After sitting on valid seat block we press shift to disembark.
This leads to desync between server and client. Client thinks player is standing while server thinks they are sneaking. This means other players will see player as sneaking and server will treat all interactions as sneak clicks while from player perspective they are standing normally and interacting normally.
After sitting on valid seat block we press shift to disembark.
This leads to desync between server and client. Client thinks player is standing while server thinks they are sneaking. This means other players will see player as sneaking and server will treat all interactions as sneak clicks while from player perspective they are standing normally and interacting normally.
Pressing shift again removes desynchronisation.