Some of SydneyHUD user didn't know this HUD has assets. because we separated the repo and folders...
some of mod (e.g. VoidUI, BeardLib) has self assets loading system.
I referenced that codes, but it difficult to understand for me.
If you're good to do it, please help me out.
This is what I found: DB:create_entry(Idstring("texture"), Idstring(path)), file)
Some of SydneyHUD user didn't know this HUD has assets. because we separated the repo and folders... some of mod (e.g. VoidUI, BeardLib) has self assets loading system. I referenced that codes, but it difficult to understand for me.
If you're good to do it, please help me out.
This is what I found:
DB:create_entry(Idstring("texture"), Idstring(path)), file)