Syncaidius / MoltenEngine

A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
MIT License
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Bump Silk.NET.OpenAL.Extensions.EXT, Silk.NET.Core and Silk.NET.OpenAL #253

Closed dependabot[bot] closed 7 months ago

dependabot[bot] commented 7 months ago

Bumps Silk.NET.OpenAL.Extensions.EXT, Silk.NET.Core and Silk.NET.OpenAL. These dependencies needed to be updated together. Updates Silk.NET.OpenAL.Extensions.EXT from 2.20.0 to 2.21.0

Release notes

Sourced from Silk.NET.OpenAL.Extensions.EXT's releases.

2.21 April 2024 Update

Silk.NET April 2024 Update

  • Added nint overloads for the cases where OpenGL represents a native-sized integer as a void pointer.
  • Added support for executing Windowing loops during repaint and drag events on GLFW in some cases. (thanks @​otac0n)
  • Added a distinction between "unset" (-1) and "default" (null) for Windowing depth/stencil buffer bits, defaulting to 24/8 on all platforms unless overridden.
  • Added support for 64-bit Arm Linux for Assimp, GLFW (+ Windowing & Input), OpenAL Soft, SDL, Vkd3d, Vulkan Loader, SwiftShader, and WGPU. (thanks @​alexrp)
  • Added support for Apple Silicon Macs for OpenAL Soft, Vulkan Loader, and SwiftShader. (thanks @​alexrp)
  • Added support for 32-bit Arm Linux for Assimp, GLFW, OpenAL Soft, SDL, Shaderc, SPIR-V Cross, SPIR-V Reflect, Vkd3d, SwiftShader, and WGPU. (thanks @​alexrp)
  • Added support for 64-bit Windows on Arm for Assimp, OpenAL Soft, VulkanLoader, and SwiftShader. (thanks @​alexrp)
  • Added limited native library support (SPIR-V Tools and Shaderc) for glibc versions as old as 2.17 on Linux platforms.
  • Added support for new standard cursor shapes in Input and GLFW.
  • Updated to use ref readonly instead of in.
  • Updated to OpenXR 1.1.36.
  • Updated to DirectStorage 1.2.2.
  • Updated to Vulkan 1.3.281.
  • Updated to SDL 2.30.1.
  • Updated to latest OpenCL specifications.
  • Updated to latest SPIR-V Reflect.
  • Updated to latest WebGPU/Dawn/WGPU headers.
  • Updated Vkd3d native binaries.
  • Fixed string marshalling occasionally resulting in memory access violations on newer .NET 8 versions.
  • Fixed Windowing crashing on .NET Framework builds with prefer 32-bit set using GLFW.
  • Fixed extension loading generic type usage issues with full IL trimming enabled.
  • Fixed erroneous BreakneckLock acquisition logic slowing input events on mobile/SDL. (thanks @​ZingBallyhoo)
  • Fixed windowing losing events when using multiple windows on desktop with the mobile/SDL implementation. (thanks @​ZingBallyhoo)
  • Fixed some packages not referencing their native counterparts where appropriate. (thanks @​alexrp)
  • Fixed Input events for standalone joysticks not being tracked on GLFW.
  • Fixed Input events no longer being tracked after 3-10 reopens of the same window on GLFW.
  • Fixed V-Sync configuration not persisting over window state changes in Windowing.
  • Fixed Circle.Contains erroneously comparing the squared vector distance from its center against its non-squared radius. (thanks @​djoyahoy)

After this update:

  • Apple Silicon support is complete except for missing ANGLE binaries.
  • Arm Linux support is complete except for missing DXVK, ANGLE, and Vulkan Loader (missing on 32-bit only) binaries.
  • 64-bit Windows on Arm support is complete except for missing DXVK and ANGLE binaries.
  • 32-bit Windows on Arm remains unsupported except for DirectStorage.
Commits
  • ff35bea This is the April 2024 Update (v2.21.0) (#2115)
  • 0e8e039 Yet more improvements to native library builds (#2150)
  • f3087ca More improvements to native library builds (#2143)
  • 0f4cce8 Use sensible defaults for depth/stencil (#1991)
  • 5f81010 Remove wasteful recursive submodule cloning for Public API shipping
  • aea6c51 A bunch of improvements to native library builds (#2049)
  • 9c42984 Some minor README.md corrections. (#2116)
  • fe20742 Fix filters in workflows to use ** instead of * where appropriate. (#2052)
  • 3870647 Update all the bindings (#1993)
  • e3729eb Make Silk.NET buildable on Linux by skipping iOS and Mac Catalyst stuff. (#2017)
  • Additional commits viewable in compare view


Updates Silk.NET.Core from 2.20.0 to 2.21.0

Release notes

Sourced from Silk.NET.Core's releases.

