Synthesis-Collective / DynamicVariance

Bethesda LList probability editor and variant splicer
GNU General Public License v3.0
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Extra spawns skew subsequent selections #12

Open Noggog opened 3 years ago

Noggog commented 3 years ago

Following the topic of #11, multiple -different- entries on a LList could be chosen for a single spawn event. This feature would be to add some intelligence/relationships to what's chosen as the follow up entries. Perhaps if a bandit spawns, it would be more likely to spawn more bandits from the same faction, rather than a truly random selection from the same overarching list. This would result in more sane clusters of still varied spawns, and reduce infighting between npcs in a spawn.

How this would be driven is another question. Matching factions perhaps.. or at least factions that don't want to fight. Probably some other ideas