This is a direct result of how we handle skyway method splitting - this cannot be fixed with our current available resources. We simply don't actually know when the player uses a skyway, we assume that losing control in a certain location means you have used the skyway.
This is a direct result of how we handle skyway method splitting - this cannot be fixed with our current available resources. We simply don't actually know when the player uses a skyway, we assume that losing control in a certain location means you have used the skyway.