The data and vertex buffer program are hardcoded into the file Soul Engine\Resources\Shaders. Follow the provided tutorial and using any other resources you can find to implement a vertex shader that uses programmable data from Soul Engine. This should be integrated into Soul Engine's existing framework. Relevant files can be found here: Soul Engine\Source\Rasterer\Graphics API\Vulkan
The data and vertex buffer program are hardcoded into the file
Soul Engine\Resources\Shaders
. Follow the provided tutorial and using any other resources you can find to implement a vertex shader that uses programmable data from Soul Engine. This should be integrated into Soul Engine's existing framework. Relevant files can be found here:Soul Engine\Source\Rasterer\Graphics API\Vulkan
Helpful links: https://vulkan-tutorial.com/Vertex_buffers/Vertex_input_description (but use the C++ bindings)