Instead of a series of floating point transformations to which a scene graph is composed, the object needs to be added to the radix trie in a friendly format. For this to happen a large number library is needed to represent the transformation between the world space and the object space centered around the origin. These transforms will be discarded once consumed by the trie.
Instead of a series of floating point transformations to which a scene graph is composed, the object needs to be added to the radix trie in a friendly format. For this to happen a large number library is needed to represent the transformation between the world space and the object space centered around the origin. These transforms will be discarded once consumed by the trie.