Synodic-Software / Soul-Engine

Physically based renderer and simulation engine for real-time applications.
GNU General Public License v3.0
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OpenGL shader Compilation Error #33

Closed Behemyth closed 7 years ago

Behemyth commented 7 years ago

On a Intel system with no discrete GPU, shader compilation crashes. This does not happen on a system with a discrete GPU.

Behemyth commented 7 years ago

The error does not occur if the multithreader is turned off and a single stack is used. Because the fiber DOES run on the main thread and the proper context is current (there is only one), it could very well be a driver issue with Intel systems on that specific call, or with Glew. Additionally this only occurs on the Debug build for this system, and not the Release build.

Behemyth commented 7 years ago

OpenGL is going to be removed. Do not bother with this.