Syncaidius / MoltenEngine

A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
MIT License
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Bump Silk.NET.OpenAL.Soft.Native from 1.21.1.2 to 1.23.1 #249

Closed dependabot[bot] closed 4 months ago

dependabot[bot] commented 4 months ago

Bumps Silk.NET.OpenAL.Soft.Native from 1.21.1.2 to 1.23.1.

Release notes

Sourced from Silk.NET.OpenAL.Soft.Native's releases.

1.23.1 Release

Originally released April 11, 2023

1.22.2 Release

Originally released June 27, 2022.

Changelog

Sourced from Silk.NET.OpenAL.Soft.Native's changelog.

openal-soft-1.23.1:

Implemented the AL_SOFT_UHJ_ex extension.

Implemented the AL_SOFT_buffer_length_query extension.

Implemented the AL_SOFT_source_start_delay extension.

Implemented the AL_EXT_STATIC_BUFFER extension.

Fixed compiling with certain older versions of GCC.

Fixed compiling as a submodule.

Fixed compiling with newer versions of Oboe.

Improved EAX effect version switching.

Improved the quality of the reverb modulator.

Improved performance of the cubic resampler.

Added a compatibility option to restore AL_SOFT_buffer_sub_data. The option disables AL_EXT_SOURCE_RADIUS due to incompatibility.

Reduced CPU usage when EAX is initialized and FXSlot0 or FXSlot1 are not used.

Reduced memory usage for ADPCM buffer formats. They're no longer converted to 16-bit samples on load.

openal-soft-1.23.0:

Fixed CoreAudio capture support.

Fixed handling per-version EAX properties.

Fixed interpolating changes to the Super Stereo width source property.

Fixed detection of the update and buffer size from PipeWire.

Fixed resuming playback devices with OpenSL.

Fixed support for certain OpenAL implementations with the router.

Improved reverb environment transitions.

Improved performance of convolution reverb.

Improved quality and performance of the pitch shifter effect slightly.

... (truncated)

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