Using the Vulkan Tutorial link as a basis, implement the constructor and destructor for the Raster Engine/Graphics API/Vulkan/VulkanAPI.cpp class. Any calls to GLFW for the time being will refer to issue #178 for its implementation of the required window setup.
Using the Vulkan Tutorial link as a basis, implement the constructor and destructor for the
Raster Engine/Graphics API/Vulkan/VulkanAPI.cpp
class. Any calls to GLFW for the time being will refer to issue #178 for its implementation of the required window setup.