Closed BeWorld2018 closed 4 years ago
Hi In your game yound dont close SDL2_Mixer.
in soundhandler.cpp
void Quit() { Mix_CloseAudio(); Mix_Quit(); }
in soundhandler.h
void Quit();
in ZGLoom.cpp after Config::Save();
SoundHandler::Quit();
Thanks BeWorld
Oops. Fixed, thanks.
Hi In your game yound dont close SDL2_Mixer.
in soundhandler.cpp
in soundhandler.h
void Quit();
in ZGLoom.cpp after Config::Save();
SoundHandler::Quit();
Thanks BeWorld