2.21 April 2024 Update

Silk.NET April 2024 Update

  • Added nint overloads for the cases where OpenGL represents a native-sized integer as a void pointer.
  • Added support for executing Windowing loops during repaint and drag events on GLFW in some cases. (thanks @​otac0n)
  • Added a distinction between "unset" (-1) and "default" (null) for Windowing depth/stencil buffer bits, defaulting to 24/8 on all platforms unless overridden.
  • Added support for 64-bit Arm Linux for Assimp, GLFW (+ Windowing & Input), OpenAL Soft, SDL, Vkd3d, Vulkan Loader, SwiftShader, and WGPU. (thanks @​alexrp)
  • Added support for Apple Silicon Macs for OpenAL Soft, Vulkan Loader, and SwiftShader. (thanks @​alexrp)
  • Added support for 32-bit Arm Linux for Assimp, GLFW, OpenAL Soft, SDL, Shaderc, SPIR-V Cross, SPIR-V Reflect, Vkd3d, SwiftShader, and WGPU. (thanks @​alexrp)
  • Added support for 64-bit Windows on Arm for Assimp, OpenAL Soft, VulkanLoader, and SwiftShader. (thanks @​alexrp)
  • Added limited native library support (SPIR-V Tools and Shaderc) for glibc versions as old as 2.17 on Linux platforms.
  • Added support for new standard cursor shapes in Input and GLFW.
  • Updated to use ref readonly instead of in.
  • Updated to OpenXR 1.1.36.
  • Updated to DirectStorage 1.2.2.
  • Updated to Vulkan 1.3.281.
  • Updated to SDL 2.30.1.
  • Updated to latest OpenCL specifications.
  • Updated to latest SPIR-V Reflect.
  • Updated to latest WebGPU/Dawn/WGPU headers.
  • Updated Vkd3d native binaries.
  • Fixed string marshalling occasionally resulting in memory access violations on newer .NET 8 versions.
  • Fixed Windowing crashing on .NET Framework builds with prefer 32-bit set using GLFW.
  • Fixed extension loading generic type usage issues with full IL trimming enabled.
  • Fixed erroneous BreakneckLock acquisition logic slowing input events on mobile/SDL. (thanks @​ZingBallyhoo)
  • Fixed windowing losing events when using multiple windows on desktop with the mobile/SDL implementation. (thanks @​ZingBallyhoo)
  • Fixed some packages not referencing their native counterparts where appropriate. (thanks @​alexrp)
  • Fixed Input events for standalone joysticks not being tracked on GLFW.
  • Fixed Input events no longer being tracked after 3-10 reopens of the same window on GLFW.
  • Fixed V-Sync configuration not persisting over window state changes in Windowing.
  • Fixed Circle.Contains erroneously comparing the squared vector distance from its center against its non-squared radius. (thanks @​djoyahoy)

After this update:

  • Apple Silicon support is complete except for missing ANGLE binaries.
  • Arm Linux support is complete except for missing DXVK, ANGLE, and Vulkan Loader (missing on 32-bit only) binaries.
  • 64-bit Windows on Arm support is complete except for missing DXVK and ANGLE binaries.
  • 32-bit Windows on Arm remains unsupported except for DirectStorage.
Commits
  • ff35bea This is the April 2024 Update (v2.21.0) (#2115)
  • 0e8e039 Yet more improvements to native library builds (#2150)
  • f3087ca More improvements to native library builds (#2143)
  • 0f4cce8 Use sensible defaults for depth/stencil (#1991)
  • 5f81010 Remove wasteful recursive submodule cloning for Public API shipping
  • aea6c51 A bunch of improvements to native library builds (#2049)
  • 9c42984 Some minor README.md corrections. (#2116)
  • fe20742 Fix filters in workflows to use ** instead of * where appropriate. (#2052)
  • 3870647 Update all the bindings (#1993)
  • e3729eb Make Silk.NET buildable on Linux by skipping iOS and Mac Catalyst stuff. (#2017)
  • Additional commits viewable in compare view


Updates Silk.NET.OpenAL from 2.20.0 to 2.21.0

Release notes

Sourced from Silk.NET.OpenAL's releases.

