficulty or/and Dungeon Difficulty [Fabric] and Majrusz's Progressive Difficulty

The problem is how high critical damage and crit chances can be boosted in the first tree with big talents. I think the best solution is to reduce the amount of crit chance boost you can get from the talant trees (including ascendant tree) but keep the very high crit damage, to keep that Gambling feeling and up the satisfaction when you actually get that crit and deal huge dmg and one shot mobs.

Sweenus commented 2 months ago

Hello, Couple of things to address here:

In general, I'd recommend enabling DAS and/or DDR in the general config and tweaking the values to suit your balance needs.

MihanDeNoob commented 2 months ago

oh no, the dps is twice as that if not more when combing other skills and talents. I think its the Overload talent that needs to be tuned down then.

What is the DAS and DDR in the config? Also what is the crit chance cap and where can i get more info about stuff? Like, does Spellbraker affects vanilla projectiles (fire balls, wither skulls) or only from this mod?

MihanDeNoob commented 1 month ago

???