Added nint overloads for the cases where OpenGL represents a native-sized integer as a void pointer.
Added support for executing Windowing loops during repaint and drag events on GLFW in some cases. (thanks @otac0n)
Added a distinction between "unset" (-1) and "default" (null) for Windowing depth/stencil buffer bits, defaulting to 24/8 on all platforms unless overridden.
Added support for 64-bit Arm Linux for Assimp, GLFW (+ Windowing & Input), OpenAL Soft, SDL, Vkd3d, Vulkan Loader, SwiftShader, and WGPU. (thanks @alexrp)
Added support for Apple Silicon Macs for OpenAL Soft, Vulkan Loader, and SwiftShader. (thanks @alexrp)
Added support for 32-bit Arm Linux for Assimp, GLFW, OpenAL Soft, SDL, Shaderc, SPIR-V Cross, SPIR-V Reflect, Vkd3d, SwiftShader, and WGPU. (thanks @alexrp)
Added support for 64-bit Windows on Arm for Assimp, OpenAL Soft, VulkanLoader, and SwiftShader. (thanks @alexrp)
Added limited native library support (SPIR-V Tools and Shaderc) for glibc versions as old as 2.17 on Linux platforms.
Added support for new standard cursor shapes in Input and GLFW.
Updated to use ref readonly instead of in.
Updated to OpenXR 1.1.36.
Updated to DirectStorage 1.2.2.
Updated to Vulkan 1.3.281.
Updated to SDL 2.30.1.
Updated to latest OpenCL specifications.
Updated to latest SPIR-V Reflect.
Updated to latest WebGPU/Dawn/WGPU headers.
Updated Vkd3d native binaries.
Fixed string marshalling occasionally resulting in memory access violations on newer .NET 8 versions.
Fixed Windowing crashing on .NET Framework builds with prefer 32-bit set using GLFW.
Fixed extension loading generic type usage issues with full IL trimming enabled.
Added nint overloads for the cases where OpenGL represents a native-sized integer as a void pointer.
Added support for executing Windowing loops during repaint and drag events on GLFW in some cases. (thanks @otac0n)
Added a distinction between "unset" (-1) and "default" (null) for Windowing depth/stencil buffer bits, defaulting to 24/8 on all platforms unless overridden.
Added support for 64-bit Arm Linux for Assimp, GLFW (+ Windowing & Input), OpenAL Soft, SDL, Vkd3d, Vulkan Loader, SwiftShader, and WGPU. (thanks @alexrp)
Added support for Apple Silicon Macs for OpenAL Soft, Vulkan Loader, and SwiftShader. (thanks @alexrp)
Added support for 32-bit Arm Linux for Assimp, GLFW, OpenAL Soft, SDL, Shaderc, SPIR-V Cross, SPIR-V Reflect, Vkd3d, SwiftShader, and WGPU. (thanks @alexrp)
Added support for 64-bit Windows on Arm for Assimp, OpenAL Soft, VulkanLoader, and SwiftShader. (thanks @alexrp)
Added limited native library support (SPIR-V Tools and Shaderc) for glibc versions as old as 2.17 on Linux platforms.
Added support for new standard cursor shapes in Input and GLFW.
Updated to use ref readonly instead of in.
Updated to OpenXR 1.1.36.
Updated to DirectStorage 1.2.2.
Updated to Vulkan 1.3.281.
Updated to SDL 2.30.1.
Updated to latest OpenCL specifications.
Updated to latest SPIR-V Reflect.
Updated to latest WebGPU/Dawn/WGPU headers.
Updated Vkd3d native binaries.
Fixed string marshalling occasionally resulting in memory access violations on newer .NET 8 versions.
Fixed Windowing crashing on .NET Framework builds with prefer 32-bit set using GLFW.
Fixed extension loading generic type usage issues with full IL trimming enabled.
Added nint overloads for the cases where OpenGL represents a native-sized integer as a void pointer.
Added support for executing Windowing loops during repaint and drag events on GLFW in some cases. (thanks @otac0n)
Added a distinction between "unset" (-1) and "default" (null) for Windowing depth/stencil buffer bits, defaulting to 24/8 on all platforms unless overridden.
Added support for 64-bit Arm Linux for Assimp, GLFW (+ Windowing & Input), OpenAL Soft, SDL, Vkd3d, Vulkan Loader, SwiftShader, and WGPU. (thanks @alexrp)
Added support for Apple Silicon Macs for OpenAL Soft, Vulkan Loader, and SwiftShader. (thanks @alexrp)
Added support for 32-bit Arm Linux for Assimp, GLFW, OpenAL Soft, SDL, Shaderc, SPIR-V Cross, SPIR-V Reflect, Vkd3d, SwiftShader, and WGPU. (thanks @alexrp)
Added support for 64-bit Windows on Arm for Assimp, OpenAL Soft, VulkanLoader, and SwiftShader. (thanks @alexrp)
Added limited native library support (SPIR-V Tools and Shaderc) for glibc versions as old as 2.17 on Linux platforms.
Added support for new standard cursor shapes in Input and GLFW.
Updated to use ref readonly instead of in.
Updated to OpenXR 1.1.36.
Updated to DirectStorage 1.2.2.
Updated to Vulkan 1.3.281.
Updated to SDL 2.30.1.
Updated to latest OpenCL specifications.
Updated to latest SPIR-V Reflect.
Updated to latest WebGPU/Dawn/WGPU headers.
Updated Vkd3d native binaries.
Fixed string marshalling occasionally resulting in memory access violations on newer .NET 8 versions.
Fixed Windowing crashing on .NET Framework builds with prefer 32-bit set using GLFW.
Fixed extension loading generic type usage issues with full IL trimming enabled.
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Bumps Silk.NET.OpenAL.Extensions.EXT, Silk.NET.Core and Silk.NET.OpenAL. These dependencies needed to be updated together. Updates
Silk.NET.OpenAL.Extensions.EXT
from 2.20.0 to 2.21.0Release notes
Sourced from Silk.NET.OpenAL.Extensions.EXT's releases.
Commits
ff35bea
This is the April 2024 Update (v2.21.0) (#2115)0e8e039
Yet more improvements to native library builds (#2150)f3087ca
More improvements to native library builds (#2143)0f4cce8
Use sensible defaults for depth/stencil (#1991)5f81010
Remove wasteful recursive submodule cloning for Public API shippingaea6c51
A bunch of improvements to native library builds (#2049)9c42984
Some minor README.md corrections. (#2116)fe20742
Fix filters in workflows to use ** instead of * where appropriate. (#2052)3870647
Update all the bindings (#1993)e3729eb
Make Silk.NET buildable on Linux by skipping iOS and Mac Catalyst stuff. (#2017)Updates
Silk.NET.Core
from 2.20.0 to 2.21.0Release notes
Sourced from Silk.NET.Core's releases.
Commits
ff35bea
This is the April 2024 Update (v2.21.0) (#2115)0e8e039
Yet more improvements to native library builds (#2150)f3087ca
More improvements to native library builds (#2143)0f4cce8
Use sensible defaults for depth/stencil (#1991)5f81010
Remove wasteful recursive submodule cloning for Public API shippingaea6c51
A bunch of improvements to native library builds (#2049)9c42984
Some minor README.md corrections. (#2116)fe20742
Fix filters in workflows to use ** instead of * where appropriate. (#2052)3870647
Update all the bindings (#1993)e3729eb
Make Silk.NET buildable on Linux by skipping iOS and Mac Catalyst stuff. (#2017)Updates
Silk.NET.OpenAL
from 2.20.0 to 2.21.0Release notes
Sourced from Silk.NET.OpenAL's releases.
Commits
ff35bea
This is the April 2024 Update (v2.21.0) (#2115)0e8e039
Yet more improvements to native library builds (#2150)f3087ca
More improvements to native library builds (#2143)0f4cce8
Use sensible defaults for depth/stencil (#1991)5f81010
Remove wasteful recursive submodule cloning for Public API shippingaea6c51
A bunch of improvements to native library builds (#2049)9c42984
Some minor README.md corrections. (#2116)fe20742
Fix filters in workflows to use ** instead of * where appropriate. (#2052)3870647
Update all the bindings (#1993)e3729eb
Make Silk.NET buildable on Linux by skipping iOS and Mac Catalyst stuff. (#2017)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
.Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show