The vanilla format is very technical, relaying to players the specific behaviors of items/buildings. There's a place for explaining what a building is, (especially for the extremely niche equipment we're planning), but it should come after an explanation of how the player can expect to interact with it, its behaviors, etc.
The vanilla format is very technical, relaying to players the specific behaviors of items/buildings. There's a place for explaining what a building is, (especially for the extremely niche equipment we're planning), but it should come after an explanation of how the player can expect to interact with it, its behaviors, etc.