2.21 April 2024 Update

Silk.NET April 2024 Update

  • Added nint overloads for the cases where OpenGL represents a native-sized integer as a void pointer.
  • Added support for executing Windowing loops during repaint and drag events on GLFW in some cases. (thanks @​otac0n)
  • Added a distinction between "unset" (-1) and "default" (null) for Windowing depth/stencil buffer bits, defaulting to 24/8 on all platforms unless overridden.
  • Added support for 64-bit Arm Linux for Assimp, GLFW (+ Windowing & Input), OpenAL Soft, SDL, Vkd3d, Vulkan Loader, SwiftShader, and WGPU. (thanks @​alexrp)
  • Added support for Apple Silicon Macs for OpenAL Soft, Vulkan Loader, and SwiftShader. (thanks @​alexrp)
  • Added support for 32-bit Arm Linux for Assimp, GLFW, OpenAL Soft, SDL, Shaderc, SPIR-V Cross, SPIR-V Reflect, Vkd3d, SwiftShader, and WGPU. (thanks @​alexrp)
  • Added support for 64-bit Windows on Arm for Assimp, OpenAL Soft, VulkanLoader, and SwiftShader. (thanks @​alexrp)
  • Added limited native library support (SPIR-V Tools and Shaderc) for glibc versions as old as 2.17 on Linux platforms.
  • Added support for new standard cursor shapes in Input and GLFW.
  • Updated to use ref readonly instead of in.
  • Updated to OpenXR 1.1.36.
  • Updated to DirectStorage 1.2.2.
  • Updated to Vulkan 1.3.281.
  • Updated to SDL 2.30.1.
  • Updated to latest OpenCL specifications.
  • Updated to latest SPIR-V Reflect.
  • Updated to latest WebGPU/Dawn/WGPU headers.
  • Updated Vkd3d native binaries.
  • Fixed string marshalling occasionally resulting in memory access violations on newer .NET 8 versions.
  • Fixed Windowing crashing on .NET Framework builds with prefer 32-bit set using GLFW.
  • Fixed extension loading generic type usage issues with full IL trimming enabled.
  • Fixed erroneous BreakneckLock acquisition logic slowing input events on mobile/SDL. (thanks @​ZingBallyhoo)
  • Fixed windowing losing events when using multiple windows on desktop with the mobile/SDL implementation. (thanks @​ZingBallyhoo)
  • Fixed some packages not referencing their native counterparts where appropriate. (thanks @​alexrp)
  • Fixed Input events for standalone joysticks not being tracked on GLFW.
  • Fixed Input events no longer being tracked after 3-10 reopens of the same window on GLFW.
  • Fixed V-Sync configuration not persisting over window state changes in Windowing.
  • Fixed Circle.Contains erroneously comparing the squared vector distance from its center against its non-squared radius. (thanks @​djoyahoy)

After this update:

  • Apple Silicon support is complete except for missing ANGLE binaries.
  • Arm Linux support is complete except for missing DXVK, ANGLE, and Vulkan Loader (missing on 32-bit only) binaries.
  • 64-bit Windows on Arm support is complete except for missing DXVK and ANGLE binaries.
  • 32-bit Windows on Arm remains unsupported except for DirectStorage.
Commits
  • ff35bea This is the April 2024 Update (v2.21.0) (#2115)
  • 0e8e039 Yet more improvements to native library builds (#2150)
  • f3087ca More improvements to native library builds (#2143)
  • 0f4cce8 Use sensible defaults for depth/stencil (#1991)
  • 5f81010 Remove wasteful recursive submodule cloning for Public API shipping
  • aea6c51 A bunch of improvements to native library builds (#2049)
  • 9c42984 Some minor README.md corrections. (#2116)
  • fe20742 Fix filters in workflows to use ** instead of * where appropriate. (#2052)
  • 3870647 Update all the bindings (#1993)
  • e3729eb Make Silk.NET buildable on Linux by skipping iOS and Mac Catalyst stuff. (#2017)
  • Additional commits viewable in compare view


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