Syndaryl / DFRPGRandomDungeonGenerator

A HTML/CSS/JavaScript based random dungeon generator for GURPS. Eventual goals are to not only produce a map, but also populate the rooms with descriptions and challenges. Game statistics will be for the DFRPG / GURPS 4e.
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Corridors doubling back #36

Open Phase-Shifter opened 6 years ago

Phase-Shifter commented 6 years ago

I've noticed some corridors occasionally double back to connect to the same room at both ends without connecting to any other rooms in between. That's not necessarily a problem by itself--it might make sense to have a secret passage inside an NPC lair or an open passage for servants to get around a busy meeting hall without causing interference to the occupants.

However, it just seems strange to have a secret door that leads to a hallway that extends 30' then doubles back to an unconcealed doorway into the same room the PCs just left.

This is a feature request to include an option for removing such passageways (similar to dead ends), and/or make matching doorways at either end.

Syndaryl commented 6 years ago

This is a good feature request. Note that if we pruned out these looping corridors, there would be no doors at the ends because the ends would be gone 😊 Another approach would be to knock openings to adjacent corridors to cure the squiggle.