Synthesis-Collective / DynamicVariance

Bethesda LList probability editor and variant splicer
GNU General Public License v3.0
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Ramping Variance #32

Open Noggog opened 3 years ago

Noggog commented 3 years ago

Related to #9 mainly, but could be applied elsewhere. This would be the concept that the variance is less at lower levels, and ramps up as the player levels up. So if the user specifies that they want a 25% chance to spawn a creature +3 levels from them.. this would make that say, 15% chance at level 1, and 35% at level 10.

Visually, by default the specified probability curve just moves sideways following the player level. This would instead make it wider as player level increases, as well.