Closed Syncaidius closed 2 years ago
HlslFoundation and HlslShader do not have an OnPipelineDispose() implementation.
This is where any samplers, bound textures, constant buffers and various other resources should be correctly disposed if not referenced by, or bound to any other HLSL shaders.
Fixed after the switch from SharpDX to Silk.NET. Closing.
HlslFoundation and HlslShader do not have an OnPipelineDispose() implementation.
This is where any samplers, bound textures, constant buffers and various other resources should be correctly disposed if not referenced by, or bound to any other HLSL shaders.