Maybe generate a unique id for each game instance (like we do for each client), and then have clients join the instance specific topic on connection
something like room:<instance_id>
With this, we could use broadcast to send state to all clients on a single instance, plus more easily allow local chat and other features like custom rooms and whatnot
Maybe generate a unique id for each game instance (like we do for each client), and then have clients join the instance specific topic on connection
something like
room:<instance_id>
With this, we could use broadcast to send state to all clients on a single instance, plus more easily allow local chat and other features like custom rooms and whatnot