Open Syndaryl opened 6 years ago
Probably related to #61 - the solution for one should help with the other anyways.
Additional issue is that the two rooms may knock a door through the same grid position
The many door issues I think are best handled by pulling door code out of the room generation. Have a door pass after creating all the rooms. Create a central door registry to check against to prevent "overlap" as part of this.
There's two related problems here:
This results in a) a funny number of doors that b) are inevitably not completely described
EDIT: