Synodic-Software / Soul-Engine

Physically based renderer and simulation engine for real-time applications.
GNU General Public License v3.0
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Engine Acceleration Structures #153

Closed Behemyth closed 6 years ago

Behemyth commented 6 years ago

The core of the engine is the acceleration structure that indexes all scene data. All objects loaded from files are temporary and must be inserted into the structure to be visible by the engine. Once inserted, the data after a physics simulation or two will not match up with the input object.