Synthesis-Collective / DynamicVariance

Bethesda LList probability editor and variant splicer
GNU General Public License v3.0
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Splicing Records Alongside Existing Ones #22

Open Noggog opened 3 years ago

Noggog commented 3 years ago

So, one can imagine that you could add in a model variant #6 to say, an axe item, but have the model be a scythe. They could also then utilize side effects #7 to have that variant act more like a scythe. Different stats, anims, weights, etc.

Effectively, they've created a completely alternate item, a scythe, and just used the systems to sneakily "insert" it alongside wherever an axe would spawn normally.

Alternatively, we can just offer this same sort of concept in a more straightforward manner. A user could just make a straight Scythe weapon straight up, and mark the axe as the weapon it wants to "splice alongside". Anywhere the axe is on a LList, this scythe is added alongside. The hard work of integrating this weapon into the game is handled by the app.

This would effectively be a quick way to modify LLists. We should show which LLists are being modified in this way, and offer the ability to exclude certain ones