So, one can imagine that you could add in a model variant #6 to say, an axe item, but have the model be a scythe. They could also then utilize side effects #7 to have that variant act more like a scythe. Different stats, anims, weights, etc.
Effectively, they've created a completely alternate item, a scythe, and just used the systems to sneakily "insert" it alongside wherever an axe would spawn normally.
Alternatively, we can just offer this same sort of concept in a more straightforward manner. A user could just make a straight Scythe weapon straight up, and mark the axe as the weapon it wants to "splice alongside". Anywhere the axe is on a LList, this scythe is added alongside. The hard work of integrating this weapon into the game is handled by the app.
This would effectively be a quick way to modify LLists. We should show which LLists are being modified in this way, and offer the ability to exclude certain ones
So, one can imagine that you could add in a model variant #6 to say, an axe item, but have the model be a scythe. They could also then utilize side effects #7 to have that variant act more like a scythe. Different stats, anims, weights, etc.
Effectively, they've created a completely alternate item, a scythe, and just used the systems to sneakily "insert" it alongside wherever an axe would spawn normally.
Alternatively, we can just offer this same sort of concept in a more straightforward manner. A user could just make a straight Scythe weapon straight up, and mark the axe as the weapon it wants to "splice alongside". Anywhere the axe is on a LList, this scythe is added alongside. The hard work of integrating this weapon into the game is handled by the app.
This would effectively be a quick way to modify LLists. We should show which LLists are being modified in this way, and offer the ability to exclude certain ones