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KristPay balance animations are affected by client FPS #79

Closed emmachase closed 1 year ago

emmachase commented 1 year ago

Describe the bug

KristPay balance animations are affected by client FPS, causing inconsistent behavior across clients.

To reproduce

  1. Set frame limit to 60 FPS a. Pay 1 krist b. Observe animation speed

  2. Set frame limit to 10 FPS a. Pay 1 krist b. Notice how it plays the animation 6 times slower.

Expected behavior

Speed should be consistent across all framerates.

Relevant log output

No response

Please confirm