Basic LList systems offer "count" concepts, where a single entry can be chosen, and produce X of those targets.
The problem with that is that it's X of the exact same npc/item. Instead, with #8 support, we could instead spawn X different entries on the list, giving a more varied selection when multiple things spawn.
Basic LList systems offer "count" concepts, where a single entry can be chosen, and produce X of those targets.
The problem with that is that it's X of the exact same npc/item. Instead, with #8 support, we could instead spawn X different entries on the list, giving a more varied selection when multiple things spawn.