Open exileshadow opened 10 years ago
Hi, what happened to the chroma color slider? Are you experiencing any issue? I just retested it and it works fine for me. The support for color profiles might be a bit tricky. The extremely simple solution of the chroma color works well in the majority of cases, but relies on some assumptions (foreground has to be white and background has to be black as example), then everything is colorized in post processing. All this to say that I'm still undecided if that's worth the effort, I will make some tests to see if we can find some smart ways to do that, but that's not going to happen soon.
Gotcha, mind if i take a crack at it? I have a bit of experience with shaders and i think i may know how to get this working. Essentially each color option would need to have its own individualized pass (color1, color2, etc). Ill keep you updated with anything i can find. On Sep 24, 2014 5:25 AM, "Filippo Scognamiglio" notifications@github.com wrote:
Hi, what happened to the chroma color slider? Are you experiencing any issue? I just retested it and it works fine for me. The support for color profiles might be a bit tricky. The extremely simple solution of the chroma color works well in the majority of cases, but relies on some assumptions (foreground has to be white and background has to be black as example), then everything is colorized in post processing. All this to say that I'm still undecided if that's worth the effort, I will make some tests to see if we can find some smart ways to do that, but that's not going to happen soon.
— Reply to this email directly or view it on GitHub https://github.com/Swordfish90/cool-retro-term/issues/128#issuecomment-56645481 .
External help is really really welcomed! :) ... I think a pass for each color might be a little overkill. We have control over the profiles so we acheive that in preprocessing instead of postprocessing. To give you an example in the terminal app for ubuntu touch we are using a different approach. We render the texture with the selected profile (Dark pastel, Linux, whateer), then we colorize the texture with the screen color selected (amber, green ...). The advantage profiles are supported by default, the disadvantage is that you can't have something like "White over Blue" without modifying both the profile and the screen color. I think that if we allow profile customization here that's probably the way to go, but I'm eager to know if you have a better idea.
Just wondering what happened to the chroma color option? Are there any plans on allowing users to edit their color pallet?