Synthesis-Collective / DynamicVariance

Bethesda LList probability editor and variant splicer
GNU General Public License v3.0
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Level-Deviant Npc spawns skew Item drops to match #25

Open Noggog opened 3 years ago

Noggog commented 3 years ago

One can imagine the user sets up an epic probability curve where a level 20 vampire can spawn for a level 1 character at a 0.01% rate. One finally spawns! SOMEHOW the level 1 player kills it. The vampire dies with items pointing to LLists, that roll the dice and spawn things for a level 1 player. Player gets rusty iron dagger. Buzzkill.

This feature would somehow track that the vampire was an abnormal spawn (+19 levels!), and when the vampire dies, it can hijack the item spawning to match (calculate as if it was a level 20 player). Thus, if the player is able to kill a hard monster, they get rewarded with loot that would match the npc killed.

This is of course optional, and potentially can offer it partially. Maybe it only skews 50% (+10 in our example).