Open Swoorup opened 3 months ago
On some occasion, instead of the default option which makes all texture binding to be filterable for texture_2d<f32>, we might not want them to filterable in some odd cases.
texture_2d<f32>
wgpu::BindGroupLayoutEntry { binding: 0, visibility: wgpu::ShaderStages::VERTEX_FRAGMENT, ty: wgpu::BindingType::Texture { sample_type: wgpu::TextureSampleType::Float { filterable: false, }, view_dimension: wgpu::TextureViewDimension::D2, multisampled: false, }, count: None, },
On some occasion, instead of the default option which makes all texture binding to be filterable for
texture_2d<f32>
, we might not want them to filterable in some odd cases.