Synthesis-Collective / DynamicVariance

Bethesda LList probability editor and variant splicer
GNU General Public License v3.0
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Variant Side-Effects #7

Open Noggog opened 3 years ago

Noggog commented 3 years ago

When adding a texture variant #5 or model variant #6, have the ability to "attach" a side effect for when that variant spawns.

For example, if the variant texture is of a rotted undead wolf texture, you could attach a disease that the NPC would have that the normal versions would not. If the model/texture variant for an axe is crazy epic, you could of course lower its spawn probability, but also add a special enchantment, script, etc.

Stuff that might be offered. Npcs:

Weapons/Armor