Story: In order to hone in on the user benefits of a given issue as a development team member it would be useful to include a 'rough' reminder/template of structuring a user story when creating issues from templates.
A story: story is ideally just a token for the real information that needs to be discussed – the story card is a promissory note to hold a conversation about how you can improve your product.
CAUTION - this could encourage too prescriptive of a issue making style. — it’s a story-shaped mask hiding a lack of imagination
UPSIDE - quick reference story format could provide an easy prompt to adapt from.
e.g.
the audience (or user), the action (or task), and the outcome (or goal)
As a 'type of user',
I want 'a goal'
so that 'benefit'
or
“In order to 'achieve some business value',
As a 'stakeholder type'
I want 'some new system feature'”
Story: In order to hone in on the user benefits of a given issue as a development team member it would be useful to include a 'rough' reminder/template of structuring a user story when creating issues from templates.
A story: story is ideally just a token for the real information that needs to be discussed – the story card is a promissory note to hold a conversation about how you can improve your product.
CAUTION - this could encourage too prescriptive of a issue making style. — it’s a story-shaped mask hiding a lack of imagination UPSIDE - quick reference story format could provide an easy prompt to adapt from.
e.g. the audience (or user), the action (or task), and the outcome (or goal) As a 'type of user', I want 'a goal' so that 'benefit'
or “In order to 'achieve some business value', As a 'stakeholder type' I want 'some new system feature'”
Link: https://blog.crisp.se/2014/09/25/david-evans/as-a-i-want-so-that-considered-harmful