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SAB-Game
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Random Generation
#1
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TriFoxie
opened
1 month ago
TriFoxie
commented
1 month ago
Levels generate differently every time
Levels generate within rules
No holes where players can leave the map
Level must have a possible path to the next area
TriFoxie
commented
1 month ago
Progress: Working:
Random gen from tileset
Creates square shaped "level" of specified size
Uses tiles defined in the set folder
Inner and edge tiles
ToDo:
Choose randomly from allowed tiles
Ensure there is always a path to exit
Make new tilesets other than test set