The core of the engine is the acceleration structure that indexes all scene data. All objects loaded from files are temporary and must be inserted into the structure to be visible by the engine. Once inserted, the data after a physics simulation or two will not match up with the input object.
The core of the engine is the acceleration structure that indexes all scene data. All objects loaded from files are temporary and must be inserted into the structure to be visible by the engine. Once inserted, the data after a physics simulation or two will not match up with the input object.