Open Kan18 opened 1 year ago
The problem is here:
There is no way from a baked model to dynamically load particle sprites for bents (or their related textures) - would need to hook into whatever makes the particles instead. Was caught in development and taken off the roadmap as low-priority
One compromise could just be making the particles invisible
When a user jumps and lands on 3D prints, or sprints on 3D prints, with block particles enabled, then the block particle shows up as stone(?)