Swizpig / ZGloom

Reimplementation of an old Amiga FPS
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SDL2_Mixer : Mix_Quit() #17

Closed BeWorld2018 closed 4 years ago

BeWorld2018 commented 4 years ago

Hi In your game yound dont close SDL2_Mixer.

in soundhandler.cpp

void Quit() 
{
 Mix_CloseAudio();
 Mix_Quit();
}

in soundhandler.h

void Quit();

in ZGLoom.cpp after Config::Save();

SoundHandler::Quit();

Thanks BeWorld

Swizpig commented 4 years ago

Oops. Fixed, thanks.