Closed Behemyth closed 7 years ago
The error does not occur if the multithreader is turned off and a single stack is used. Because the fiber DOES run on the main thread and the proper context is current (there is only one), it could very well be a driver issue with Intel systems on that specific call, or with Glew. Additionally this only occurs on the Debug build for this system, and not the Release build.
OpenGL is going to be removed. Do not bother with this.
On a Intel system with no discrete GPU, shader compilation crashes. This does not happen on a system with a discrete GPU.