Open nderamo0360 opened 1 year ago
What I get for making a 2900 plugin modlist lol
On Sat, Jun 10, 2023, 2:48 PM Piranha91 @.***> wrote:
Unfortunately there's not much you can do other than make an MO2 profile with only some of your NPC mods, and patch those separately. It looks like you have too many plugins editing NPCs - any single .esp file can only depend on a maximum of 254 others, and for you that number is vastly exceeded. Getting around this would either require me to spend a few days or weeks tinkering to automatically split the patch, which unfortunately I don't have time for, or for Synthesis to automatically split output, which I think is on Noggog's docket but no idea what the progress on it is.
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Is there a way to get a list of the 369 plugins its referencing so I can figure out which ones to disable?
Unfortunately there's not much you can do other than make an MO2 profile with only some of your NPC mods, and patch those separately. It looks like you have too many plugins editing NPCs - any single .esp file can only depend on a maximum of 254 others, and for your load order that number is vastly exceeded by SynthEBD. Getting around this would either require me to spend a few days or weeks tinkering to automatically split the patch, which unfortunately I don't have time for, or for Synthesis to automatically split output, which I think is on Noggog's docket but no idea what the progress on it is.