Synodic-Software / Soul-Engine

Physically based renderer and simulation engine for real-time applications.
GNU General Public License v3.0
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Transput #152

Closed Behemyth closed 6 years ago

Behemyth commented 6 years ago

Serialization is needed for disk reads/writes and for bulk data networking requests. The Serialization classes should be in the Transput folder and interface well with human readable and modifiable files. An example of this are the engine .ini files. Additionally, compaction techniques should be implemented here for the Networking folder.