Open Phase-Shifter opened 6 years ago
This is a good feature request. Note that if we pruned out these looping corridors, there would be no doors at the ends because the ends would be gone 😊 Another approach would be to knock openings to adjacent corridors to cure the squiggle.
I've noticed some corridors occasionally double back to connect to the same room at both ends without connecting to any other rooms in between. That's not necessarily a problem by itself--it might make sense to have a secret passage inside an NPC lair or an open passage for servants to get around a busy meeting hall without causing interference to the occupants.
However, it just seems strange to have a secret door that leads to a hallway that extends 30' then doubles back to an unconcealed doorway into the same room the PCs just left.
This is a feature request to include an option for removing such passageways (similar to dead ends), and/or make matching doorways at either end.