Closed Syht closed 7 years ago
I would choose a colormap with perceptually equivalenet levels of brightness. Viridis or plasma are great for that.
the background should be then taken to be complementary (e.g. blue for plasma) to have a good (color hue) contrast
Plasma colormap with blue background:
yellow - orange - salmon - purple - blue p = 1. - p = .75 - p = .5 - p = .25 - p = 0.
I like this one better !
2017-06-21 15:06 GMT+02:00 Thys Giaccone notifications@github.com:
Plasma colormap with blue background: [image: image] https://user-images.githubusercontent.com/27817164/27385321-7df5e44e-5692-11e7-849c-c94607fb1b77.png
yellow - orange - salmon - purple - blue p = 1. - p = .75 - p = .5 - p = .25 - p = 0.
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With new background:
looks good to me. the bricks have different hues and the perceptual luminance gives the predictability
In order to ease the learning of the player, Laurent proposed to link the probabilities and the bricks' colors.
Here is a first try I made:
Whitest bricks ----> Darkest bricks normal bricks ----> anti-normal bricks
I'm not totally convinced by the color I chose (red) but I think the idea is great and I wanted your opinions. Do you have a color preference? Should I chose a colormap that use more than 1 color? Please tell me what you think.